Showing posts with label Heirs to Empire. Show all posts
Showing posts with label Heirs to Empire. Show all posts

Monday, September 28, 2026

Wargame Design: Heirs to Empire - The Late Persian Army

 


This is a ruleset that has been out for a while now, and the focus is on the wars of the Diadochi after the death of Alexander the Great.  Therefore, all your favorite Greek generals get a shout-out and have their own Lines of Battle.  However, one thing I do not think the rules cover very well is Lines of Battle for the Late Persian Army or rather Lines of Battle for rebel Persian Satraps who mostly drew their forces from the remains of the Late Persian Army.  We know from the sources that Perdiccas and others had to contend with rebel Persians after Alexander's Death.

Therefore, this will be a post where I try to rectify that situation and "build a better" Late Persian list to be used in your games.  This is not the first time I have gone back to add a new Line of Battle for this game.  Long-time readers and fans will recall my efforts to add a Mauryan Empire list to potentially face off against Seleceus during his Eastern Anabasis.  You can find that here.  The very sharp-eyed of you will also see that I updated the games cover since those halcyon days too!  

This is also not the first time going to take a closer look at the Late Persian Army for me either.  The Ionian Revolt supplement for Men of Bronze also has an updated Line of Battle for the Late Persian army to update it from the core rulebook.  Therefore, the list you see here will build off this as a source.  That supplement also details many of the foes of the Persian Empire as well and is a great resource for those of you who want to expand your games with Persian armies.  I think it is also important that Heirs of Empire was written before The Ionian Revolt so my thinking and scholarship around these forces has evolved.   


Who Were the Persians?

The Persians were a vassal tribe of the Medes from the Iranian steppe. Their king Cyrus the Great led them to victory over the Medes, and then the Babylonians, and finally the Lydians.  At this point, the Achaemenid Empire was declared.  The empire continued to expand outward under other kings.  At its height, it covered the majority of the known world, stretching from the Indus River Valley to the Balkans to Egypt. 

Cyrus and his descendants brought a new model of control to the region.  The Assyrians had brought a reign of terror for their subject people including royal massacres, forced deportations, destruction of temples, and brutal military tactics designed to cause terror.  The Medes and the Babylonians followed this successful example.  However, when Cyrus took over he did not bring brutality with him.  Instead, he offered stability.  His empire respected local religions, kept local leadership in charge, and showed mercy.  The Persians had a relatively hands off approach to their provinces as long as the taxes were paid, the levied troops provided, and the Kings orders were followed.  This approach allowed the Persian Empire to flourish and grow.    

In addition, the Persians brought an efficient bureaucracy and administration to their holdings.  They built infrastructure like the great Royal Road that crossed the Empire.  This infrastructure allowed a series of message relays and a post-offices that made Royal communications swift.  In addition, the infrastructure allowed the King’s soldiers to get from one end of the Empire to the other rapidly to maintain order.  They also professionalized government officials and created a professional army.  

The Persians were very wealthy from the taxes they collected from their subject people.  They used this wealth shrewdly to expand trade, professionalize their leadership, and to de-stabilize their enemies.  After the Greco-Persian Wars, the Persians cannily used their wealth to play one Greek city-state off against another to keep them focus inward instead of on the Persians.  This policy was very successful for a number of decades as internal warfare kept the Greeks mostly focused inward.

The Persians were a religious people.  They believed in the Flame of Truth and its avatar Ahura Mazda.  To their way of thinking, as the Empire expanded they rolled back the darkness and brought the light of Truth.  Ahura Mazda was leading them to expel the darkness.  Despite this religious philosophy, they did not expect their subject people to convert to their religion or abandon their own gods.  Instead, the empire was tolerant of local custom and religious practices.  

The Persian Empire began to decline as outside pressures grew.  The taxation burden became heavy on the satraps who controlled the various provinces, and the economy began to stagnate from too much wealth not being re-invested.  In addition, the Empire’s hands off approach meant that no national identity or larger shared ethnic identity was ever achieved for the empire.  Therefore, when Alexander and the Macedonians took over, there was not real change to the average Persian Imperial citizen’s life.  They continued on much as they had before.      

How Did They Fight? 

By the late period of the Persian Empire, the way that they fought had evolved a lot over the centuries.  Generally speaking, by the late period the army was made up of 2 main branches.  They were the infantry and the cavalry.  There was also several "novelty" units like scythed chariots, camel cavalry, war elephants, and mercenaries like Greeks.  

