Monday, June 9, 2025

Battle Report: Odin's Ravens - Into the Lair of the Beasts


Today we are going to be taking a closer look at these rules for recreating Viking Sagas on the tabletop.  We are going to be using a Norse hero versus a group of game-controlled monsters.  We will also be using one of the Mythic scenarios from the rules.  

You can find those rules here: 

Erik Greybeard was attempting to build up his legend.  He was planning an expedition across the ocean, and to do that he needed to gather followers.  The Jarl's were not taking him seriously and he knew he needed to prove himself.  Therefore, he gathered his kin and out to face the horrors in the Shieldlands above Geatland.  He had heard rumors of an Ogre and his kin band terrorizing the people of the area.  Erik was determined to track them down.

Forces: 

Vikings:
Erik Greybeard - Hero - Chain Mail, Shield Hand Weapon - Patron: Heimdal- Disengage

Gunnar Erikson - Second- Spear, Armor, Shield

8 Kin - Soldiers- Shield, Mix of spears and hand weapons

These will be my Victrix models.  



Monsters:
Ogre - Monster- Chain Mail, Two-Handed weapon

Winter Wolf - Beast- Shield, Fast 

7 Black Elves - Creatures- Hand weapons, shields, armor

1 Wolf- Creature- Fast 

I will be using my Heroquest models to represent the Monsters! 



Mission: 

For this game, we will be using the Into the Lair of the Beasts scenario found in the main rulebook.  We will be using 1 MU = 1 inch on a 36 x 36 MU board.  

We also rolled up two complications!  The first is Long Shadows and the second was Bad Omens!  Let's see if I recall them during game play.  These make it easier for the Hide action and more likely for things to fail Fear tests.  

The Vikings are trying to get into the Lair of the Beasts. 

Set-up: 
We set-up terrain per the rules in the main rulebook.  However, we also needed 1 terrain piece to act as the entrance to the monster's lair!  This time I used two frozen ponds to represent the entrance, similar to the lair for Grendel's Mother.   


We rolled up Connected Edges for deployment and then followed the rules for deployment and the scenario.  These can be found in the main rulebook. 

As normal, I will not be covering each action and dice roll.  I will only discuss those if they are relevant to the game, or to help you understand the basic rules.  However, I will be breaking the game up into the Maneuver phase, Battle Phase, and End Phase.  Normally turn 1 and 2 is the Maneuver portion, 3-6 is the Battle, and 7-8 is the End phase.  This game lasts 8 turns or until the Heroes break.   

Maneuver Phase
   
One soldier bravely leaves the woods and soon draws the attention of all the beasts!  They quickly close in on him, while his comrades are hampered by the woods behind him.  The soldier bravely steps forward to face the Winter Wolf, but has his head knocked off for his audacity!   



Gunnar bravely challenges the Winter Wolf next, and their fight is inconclusive.  however, it gets crazier as the Ogre and another Viking charge in as well.  Meanwhile, as the Vikings emerge from the woods, they are engaged by the Dark Elves.  A beast manages to bludgeon another Viking to death.  

Battle Phase
Things start poorly for the Vikings as Gunnar is downed by the Ogre right off the bat!  However, Erik manages to slay a Dark Elf in return and charges into the next!  Fighting across the slowly forming front is inconclusive as the last of the Vikings start leaving the woods.  


The Viking fighting the Winter Wolf and the Ogre sees the long odds and the bad omens and runs away back into the woods.  The Ogre finishes poor Gunnar off.  The Ogre than charges into the next melee, and quickly smacks another Viking to the ground!  


Things are looking bad for the Vikings as the Ogre wades in and kills another Viking with the help of his minions.  However, Erik finally finishes off his Dark Elf and runs towards the objective.  However, he is intercepted by the Winter Wolf.  

End Phase
Things look bleak for our Viking Heroes as they have been whittled down by the beasts.  The ogre lumbers into a melee and swings wildly, giving that viking the opening, and he dashes away from the wolf, a Dark Elf, and the Ogre.  The Wolf chases him down, but is unable to injure him.  However, another Viking is brought down by the Dark Elves.  

Erik Greybeard manages to twist away from the fangs of the Winter Wolf and sprints to the Lair entrance and ducks inside.  With Erik getting to the lair, the rest of his kin decide it is better to flee and live to fight another day!  


Conclusion
That was ugly!  Somehow, the Vikings held on long enough for their Hero to get to the lair and secure the win.  However, they had to pass a few Runaway checks to do it.   They needed 3 VP to win, and Greybeard making it to the Lair gave them 3.  However, he lost 3 killled kin, and 2 Missing after the fight.  Those two would eventually make their way home to fight again.  Thankfully, Greybeard's son would also manage to survive the engagement, with a nasty scar.  In return, they barely managed to injure the Beast, downing only 2 Dark Elves in the fight.  

Some thoughts.  The terrain really hampered my Vikings ability to coordinate.  Plus, moving one of my soldiers out of the woods allowed all the beasts to move towards my deployment zone early, that was  a big mistake.  The Woods played a big part in this battle.  

My Vikings also had a hard time getting past the Beasts armor and shields.  The beasts also came for blood today, often choosing to Deal Damage whenever they could.  Ouch.  That Three Dice Ogre was cutting through Vikings like a hot knife through butter, especially when he was getting help from Dark Elf friends.  Being Outnumbered is no joke in this game!

