Monday, August 3, 2026

Review: Pillage- Victrix

 

I was buying a lot of miniatures, so I figured I might as well pick-up this set of rules to go with them.  I all ready have a large Viking, Anglo-saxon, and Dark Age Irish army so I had more than enough miniatures for a dozen or so figure, model-vs-model skirmish game.  I also have cattle and loot markers.  Therefore, this one seemed like a low-cost investment for me to pick up! 

This would not be my first raid into the Viking Age.  I myself have a few rulesets related to Vikings; Fury of the Northman and Odin's Ravens.  Therefore, I know my way around a Viking based game.  I was curious what this brought that could be new to my table.  

This one has a very nice forward where the author is very clear that this game is about "forging the narrative".  I.e. the focus is on telling stories on the tabletop and revolves around scenarios and scenario play.  This is not intended to be a competitive, tournament ready ruleset.  

So, don your hauberk, heft your shield, and hoist your spear arm for now is the time to loot this rulebook of ideas!  

Things I Liked

This is a gorgeous looking book.  It has very high production values, great photos, great miniature pictures, and really nice terrain lay-outs.  This reminded me of what separated early GW books from the competition.  Rules are detailed with images and diagrams over laid on the photos.  This is a sumptuous looking book with great, hard cover, artwork.  Just really top-drawer production values all around. 

This book is pitched at beginner wargamers.  It is written like the reader is unfamiliar with the hobby of wargaming.  In addition it has a short history section, timeline, historical sidebars, etc.  There is also a Hobby section about collecting miniatures, making terrain, and painting.  There are some fun little tutorials about painting miniatures and making nice looking terrain.    Again, it reminds me of early GW rules as an introduction to wargaming.  I do not need this section, but I unironically LOVE this section.  

There are a few charge reactions a model can make when they are the target of a charge.  If you have a missile weapon you can shoot, you can run away, or you can stand and accept the charge.  Nothing super hard to do, but gives some options for melee early on.  

Armor is similarly simple with unarmored, some armor, and fully armored.  Of note, armor dictates how fast you can move as well.  That is a good idea, and everyone basically moves the same.    

This game is called Pillage, and there are several chapters on looting and another on setting things on fire.  That matches the theme of the game and ties into several scenarios.  Interesting, there is also rules for ship-to-ship combat!  Nice!


Things I Did Not Like

The game does not use frontage or combat arcs.  Weapons and line-of-sight is 360 degrees.  This reduces some of the tactical gameplay. There is some detail about shooting from windows or other constricted spaces, but that is a niche rather than the standard.   

Charging into combat is an extra 1d3 of movement leading to contact.  I am not a huge fan of random charging typically.  No real reason, but for such a critical action I like a bit more certainty in the action.  Melee is pretty quick and brutal by design but still is a bit of Melee Yahtzee coming down mostly to dice rolls based on a table with different weapons hitting better or worse based on armor type. Pretty basic.  Thankfully, the advanced weapon rules add some more nuance to the weapons and melee about supporting allies.  

There are 5 scenarios.  Nothing that you have not seen before.  The game explicitly recommends you to design and make your own scenarios.  However, I think the game could have provided a few more guidelines on alternate deployment zones, objectives, and perhaps some complications.  


Meh and Other Uncertainties

Of note, this game does not allow pre-measuring.  If you grab a tape measure, it is assumed that you are committed to the action.  I.e. you do not measure until you are all ready going to shoot at that target, move to that place, or charge that model, etc.  

Of note, this game only uses d6 to resolve all actions.  It uses simple modifiers and rules for rolling above a 6.    

It also uses WYSIWYG for simply determining who is armed with what.  

The game itself is for 4x4 tables or even 3x3 tables.  This makes it just a bit too large for a Kitchen Table game.  However, it is a good size for a convention or club game.     

The game turn is broken down into the usual of Initiative, Move, Shoot, Melee, and End.  This gives you all the basic 4Ms.  Of note, games use alternating Phases, so it is not IGOUGO but not alternate activation either.       

Army lists include Vikings, Anglo-saxons, Normans, Irish/Scots/Picts, Carolingian Franks, Bretons, Welsh, and Generic.   