Persian Infantry was drawn from across the Empire.  However, the backbone was the Medes and Persian troops.  These were primarily armed with spears, swords, and most importantly bows.  The Persians specialized in range firepower.  From there, other troops came from across the empire to fill their own niches like skirmishers, light troops, etc. However, as the Empire came apart access to these auxiliary troops became restricted.  

Much has been written about the Kardaks as a troop type in Late Period Persian armies.  I tend to think that this was a reference to Persian troops.  It is unclear who they are, but they were light and heavy troops of various branches of the military.  It does not seem like they were a unique unit type and could possibly be "new recruits" or troops still in their training phase.  

Perhaps the most important arm of the Persian Late Period army was the cavalry.  Again, this was mostly Persian nobles who were the Heavies.  However, they also had lighter cavalry made up of allied groups like Bactrians or Sogdians.  The infantry would pin down the enemy troops with archery while the cavalry would maneuver for flank attacks.  The Persian army was known for its mobility as well as its size.

What draws many people to the Persian Army is their novelty units.  They had a wide variety of mercenary and specialty units in their forces.  This included Greek Mercenaries of the heavy and light variety.  War Elephants from India, Egyptian Marines, Camel cavalry from Arabia, and Scythed Chariots from the Steppe all had their place in the Late Empire army.  Of course, after the death of Darius and the sundering of the Empire access to all of these troops might no longer be available thereby limiting the Line-of-Battle.                      

Building the Line of Battle for Late Persians for Heirs of Empire

It may have been a while since you have looked at the rules for Heirs of Empire.  However, it is a game that makes use of army wings on the table.  Therefore, the Lines-of-Battle focus on what units can make up the Left, Center, and Right of the army.  

We know that traditionally the Core or center of the army will be the infantry forces with the cavalry moving around on the flanks.  We saw this formation during the famous late period battles against Alexander.  Therefore, the Line-of-Battle should match-up with these formations.  

I wanted to add some infantry with bow armed troops integrated into the units.  Therefore, I am adding the following option: 

Bows
The bow was an integral part of the Late Persian Army.  Bows were a cultural icon of the Persians, and therefore many of the Mede and Persian soldiers were equipped with a compound bow. Therefore, mixed units of infantry and bows was a common feature of their armies.  

You can add Bows to Epilectoi Cavalry, Asphract Cavalry, Drilled Infantry and Warband Infantry for +1 Point.  They would allow the unit to have the following added to their profile: 

Bows: Shoot 2 (12MU)

Hoplite Mercenaries
One of the biggest employers of Greek mercenaries was the Late Persians.  They used these mercenaries as their melee-shock infantry.  The Persians preferred the bow and cavalry tactics.  Therefore, they were happy to let the Greek Hoplites be their heavy infantry.  

They have the following profile: 

Mercenary Hoplites                                                5 Points
Move    Attack     Armor    Courage     Discipline
6 MU    3            1                4                3

Special Rules: Phalanx, Drilled, Counter-Charge

Scythed Chariots
Part of the Late Persians "Novelty" units were the Scythed Chariots.  Xenophon writes a compelling account of how such units could be very effective against unorganized or isolated Greek troops.  However, against the Macedonians they were much less effective.  

They have the following profile:

Scythed Chariots                                                    5 Points
Move    Attack     Armor    Courage     Discipline
6 MU    3            1                4                3

Special Rules: Pursue, Counter-Charge

Other "novelty" units can be accounted for in the standard Heirs to Empire profiles.  For example, Camel Cavalry would simply be Asphract cavalry.  

Late Persian Line of Battle

The following is the Line-of-Battle for the Late Persians and their rebel Persian forces after the death of the Great King.   The Lines of Battle help to choose the appropriate Units for your Historical forces. Check the scenarios for starting point cost for a force. 

Each Line of Battle will have an entry with a number. The number indicates the limit of that Unit you can take in the army. If an entry says 1+ your army must have at least one of these units in it. If it is 0+ any number of that unit may be taken. If a Unit is not on the list, it can not be chosen.