Ultimately, my victory came when I won a couple key fights and chose to disengage and then move with extra activations rather than Deal Damage.  Heimdall's Gifts paid off in spades in this scenario.  If I would have focused on killing enemies, I would have lost.  I guess you have to keep your eyes on the prize and tactical movement paid off in this game.  It is hard to recall sometimes that you are not locked in combat, but to unlock you have to win a combat.  It is a bit counter to a lot of games I have played in that way. 

You can find Odin's Ravens: Viking Age Bad Boys on the Blood and Spectacles Wargame Vault page. 

Until next time!    


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Monday, June 2, 2025

Wargame Design: Odin's Ravens: Viking Age Bad Boys

 


You know what really speeds up the wargame design process?  Two things: 

1. Having an existing set of rules to build off

2. Having the miniatures for photos in your collection

Both of those details can be the difference between finishing a game in 1-3 years, versus finishing in 5 years.  For me, post-production is the longest part.  That is where those two points really help out.  Post-production involves making sure the game works as intended and getting all the parts to publish together.  Those parts take the longest amount of time in the whole process.  

If you all ready have a set of rules to work off of, then you know the game mostly works.  It really speeds up the process if you don't have to test the 4Ms, just the chrome.  You probably recall the Play-testing process, well building off an existing game cuts the first couple layers of play-testing off.  

The second point is self-explanatory.  Most miniature wargamers have a pile of shame they are painting through.  Buying, building, and painting models takes times and money.  If you all ready have the models in your collection then you can go straight to the photography stage, that alone can save a year in the production pipeline!  

So, that brings us to today's game: 


Odin's Ravens is a model-vs-model skirmish game with a narrative campaign element added to it. As the sub-title implies the game is focused on Norse warbands with a Hero, a Second, and up to 8 other soldiers.  The game can be played as a straight historical game, or with mythological elements added into it.  

Like all my games, Odin's Ravens is scale and model agnostic.  I did this by using generic measurement units with no fixed scale.  This way it works with 15mm, 28mm, 54mm, or other scales.  All models are individually based because this is a model-vs-model game.  There is no fixed time or ground scale, as is my design preference.  The game can be played on just about any playing surface thanks to the adjustable size of an MU, but typically plays on a 36-48MU square.     

This game can be played as a Versus game, Solo, or Co-op.  There is a simple Narrative Campaign added so warbands can evolve and grow based on your Heroes Legend.  There is myth magic, mythological monsters you can fight, mythical gear to find, and several special solo/co-op only scenarios.  

Taking on a troll

The game is trying to answer the problem of Melee Yahtzee and how to add Tactical Gameplay to a melee heavy game.  In addition, it is trying to capture the idea of Heroes being heroic and special, but not game breakers.  These are all tough needles to thread.  So, how does this game do it?  

Here are a couple key features of gameplay to keep in mind: 

  1. It uses facing as a tactical component to gameplay
  2. Outnumbering plays a critical roll in combat
  3. Winning a combat can do more than just causing damage, sometimes causing damage is not the best option so you have to decide what to do
  4. Melee does not lock you, as there are several ways to escape melee
  5. Heroes have more dice and activations than soldiers    
In addition, there are about 6 Versus scenarios, and 6 different methods for deployment and 3 special Solo/Co-op scenarios.  This gives the game a lot of replayability with different tactical set-ups.  In addition, Heroes, Seconds, and Soldiers can also have a variety of set load-outs.  Each hero also has a special ability granted by his god to make him a worthy hero to follow.    

A hero and his loyal warband of followers

The astute observer will notice something right away.  This is not a new game!  It is a reskin of my popular Greek Mythology game; Homer's Heroes: Bronze Age Bad Boys.  The core gameplay is the same and uses the same core mechanics.  The Chrome has been modified to fit a Norse setting.  For example, chariots have been removed from the game.  Instead, I have replaced it with the chance to have a mounted soldier, Hero, or Second and updated the Mounted rules accordingly.  I have also changed some of the weapons and load-outs to better match Viking warfare compared to Greek Homeric combat.  

Most of the miniatures in the book came from my existing collection.  Thanks to my Viking Age rules Fury of the Northman; I have a decent sized selection of Vikings and Dark Age warriors to choose my Odin's Ravens from.  My monsters came from my rather larger selection of HeroQuest and Reaper models.  That made post-production on these rules a snap!  

When I started the year, this game was not even on my radar.  I had toyed around with some expansions of the Homer's Heroes concepts, but it wasn't until early this year when I started working on this particular version of the game.  Maybe I will expand the core game further into new periods and eras?  Got any suggestions?  

Final Thoughts

The first step to being a game designer is to create your game and get it out there for others.  From there, they get easier and easier.  The first one is the hardest because you are building it all from scratch.  Once you have the first, you have a set of templates to build your next one.  

To get more games to market, it is easiest if you: 

1. Build off of your existing designs

2. Use miniatures and art you all ready have in your collection

The more games you make, the easier it gets to make more of them!      

If you like Vikings, you like Skirmish games, or you like Homer's Heroes: Bronze Age Bad Boys then you will probably enjoy recreating the Norse epics and sagas with this game.  You can find Odin's Ravens now on Bloodandspectacles.com.  


Become a Patron and get access to all the cool stuff, a peak behind the curtain of Blood and Spectacles, and early-access to playtest games!  


You can follow Blood and Spectacles Facebook page or Instagram for more fun! 

Check out the latest publications and contact me at our Blood and Spectacles website

Or purchase all out games at the Blood and Spectacles Publishing Wargames Vault Page!