Final Thoughts

This is a solid, well-produced product.  It is a basic wargame, but comes into its own with the Advanced Rules.  Here is where it shines allowing some period specific and unique activities to add some tactical depths.  However, it is still relatively straight forward and easy to teach.  That is its strength.  

This is not for Competitive play because there is a fair amount of randomness in the rules.  It is not intended for that.  It is intended for a beer-and-pretzels experience focusing on story-telling, social interactions, and narrative fun.  This is explicit in the foreword and in the rules themselves.

For a first rulebook product from Victrix, this is a slick product!  It is intentionally designed to get people into playing the period and folks that are new to wargaming.  I applaud this approach BUT I am not sure that it is a good strategy.  I think they are simply following the GW template of a rulebook, but I am not convinced that people get into Dark Age Wargaming cold by buying a rulebook.  However, I really do not know how people get into Historical Wargaming anymore.  

Anyway, a great introductory product but not a great wargame.  It is very serviceable but old hands to the period will find it wanting.  To veterans the big adds are the pillaging and ship-to-ship combat ideas.  

Until next time! 

 


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Monday, July 27, 2026

Random: Mid-Year Goals


What a whirlwind year!  So much has happened and so much time has all ready passed.  It feels like only yesterday I was writing my goals for 2026 and now the year is half over!  Time flies by, but each day feels like it takes forever, but the weeks and month are flying by!  I am sure you can all relate.  

I don't have much of a preamble for this year..... just..... wow.  End of July all ready.  Wow. 

For many of you, this is not your first rodeo here on the Blood and Spectacles Blog.  You know how these Mid-Year Goals posts work.  I basically take stock of what I started out wanting to get done, and then see where I am at.  Since initially writing my goals, there have been some big developments that have thrown my goals off-track:  

1. Sold my homestead with the awesome gaming space and am now Mobile

2. Osprey Games picked up another title from me called Barbarians at the Gates for Late Roman wargaming. 

3. Doing some career development stuff for work that is taking a lot of time

When I initially wrote my goals, these changes were not baked into the plan.  So, let's take a look at my goal categories and see how I am doing.  Some of these probably need to be re-assessed in light of my current situation.  Just a reminder, these are the Goal categories I use: 

  • Purchases
  • Painting and Modelling
  • Gaming
  • Rules Writing
  • Other Stuff
Let's take a little stroll down memory lane then......

Purchases: 

As usual I would like to remind you that none of this would be possible without the generous financial support of readers, players, painters, and wargamers like you!  

Every time you purchase one of my books from Osprey Games, buy from my Wargame Vault, download a game from my Drive-Thru RPG page, and/or follow me on Patreon you are helping to fund the continued existence of Blood and Spectacles Publishing.  The money I earn from these areas goes right back into the business of wargaming! That means content for the blog, content on Social Media, and new products from Blood and Spectacles Publishing!  

Thank you!  I could not keep publishing and making games if it was not for your generous help and support!  


It can be hard to decide how to invest these funds into content for the blog, therefore I am open to feedback.  Please leave a comment here, on my socials, email, or connect via my Patreon for what you would like to see!  Going into the year, I had the following items outlined as potential investments for Blog content: 

  1. Stay Caught up on the Osprey Wargaming Series- Succes so far, with a review up for Hide, Stone, and Bone
  2. Three Fantasy Ice Hockey Teams for Phuck! - Nope, no progress yet
  3. Wizards of Morcar for Heroquest- It was a bit hairy, but I got it and posted up a review
  4. Cowboy Miniatures, terrain, and rules - Nope, and unlikely to happen now with my new circumstances.  I do not want to store them for the moment.  
  5. Some "Cold War Gone Hot" in 15mm- Nope, and unlikely to happen for the same reason the Cowboys are not going to make the cut.  In my old place, I had folks I could use these with.  Now I am less sure.  
  6. One or more Wargame Sets- I picked up Heroscape: Rumble at the Rift, Pillage from Victrix, and Perry Miniature's Travel Battle.  Review for Pillage soon.  
  7. Some New RPG System- I got Inspirisles from Hatchling Games and Scum and Villainy from Forged in the Dark.  Reviews up for them too. I also still have Faith and Glory, Ashes Without Number, and Fate to review as well.  
  8. Start a Carthaginian, Late Roman, New World, or Theban force- I got the Miniatures for two Late Roman forces (Victrix Romans and Gripping Beast Vandals/barbarians) and the Thebans as a palette cleanser.  
  9. Desert Battle Mat - Not yet, but this one IS still on my list for the second half of the year. 
Barbarian "Vandal" Army

This list was pretty aggressive, and with the parts I have filled out, I don't think I will need to purchase much else for a couple of years to keep my painting queue filled up.  That said I made a pretty good dent in the list all ready!  However, there is always room for more books and rules.  It is the creator's paradox!
   