Center: 
0-2 Skirmishers
0-2 Elephants
1+ Drilled Infantry
 -- Bows for +1 Point
0+ Warband Infantry
-- Bows for +1 Point
0-4 Archers/Slingers
0-2 Irregular Peltasts
0-2 Scythed Chariots
0-2 Mercenary Hoplites

Left/Right Wing: 
0-1 Companion Cavalry
0+ Epilektoi Cavalry
0+ Asphract Cavalry
0-2 Scythed Chariots
0-2 Elephants
0-2 Skirmishers 
0-2 Slinger/Archer 
0-2 Irregular Peltast 
0-2 Warband Infantry
-- Bows for +1 Point

Sample Line of Battle

Below you can see a Sample Army built from the Lines of Battle provided. It gives you an idea of what your force could look like. It is built to a 54-point force per the examples in the main rulebook. The Late Persians has 9 Units in the force. 

Center: 
1 Drill Infantry with Bows 
1 Warband Infantry with Bows
2 Irregular Peltasts
1 Mercenary Hoplite
1 Skirmisher

Left Wing: 
Epilektoi Cavalry with Bows
Scythed Chariots

Right Wing: 
Asphract Cavalry with Bows

Final Thoughts

These Late Persian Rebel Satraps will give a much different feel to a traditional Diadochi army.  Their hitting power is reduced up-close, but their ranged firepower is greater.  It will take a skilled commander to maneuver and fight these units against a Macedonian Phalanx force, but hopefully the extra troops and Commander's Gaze can give the Late Persian player an edge and the ability to "kite" against the harder hitting Phalanx units of the other Successors?  

I look forward to you giving them a try on the battlefield and letting me know what happens in the comments.  I think they lead to very different strategic and tactical challenges for your games of Heirs of Empire. 

Until next time.  

 


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Monday, September 27, 2021

Battle Report: Heirs of Empire- Battle of Kretopolis

 


After Perdiccas' death at the Nile, the remaining Successors met to divide the empire once more. At Triparadisus in 321 BCE Antipater was made the new Regent.  Perdiccan loyalists were cut out of the agreement entirely and became rebels against the regent overnight.  Antigonus was put in charge to root out these rebels as Strategos of Asia.  At the command of the Royal Army, Antigonus marched into Asia and forced Eumenes of Cardia to withdraw into a mountain fortress and out of the political game.  

Eumenes of Cardia was not the only remaining Perdiccan loyalist though.  There was a group of Perdiccas' relatives and hold-outs.  They gathered an army of their own and prepared to face Antigonus at a pass near Kretopolis in Asia-Minor.  They had recruited a phalanx, peltasts, cavalry; a true Macedonian style combined arms force.  

Antigonus Monopthalamos left the siege of Eumenes and force marched his troops 300+ miles to get the drop on the Perdiccans.  This caught the 4 loyalist generals by surprise and they rushed to rally their troops.  A battle between the Royalists and the Perdiccan rebels ensued for control of Asia Minor. 

Forces

Again, we know very little of each army, except the following.  1 Perdiccan General was busy raising and forming the Phalanx units.  A second one led the Peltasts and Cavalry in a delaying attack on Antigonus' troops.  Meanwhile, Antigonus also had a strong cavalry component to his army.  There was also a reference to the trumpeting of Antigonus' elephants.  Otherwise, we will use the Minor Successor list for the Perdiccan Loyalists Line of Battle and the Antigonus list from the rules for his forces.   

Antigonus
Center:
2 Bronze Shields 
Elephant

Left:
2 Asphracts Cavalry

Right:
Companion Cavalry- Antigonus (General) 

Perdiccan Loyalists
Center:
Bronze Shield - Dokimos (General)
2 White Shields- Attolos

Left:
1 Asphract (Javelins)- Alketas
1 Asphract (Javelins)

Right:
1 Archer
1 Thureophoroi- Polemon
1 Skirmisher

You can read about how I built and painted these armies here. 

Mission
To fit the historical situation, today's battle will be a surprise assault fought on a 48MU by 48MU board.  In the Surprise Assault, the Attacker can deploy on any board edge, while the defender sets-up in the center of the board.  The Defender wins if they can escape the board with up to 15 points of models.  

Set-up
After reading up on the battle, we decide to place it on a 48MU x 48MU board with each MU being 1 inch.    

The board is a long pass with dangerous mountains on the west side of the board, with large ones being impassable.  The east side has hills running along the edge with various clear areas.  The Hills themselves are difficult terrain.  North and South are the entrances and exits to the pass. 

The Perdiccan Loyalists are placed in the center of the board, in column of march heading to the North Side of the Pass.  That means they are deployed with their Right Wing in front, Center in the center, and Left wing in the rearguard.  

Antigonus places his Right Wing coming down the North side of the pass, the Center threading the hills on the East side of the board, and his left wing coming from the South up the pass.       

