The Shallows had been his home as
long as he could remember. He had scrapped by on his father's boat
collecting scrap and hauling in to be sold at auction on Grig's
Island. Eventually, his father had passed, and the boat had been
handed over to him. The loyal crew, and at least some of them;
stayed on too. From that day on, he had become Captain Jacq.
Since then, he had been lucky,
brutal,and cunning enough to survive in the Shallows. His crew had
earned enough scrap to upgrade to a bigger boat and a bigger crew.
However, there had been a cost. Debts that needed to be repaid, and
in addition to hauling scrap Captain jack had taken on a bit of
piracy and smuggling as a side job. It wasn't long before he had
become embroiled with Hanzo and the Syndicate. That was a dirty
business and one Jacq did not relish.
However, Operation: Hemlock gave him
a chance to earn enough scrap to get a big enough stash to head out
to sea for real and leave the Deff islands and the Syndicate behind.
All he had to do was survive, and that is something that Captain Jacq
had been doing for a long time.
“Captain, the scout is
signalling!” the man..... boy really.... in the crow's nest shouted
down to him. The blue sky was clear, and Captain Jacq was pretty
sure the look-out could see half across the shallows from his perch.
Captain Jacq cupped his hands, “What
is it lad?”
“Bad news. Smoke sign from the
coast. The Orks comin' out! To cross the Shallows!” the boy
started hopping in excitement and nerves.
Captain Jacq cursed and made the
sign of the aquilla. The Syndicate had given him a few boats and
Hanzo himself told him to keep the Orks from making it to Baron's
Island. He expected a milk run while the Navy boys did all the
dying. He hadn't expected the greenskins to go across the shallows
in force.
A fellow officer looked nervously to
Captain Jacq, “Captain, what do we do?”
The grizzled pirate shrugged,
“Today, we pay our duty tot he Emperor. Make ready to sail!”
** ** ** **
Today's battle will
be a game of Aquanautica Imperialis between the Pirate
Syndicate of Da Deff Islands and the Ork Kill Fleets. This
represents an Ork force trying to force the Shallows between the
Green Zone and the battle zone on Baron's Island. I will be using
paper templates again to play this round of the campaign.
Since the battle
will take place in the Shallows, the Ork forces will face a high risk
of grounding, unless they stick to the deeper channels. Therefore, I
am going to give them a 20% points bump to the pirate fleet, who are
largely immune to grounding thanks to their shallow draft craft.
Forces:
Syndicate Pirate Force
Jacq's Queen- Pillager- 100 Points- LD 8
Saint's High- Pillager- 100 Points- LD 8
Sea Nymph- Raider- 75 Points- LD 6
Lazy Rider- Raider- 75 Points- LD 7
Low Jack- Monitor- 75 Points- LD 7
Hammer Fall- 75 Points- LD 8
Hwan's Run- Blockade Runner x2- 60 Points- LD 6
Forlorn Hope- Skiff - 50 Points- LD 8
Desperate Times- Skiff- 50 Points- Ld7
660 points
Ork Kill Fleet
Mek RenchEad- 2 Boiler Boatz- 150 Points
Nagstrakz Pointy Bitz- 4 Drilla Killaz- 200 Points
Boss Ardnoze'z Tubz- 5 Tubz- 150 Points
Klobgutz Runtiez- 5 Kuttaz- 100 Points
Angerz On- 3 Mob Boatz
760 points
Mission:
The Orks are trying to break through the Pirate fleet and make
landfall on the other side of the Shallows. They can do this by
either landing on the opposite sides shore or moving off the board.
If they get more crew points ashore than they lose in damage points
after 6 turns the Orks win.
Set-up:
This battle is being played on a 4x4 foot table. The entire board is
considered shallow water, except for the dark blue areas. This is
regular depth and Ork ships in these zones will not be at risk of
grounding. The Shallows is the area between Da Deff Islands, and is
not deeper enough for large ocean vessels. However, some navigation
channels have been dredged to allow for easier transport of adaconite
and other goods.
Orks forces prepare to cross |
The Syndicate rady to Oppose them |
Turn 1:
Initiative: Pirates
Move:
Three of the five Grot Kuttas ground trying to move into the channel.
The Drilla Killas WAAAGH! forward and avoid grounding. 4 out of 5
Gun Tubz ground in the Shallows and are hulked. The two Boiler Boatz
manage to make it to a channel. Meanwhile, the Pirates moved forward
to get ready to pound the few Ork boats that made it into the
channel.