Late Roman Army

Painting and Modelling

The big item on my list was to work my way through all the Heroquest expansions I had in my backlog.  However, I soon expanded this backlog with the addition of those Late Roman projects to support Barbarians at the Gates and those Thebans for Men of Bronze and the various supplements like The Corinthian War especially. 

Anyway, those are plans for future me.  Here is what I have painted so far in 2026: 

  • Mage in the Mirror expansion - Elves
  • Rise of the Dread Moon expansion
  • The Frozen Horror expansion
That was a lot of Fantasy and Heroquest specifically. That puts me at around 70+ minis painted so far.  However, I still have Spirit Queen's Torment, Prophecy of Telor, Jungles of Delthrak and Wizards of Morcar to get painted up.  Yikes.  I think I will be boosting my numbers the second half of the year with some batch painting of Late Roman Vandals too!  

Oh dear, I am starting to get a Pile of Potential here! 

Rise of the Dread Moon

The Frozen Horror
   
Gaming

This is where I have been falling down on the job!  I wanted at least a game a month, but so far I think I have managed about 2 for the year!  I doubt that will change as I am moving from place to place.  I have barely had any solo games either, instead devoting my spare time to painting.  Hopefully with Perry Miniature's Travel Battle I can change that up!  It should fit just right in my Shuttle Bus. 

Maybe once I get my travel plans firmed up, I can plan ahead and get some games planned while I am travelling.  Maybe post up a bit before I get to an area and arrange a few online games at a local shop or club?  Still figuring that part out.    

However, I have managed to keep a Discord RPG going on Wednesday nights.  We have played Avatar: Legends, Scum and Villainy, and a few one-shots and customs.  I am also doing some text-based stuff with Wrath and Glory, Ashes Without Number, and Hunter: 5th Edition.  With RPGs I have managed to stay pretty active compared to my wargaming.  However, the play by post and online versions make this much easier. 

I also managed to meet-up with some folks to play a few games of Oathsworn.  I wouldn't call this a wargame or an RPG.  It is one of those strange hybrid "dudes on a board" games with story-telling elements fused onto it as well.  They are one of those games where the tactics are mostly mechanics mastery more than anything else.  Still, good fun and a chance to see some minis on the table! 

Heroquest

Cribbage with Oreo

Castles in the Sky

Oathsworn


Rules Writing

I managed to get two big things done so far this year.  First, I inked a deal with Osprey Games for a Late Roman game called Barbarians at the Gates.  I have to get the manuscript to Osprey by May 2028, including 30 photos.  That is going to take up most of my writing time, but I do still have several other games still on the go and in various states of completion.  Here is a partial list: 

  • Rise and Fall- Carthage supplement for Wars of the Republic
  • PHUCK! - Fantasy Ice Hockey
  • Gold, Glory, and Guns - Conquest of the New World games
  • Mobile Fotress: Verdun - Land ironclads in the world of Castles in the Sky
  • Cold Depth - Cold War Submarines
  • Blood Reign - Modern Vampire skirmish
  • Rise Against - Solo-wargaming against Fascists
  • In The Garden of the Red Weeds - Post-Martian Invasion survival RPG   

The other item I finished was Super, Sexy Swingin' Spies a rules-lite RPG that is up on my Drive-Thru RPG.  I also worked on a few RPG projects that ended up on my PatreonA couple RPG projects that are not fully ready for prime time, some modules and some experimental games.  That sort of thing.  


I am also focused on writing 1 wargame design article a month for the blog.  Afterall, this blog is about game design, so I should try to get at least one article a month on the subject posted.  So far, I think I have been doing an okay job and think I can make it through the year on target.  

The Other Stuff

As always, I am tracking my minis painted and games played.  I find it helpful to keep me motivated and useful for the end of year recap. 

