I did not think I was going to get my hands on this one. It was supposed to be released in March of 2026, but due to some SNAFU many places got it and sold it out around Christmas of 2025. That was three months early! Therefore, when I started looking for it after finishing painting up Mage in the Mirror I could not find it! I was concerned this was going to be a Rogue Heir situation, and it would never see the light of day again! However, I managed to track it down at a smaller Friendly Local Game Store (FLGS)-style hobby store that happened to have a website. I ordered it quick and it came within a couple of days, so I had it in my hands by the end of April 2026. As a bonus, I also helped out someone's FLGS!
Everyone says this is a re-release of an old Heroquest expansion from the OG version. I believe them, but I never saw it. I had never seen Against the Ogre Horde, Frozen Horror, or Mage in the Mirror either though. I had only seen Kellar's Keep and Return of the Witchlord with my own eyes. I am pretty sure I owned the OG Witchlord expansion. However, despite being a re-release of the old version this time Avalon Hill made some updates by adding more quests to the quest book, and a few other tweaks. Therefore, unlike some of the other expansions this one has new content in it.
With this purchase, I have all the Heroquest sets except for the Rogue Heir and the Crypt of Perpetual Darkness. I have a feeling that the Rogue Heir will never be available again, and I am not sure how much I need Crypt of Perpetual Darkness for one really "hawt" black dragon mini. I am sure my magpie nature will compel me to get it one day. However, for now I think I have all the heroes, quests, and monsters I could shake a stick at. I am honestly wondering what they will be coming out with next!
So, with that rambling pre-amble out of the way, are you ready to jump into a review of this expansion? Okay, grab your broadsword, prepare Fires of Wrath, and Zargon open the door so we can get started!
Things I Liked
Of course, I always like getting a lot of fun miniatures in my Heroquest expansions. It is a big draw for me obviously. Most of my fantasy collection now is thanks to Heroquest boxes. I have so many now, that I keep joking I am going to be able to play BattleMasters! Here we get a bunch of Mercs that act as friends and foes during the Quest. These would make great units of soldiers in Battlemasters <wink>.
Hasbro did not hold back on the named characters in this one and I am here for it! We get a specialty Minotaur, the long-awaited Sir Ragnar, a bunch of enemy wizards, and some of their spell effects! Sure, each wizard maybe for a handful of Quests but they are worth it. They will see the table more than the Frozen Horror will! Of course, there are also some new monsters too, and you have to love the Mimics... this time playing the part of a Dread Shifter. We also get the female Wizard variant so all the main Heroes have a M/F version now.... except the Dwarf! I really hope the next expansion is Dwarf focused. Finally, you get the two big Golems too. Good value in miniature pieces alone.
They massively expand on the Wizard spell lists, and the spells of your foes too. There are a lot of spells in this box. Combined with the Elf spells and the OG spells and your spell-casting Heroes now have a lot of options. Perhaps in the future, they will make a Scroll-making expansion similar to the Alchemy deck? Maybe allow some Heroes to dabble in Dread magic but at some sort of corrupting cost. I mean, a lot of these spells are begging to see more table time than the villains alone can give them!
This expansion has my new favorite Treasure card..... Nothing. They only give us one, but I really think they need to add about a dozen! This should be the most common outcome of searching.
Things I Did Not Like
The Quest books is.... stitched together. It is not as cohesive as the other expansions. They marked the OG Quests, so you can play those if you are just trying to recreate that OG experience. However, I think if they would have stuck just with those it would have been a pretty thin expansion. The extra Quests help bulk it out, even if they are a bit of a .... stretch.... sometimes and do not fit perfectly. I mean Sir Ragnar is all over the place in the narrative.
When I play, I hope the evil wizards last long enough for them to use some of the fun spells in their decks. In my games so far, the bad guys die pretty fast. They do not always get to use their fun toys and special tricks!
Meh and Other Uncertainties
They added a "going to town" aspect. I was wondering how long until they did something like this? I mean, it was a part of many expansive Dungeon-crawler games like Shadows of Brimstone. It gives another way for your Heroes to buff up between missions and earn extra abilities. At this stage, Heroes might be pretty buff after doing their initial Quest, an expansion or two, and now this one. They might not have much else to spend money on or things to do. This gives them another avenue to expand. Like most Heroquest expansions there are always questions about how much you can use this in other parts of the game since each one is designed to build off of the Core game and not necessarily cross-over with other Expansions. This leaves good ideas kind of scattered across the expansions and left for Zargon's and their groups to figure out how to use as a cohesive whole.
Final Thoughts
I am super-glad I got a hold of this one. The miniatures are worth the price of admission alone. Getting some new rules and Quests is just a bonus. I look forward to painting these all up. Tons of new cards too. A good value for the money and on par with some of the other large expansions for the game.
If your group likes to use spell-caster and magic than this is a must buy. If they are more Meat-head than Magic, then you can pass on it even though the "going to town" aspect is pretty useful for all. This one really bulks out player and Zargon magic tricks! That can be useful for your own homebrew Quests as well.
Even if you do not play Heroquest this can be a really useful box for bulking out your Fantasy RPG miniature needs. Spell effects, Mimics, Golems, and lots of NPCs/PC sculpts in those wizards and mercs. More than enough models for a Frostgrave crew, Restless Swords game, or similar Fantasy skirmish gaming.
Until next time!Or purchase all out games at the Blood and Spectacles Publishing Wargames Vault Page!