The Heirs of Empire: Wars of the Diadochi rules are available on the Blood And Spectacles Wargame Vault page.  Let's begin! 

Perdiccan Loyalists on the left, Antigonid forces everywhere else! 
Turn 1:
Both sides roll up the Commander's Gaze for their respective wings and get ready to fight.  The Perdiccans roll was very poor, only generating 4 Commander's Gaze between them all!  Antigonus ended up with 8.  Antigonus bids 3, and the Perdiccans bid 0 to use them to try and interrupt.

One of the Antigonid Asphracts declares a charge on the Perdiccan Asphracts in the rear.  They do not try to evade at all.  The Antigonids hit hard enough to cause their foes to Waver and be pushed back 2 MU.  They are reduced to 2 Courage, and the Antigonids also lose 1 Courage in the fight.   

The Perdiccans try to interrupt!  They fail the dice roll.  The second Antigonid Asphract charges into the second Perdiccan Asphracts as well.  Their charge is enough to cause the enemy to rout, but they also lose 1 Courage in the fight.  


The Perdiccans again try to interrupt, but this time they succeed!  The skirmishers at the front of the column move forward and barrage the Companion Cavalry with Javelins.  They are reduced 1 Courage.  

This time Antigonus Interrupts, and succeeds.  His Companion Cavalry charges forward at the Skirmishers.  With the use of their last Commander's Gaze, they rout the Skirmishers in their charge, pushing them back 1 MU.  


The Center of Antigonus' army marches forward.  With all of Antigonus' army activated, play turns back to the rest of the Perdiccan troops. The archers fire a barrage into Antigonus and his cavalry, and cause them to lose 1 Courage and to start to Waver. 

There is not much they can do about the Asphracts to their rear, so the main units start to march towards the only units blocking their escape.  

End:
Several Perdiccan units see the Skirmishers flee.  The Theurophoroi see they are next in line and to get hit, and they start to waver.  The Wavering Asphract unit sees their fellows flee but stays strong, they are too busy fighting for their lives! 

The Perdiccans are down two units all ready. 


Turn 2: 
The two sides determined their Commander's gaze, and again Antigonus has the advantage by only 1; 7 to 6.  This is a bit more of a decision as Antigonus' Companion cavalry is in a dangerous position if they can not rally and get moving.  Both sides bid 3.....but Antigonus ups his bid 1 to go first.  

Antigonus Rallies his Companions and then charges into the wavering Theurophoroi in front of his troops.  Unsurprisingly, the light infantry are blown away by the charge.  However, the Companions lose another 1 Courage.  


The Perdiccans manage to successfully take over the initiative.  The Perdiccan Bronze Shields declare a charge at the Antigonid Bronze shields, who eagerly counter-charge.  Bang!  The Antigonids lose 1 courage and are pushed back 2 MU.  Plus, the Antigonids are out of Commander's Gaze.  

The rest of the Perdiccan troops try to get out of the valley using the gaps in the Antigonid line.  Play turns back to the Antigonids.  

The Antigonid Asphracts engaged with the Perdiccan cavalry easily rout them, but are reduced 1 courage and start to Waver themselves.  The rest of the Antigonid army tries to close the noose on the fleeing Perdiccans.  

End:
The second Perdiccan Asphract unit is removed from play, but no one sees them flee.  They were an isolated rear guard.  The Perdiccan light infantry Theurophoroi also flees the field and a White Shield unit sees them leg it.  However, they pass a discipline check.  

The Perdiccans have lost over 25% of their force, so Collapse tests are called for.  The trailing White Shield unit disintegrates into chaos as the soldiers start to surrender en masse to the Antigonid forces.  The unit is removed from the board.  Ouch! 

Turn 3: 
The Perdiccans are in a tough place.  They have lost their rear guard, and much of their advanced guard.  The Perdiccans get 5, to the Antigonid 7.  The Perdiccans have two units close to escaping, so really need to go first.  They bid 5 Commander's Gaze.  Antigonus bids 3 as he needs Gaze to maneuver and charge! The Perdiccans go first.  

The Archer vanguard manages to flee the board.  The Antigonids try to interrupt.  However, they fail to do so.  The Perdiccan White Shield unit just falls short of getting off the board.  


The Bronze Shields continue to push at each other, and the Perdiccans push back the Antigonids 1 MU, and reduce them 1 Courage.  However, they do not Waver.  

The War Elephants charge into the rear of the Perdiccan Bronze Shields with a trumpet like blast.  The rear attack is largely ineffective as the Perdiccans carefully re-position their troops to defend against it!  