Besides that, I have been trying to use my Patreon more effectively.  By that I mean, putting blog articles up there early, using it as my "Development Blog" for Barbarians at the Gate, and putting up rules snippets and half-baked ideas there.  I also give Patrons the first access to any new rules I create and finish there.  This includes ideas for one-shot RPG modules, some usable RPG rules, Line-of-Battle updates for various games, and some mechanics mini-games too.   

On the Social Media front, I doubt I will be doing much more than 2 posts a week to support blog content and drive traffic.  Nothing as fancy as I used to make in Canva because that took too much time that I could be using for writing, painting, and playing.  

I doubt I will be having any public games this year.  I doubt I will get to a Convention unless timing is very lucky, and I doubt I will have many interviews or other fun things any time soon.  Too busy with "real-life" and writing Barbarians at the Gate for that right now. 

Final Thoughts

I have managed to paint a lot of Heroquest this year, despite BIG changes in my life.  Looking at my blog posts, it looks like Heroquest has taken over the blog!  Well, I have been trying to clear out my backlog, but the second half of the year will have a wider mix of content.... I think.... I hope?  

Here is to another successful half year.  There is still a lot to do, so I better get going!  To help me out, let me know the kind of stuff you want to see on the blog, wargame design issues you want me to tackle, or other topics.  I look forward to your comments.  

Until next time!



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Monday, July 20, 2026

Random: Tanks for all the Memories

 

Since I am now a rambling man, one of the advantages is that I can go see a lot of fun roadside attractions, historical bits-n-bobs, weird folklore, and other things that spark joy in me.  One of my favorite things is to find Militaria in public places such as veterans memorials, VFW parking lots, and other found locations.  I often just "stumble" upon them.  Since I am a rambling man, I got time to stop and take a gander most of the time.  

Well, this doesn't fall exactly into that same category.  This was not some "found" piece of Militaria I stumbled across.  Instead, it was an honest to goodness museum.  The museum is called the National Museum of Military Vehicles in Dubois (Pronounced: "Dew - Boyz"), Wyoming.  I was expecting some rinky-dinky, local museum but what I found instead was..... 


.... a real first-class museum experience.  I expected a lot of WWII American vehicles but I got so, so much more than that.  They had a wide collection of armor and vehicles from the Allies and Axis powers.  They had a top-notch section on Korea and another fantastic section about Vietnam.  When I was there, I was lucky enough to catch part of a tour about Korea from the Curator that reminded me just how much I had forgotten about the Korean War!  They even had the start of a nice WWI themed area too.  

My wife was not much into history, warfare, armor, and the like.  However, even she enjoyed her time at the museum and was impressed by it.  She especially liked the sections about the Red-Ball Express, the changing role of African-American soldiers and the pains it went to humanize the conflicts covered.  Like most good modern museums it was a multi-media experience with visuals, audio from participants, video, and other details to make the place come alive.

I was lucky enough that the Curator spoke to us a bit about the museum, the founder, and the future plans of the establishment.  The whole place is 100% privately funded, which was a surprise to me.  I expected that grants would have played a big part in getting a place like that going.  Secondly, there were plans to expand into Cold War, the Gulf War, and even more modern US engagements.  That would be super-cool.  


They also had a vault full of firearms from various periods and wars.  It went from muskets from the Revolution all the way to modern Anti-tank missile systems.  Pretty cool if that is your thing.  It wasn't for me but I could still respect the effort of it all.     


If I lived close by, I definitely would have worked with him to organize some sort of "wargaming" event.  I could imagine a great day of What a Tanker, Tanks!, Flames of War, Bolt Action, or Battlegroup to be played at the site.  They had a room themed after the Battle of the Bulge so that would have made a great focus for a games day or weekend!  

Final Thoughts

So, this thread is mostly just an excuse to write about an unexpected experience I had in Dubois, Wyoming while I was on the road.  It is not that far from the South Gate of Yellowstone and Grand Teton National Park.  Both of those are great stops for a summer road trip, so maybe you can get over to the National Museum of Military Vehicles! 

I will probably put up collections of other Militaria I find on my travels.  Those will probably be less impressive and more American-centric.  I will probably also wait until I have a bunch of them.  

Until next time!  Now I am going to spam a bunch more photos now..... enjoy!                  









































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Or purchase all out games at the Blood and Spectacles Publishing Wargames Vault Page!