|The Phoenician Fleet of the Persians|
Monday, May 29, 2023
Monday, May 22, 2023
This will be a playtest of the most recent solo/Co-op/Versus game I have been working on tentatively called Darkest Knights. The game is based on a group of specialist agents assembled to face off-against the growing threat of monster incursions across the globe. The key ideas of this game is that it is completely scale and model agnostic, all games happen at night or dark places of the world, escalating tension, and players do not have a clear vision of what they will encounter until the game is being played. That means a lot of blinds and random components as you play.
So with that preamble out of the way, this playtest features our brave monster hunters trying to get one side of the 36MU board to the other side before the Terror Rating hits 12. I'm not sure if it can be done, so let's see how it goes?
Monday, May 15, 2023
|Castles in the Sky|
Monday, May 8, 2023
I don't normally write-up my reports for the Kill Team games I play as those days at with the gaming group can be kind of tough to write much of anything down. However, I do try to grab a few photos now and then. Therefore, this thread is dedicated to my Kill Team photos, interspersed with some thoughts on the game.
|My first 40K miniatures and Rogue Trader Eldar vs. my most recent Corsair Kill Team Eldar|
I ended up going out and buying a Corsair Kill Team because I was under the impression from Blood Bowl that the set may have the rules for the team in it. Wrong, wrong, wrong. It is funny to me that if you buy a Blood Bowl team it has the basic rules to play the game in the box, but Kill Team doesn't. That made me a bit made, so I have not bought a Kill Team box since. Plus, I am not convinced yet that I want to pay $5-$7 per plastic mini yet for future boxes. This was one of the reasons I moved away from GW games.
|Ork Sneaky Gitz try to get into position while Da' Boss holds the objective|
The game itself is refreshing in the sense that Games Workshop is really trying to modernize the core rules of their games and bring it inline with modern trends. There is no more clunky BS and WS charts as an example. Hand-to-Hand is a bit more interesting with the parry, crit, and dice comparison rules. These are just two examples. It really does much more modern than I was expecting.
However, there are a few trends I am not a fan of. The first is the "bespoke" movement tools and converting all movement and ranges into a symbol. Next, is the crazy amount of tokens used in the game. Another gripe is the use of "Hit Points" which I can not stand in wargames.
Whether I like or dislike a change their is no doubt that the game is designed to appeal to a more modern wargame audience. Their is an obvious effort in this game to make the game balanced, even if the end result makes it feel a bit gamey.
|RT and 2nd Edition Eldar hit the table|
At this stage, the rules still hold together fairly well. However, I typically only use the Compendium teams which are stripped down versions. The special Kill Teams are loaded down with all sorts of special rules and exceptions. Typical GW, but it is what the market wants.
If you think about Narrative, Gamist, Simulationist spectrum, this game falls squarely on the "gamist" side of things. The basic Kill Team had no campaign rules so their is no reason NOT to fight to the last man. I have won a few games with all of my guys dead, but I won on Objectives. That is clearly a Gamist take on things.
|Ork Boyz move on the objectives|
There is no doubt that the new terrain and models are top notch in looks, quality, and visual appeal. Of course, the inevitable scale creep has happened, and that is just a sign of the times. With the increase in quality though is an increase in cost as well.
|Stickin' in da boot! |
|One of the few times my Corsairs hit the board, and I was not even playing them!|
Overall, I am satisfied with my games of Kill Team. I am especially satisfied as I am not the one buying and providing the rules. I am happy to let others take the lead on this one. If I also had to keep up with the rules updates and faction updates, I would probably be less inclined to play. It seems like a new boxed set with new rules is coming out every 6 months, and that is a pace I can not keep up with! I couldn't even get the new models painted and ready to play fast enough! However, since I have a ton of models and not buying the rules I am happy to play what the other folks want to play.