The Antigonid Rear Guard tries to maneuver up to the fight, while the last Bronze Shields tries to close off any escape back to the rear.  

Antigonus himself has his tired Companions break into open order, wheel about, reform and then trot into combat with the fleeing White Shields to hold them up.  The White Shields easily hold the cavalry men off, but now they are caught in combat.  

End:
The Archers escaped for 4 points out of the 15 needed to escape.  Things look bad for the Perdiccans.


Turn 4: 
The Perdiccans roll up 3 Gaze to Antigonus' 6.  Neither side bids since all the Perdiccan troops are tied up in combat.  The roll-off let's the Perdiccan loyalists go first.

They start with the White Shields vs. Antigonus.  If they can rout the Companions they might be able to get some of Antigonus' army to collapse.  Re-rolls flash, and Antigonus' men are successful at reducing the White Shields 2 Courage, and causing them to waver.  However, they exert themselves  mightily and decide to retire from the field, taking their Diadochi with them!


The Bronze Shields battle have the Perdiccans putting up stiff resistance despite being out-numbered and attacked in the rear by War Elephants!  They lose 1 Courage and are pushed back 1 MU in good order.  

The forward Asphract unit went too far and is disordered.  They are too far away from their fellows.  The second unit catches up, while the first uses a Commander's Gaze to rally.  

The last Bronze Shield Unit charges into the big melee in the middle with the Perdiccan Bronze Shields.  This manages to knock the Perdiccans down two more courage.  They still have two left to the enemy 3.  


End: 
Antigonus retires from the field to observe the rest of the battle from a distance.  The rear attacking Bronze Shields see this and start to Waver. 

The entire Antigonid army now needs to make Collapse tests as their Diadochi has left, and they are below 25%.  As Antigonus withdraws, an Asphract and the War Elephants also decide to pull back.  

Turn 5: 
This time, the Commander's Gaze for both sides is limited.  Antigonus' vanguard has withdrawn, along with him!  This leaves him with 3 Commander's Gaze to the Perdiccans 2.  Both sides bid it all to go first!  Antigonus wins.  

The last Asphract unit goes as fast as possible towards the White Shields.  However, they do not have the distance without the charge.  They fail to make contact. 

This leads to the battle with the Bronze Shields.  The Perdiccans pinned on both sides are reduced to 1 Courage! However, they are still in the fight!  

The White Shields pass a Discipline check and move out off the board disordered, but escaping!  That is 12 of the points needed.  If they can break the bronze Shields, they can still win. 


End: 
No Collapse or Waver tests are needed.  

Turn 6 - Final Turn: 
The Antigonids get 6 to the Perdiccan 3 Gaze.  Neither side bids any, saving them for the big melee.  Perdiccans win the roll-off and decide to start with the big Bronze Shield battle! 

Again, re-rolls flash as both sides put their all into the fight!  The Antigonids get hammered and lose 2 Courage down to 1 left.  They do not waver.  This time, the Antigonids give it a big final push and crush the last of the Perdiccans.  Their general Dokimos is captured as the Perdiccan phalanx is over-run.         
End: 
Only a handful of Antigonid troops are left.  A heavily battered Bronze Shield unit, a disordered Bronze Shield unit, and a battered Asphract unit.  However, it is enough.  


Conclusion:
12 of the 15 points needed to escape managed to make it off the board.  Plus, the Perdiccan Bronze Shields put up an amazingly fierce resistance! They even caused Antigonus to retire.  A hard fought battle, but ultimately, it was not enough.  The Perdiccans are routed after an unexpectedly hard fought battle! 

In the actual battle, Alketas took the Peltasts and cavalry to try and slow down the approaching Antigonid forces in the hills.  His co-general's tried to get the Phalanx together and ready to fight.  Alketas' diversionary attack did not go well and was repulsed with heavy losses.  In addition, Antigonid cavalry came charging down the pass and managed to flank the assembling phalangites.  Instead of fighting, they surrendered!  Only Alketas managed to escape but it did not last long and he committed suicide in a nearby fortified city.  

This battle did not play out that way exactly.  The Antigonids were the ones to launch the attacks, and Alketas didn't even get time to maneuver any of his units out of formation.  Instead, the Phalanx formed up and gave the Antigonids a hard fight!  The cavalry charge down the pass routed two enemy units, but was too costly to maintain momentum and saw Antigonus himself routed!  That is a big difference from the history books!  The battle ended up going down to the wire and was surprisingly close.     