Battle:
The big guns of the Monitors roar to life, and manage to smash one of
the Drilla Killaz into a hulk. The Ork ships do not have the range
yet. The lead pirate ravager uses its main gun and takes out a Grot
Kutta from a distance. Seeing the range, his fellow Ravagers take
out the last Grot Kutta.
End:
The Mob Boatz race to get between a couple of small islands.
The Grot Kutta hulked by the Ravager drift.
The hulked Drilla Killa explodes, but does not cause any further
damage.
No wake of damage control to be done.
A tough turn for the Orks comes to an end.
Turn 2
Initiative: Pirates
Move:
The Blockade Runners move up in front of the Drilla Killas to launch
their mines. However, their Kaptin bellows a mighty waaagh! That
carries across the waves and the Ork escorts dash forward. Two
bypass the pirate vessels, but one rams one head on. Both boats sink
immediately. Of the two remaining Ork craft, one grounds itself in
the shallows.
Inspired, an Ork Gun Tub does the same against the last Blockade
Runner. There is a mighty crash as steel is bent and breaks. Both
boats again sink to the bottom.
Ramming Speed! |
The Ravagers move in on the channel to kill off the Boiler Boatz.
Seeing them close, the 1 stays in the channel while the other
Waaaagh! Ahead towards land, but ends up hitting a sand bar and
beaching itself with some damage.
The rest of the Pirate fleet begins to move in on the Ork vessels
like Deep Sharks.
Battle:
The Pillager's bow cannons fire on the stuck Boiler Boat that is
shrouded in its own steam. Both shots fly wide of their mark. The
Boiler boat fires back ineffectually.
The Ravagers fire their long range cannons at the trailing Boiler
Boat. One find the mark, but the krew was braced and ready. The
Pirates also fire their torpedoes to try to block off the Ork
advance.
The Monitors fire on the grounded Ork boat, and miss.
End:
The Mob Boatz are trying to go wide past the Pirates. The Pirate
torpedoes raced in front of the Boiler boat and missed.
The Grot KUtta hulks drift and then one sinks.
All wake markers are easily removed.
Turn 3:
Initiative: Orks
Move:
The 1st Drilla Killa make sit across to land, and beaches
itself. The Orks onboard are eager to get off the boat and onto dry
land.
Land Ho! |
A Pillager approaches and sets up to kill the stranded Boiler bOat,
but it manages to unstick itself from the sand bar.
The ravagers slow down and close in on the other Boiler Boat, while
it tries to follow the channel to safety.
The remaining Pirate swarm in on the remaining Ork craft. They are
starting to sense the scrap and loot!
Battle:
The Boiler Boat in the Channel opens fire on the closest Raider, but
the one shell is Braced off by the Pirate.
The lead Pillager locks-on to the floundering Boiler boat and fires
bow and port weapons. She manages to brace 1 hit, and the armor
absorbs a second. However, a third manages to find a weak point in
her superstructure and explodes, causing her to be a flaming wreck.
The Pirate Raiders open fire with a barrage of weapon's fire on the
last Ork boat and turns it into slag.
End:
The channel Boiler Boat explodes and sinks. The rest drift.
It's over Captain! |
Conclusion:
The shallow draft of the Pirate fleet paid HUGE dividends for the
Pirates. 8 enemy vessels were destroyed from running aground. That
was a deficit that the Ork fleet could not make up, especially when 7
of those groundings came in Movement phase 1.
Upon review, the Orks did not really have a chance in this
engagement. They started in the Shallows. Next time, they will need
to start in the deeper water. The points bump was not enough, and if
there is another battle for the shallows the Orks will need to bring
air support and more Mob Boats. However, they did some how manage to
get 1 escort across!
The Pirate fleet got really lucky. They are fast and agile, but have
limited firepower and no armor. Last game I played as them they were
wiped out to a ship before the game ended. The shallows really
helped them out, and did most of the work.
Captain Jacq
was grinning ear to ear. He had spent his entire career working the
Shallows, and this was more scrap in one day than he had seen in his
whole life! Sure Ork craft were not the best scrap, but it was
scrap! Thanks to the Syndicates contract with the Ammoriss Naval
PDF, he had the feeling he was going to be a very rich man when the
Operation was over.
Of course, he had to stay alive long enough to collect. That
might not be so easy.....
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