The Heirs of Empire: Wars of the Diadochi rules are available on the Blood And Spectacles Wargame Vault page.  Pick them up and give them try!                     


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Monday, November 23, 2020

Heirs of Empire: The Mauryan Empire - Army List

 


Heirs of Empire is intended to play the Wars of the Diadochi after Alexander's death.  There was a 50 year period of warfare that engulfed the the Near East as the various Diadochi successor's tried to unite the old Hellenistic empire under their banner.  Ultimately, they all failed, but three powerful kingdoms were established.  These kingdoms were often called the Successor Kingdoms.

The kingdom furthest East was that of Seleucus.  He established his capital in Syria and his empire extended all the way to Bactria (Afghanistan) and the edge of India.  Often, he would need to turn his eyes Eastward to maintain control of his empire.  Seleucus rarely went that direction to expand his empire, only to shore it up.    

The reason was simple.  To the East was a rising power, the Mauryan Empire in India.  There Chandragupta was a rising power.  He had conquered a neighboring Indian empire called the Nanda Dynasty.  This allowed him to create an empire of his own.  

The Indus River Valley had been conquered by Alexander toward the end of his campaign.  The former Persian Empire had 4 Satraps established there.  Alexander mirrored this approach and maintained these Satrapies.  However, the Mauryans asserted their influence and gained control of these 4 Satrapies.  This caused Seleucus the re-evaluate his decision and to try to consolidate his Eastern borders.  

The Mauryan-Seleucus War took place between 305 and 303 BCE.  Appian is the main source, and his account is less than a paragraph of details.  The end result was a confirmation of the status quo, a marriage relationship between the two leaders, and a stable border.  The Mauryan Empire was able to retain the Indus and gained lands into Bactria.  It has also been speculated that the war elephants Seleucus brought to the Battle of Ipsus had been gifted to him from Chandragupta.   



The Army of the Mauryan Empire

The Indian sub-continent has access to a vast pool of manpower for the Mauryan's to draw from.  In addition, it was rich in minerals and resources to arm and equip such an army.  By this date, the Mauryan Army was a professional force that was sponsored and supported by the taxation of the state.  This professional status allowed for a combined arms approach to their military structure.  This featured war elephants, chariots, cavalry, and infantry.    

The tactical structure of an Indian force varied significantly from that of Seleucus' Macedonian style army.  The smallest tactical element was called a "Patti".  In theory, it was composed of a single elephant, a chariot, 3 horseman, and 5 infantry soldiers.  From there, these units were built up into larger forces in multiples of 3.  

There were also references to something called a Vyuha.  This appears to be a combined arms military unit of about 5,000 troops.  The Vyuha has 5 sub-units that each unit had about 45 chariots, 45 elephants, 225 cavalry, 675 infantry men.  These Vyuha had various formations that they could adopt based on the tactical need of the army.  

The weaponry and equipment of the average soldier had stayed relatively unchanged in the region from Alexander's day.  Chariots and War Elephants often had archers or spearmen in their crew.  They formed the shock element of a Patti/Vyuha.  Infantry were either sword and shield men or archers.  There were some instances of heavy infantry that made use of two-handed swords.  Cavalry were light lancers or javelin men.  

The Indian bow was somewhat unique.  It was a large bamboo construct similar to a long bow.  It required the user to steady the tip of the bow against the ground and the front foot.  This allowed a "full draw" of the weapon.  Greek sources claim that the Indian bows were powerful enough to pierce even heavy Greek armor.  However, if the bow could not be properly set, it had reduced effectiveness.  Compound bows were also available, but also less commonly used.  Cavalry did not seem to utilize mounted bows while Chariots and War Elephants did.  

For protective equipment, the helmet was not in wide use.  Instead, the turbin was the primary headgear of Indian infantry that provides some limited protection.  Their shields were typically ox hide spread over wooden and wicker frames.  During this period, body armor was not a common feature of Indian forces.  After Alexander's invasion, metal and lamellar armor became more important for mounts such as horses and War Elephants.  





The Mauryan Empire in Heirs of Empire

The basic building blocks of the Mauryan Empire can be easily translated into the unit types in Heirs of Empire.  The game purposely uses abstracted unit types to fill in the various units and troop types found across the Near East.  Let's break it down with what units probably existed in a Mauryan Empire force and how do they translate into units in the game.  

The Indian Infantry forces are mostly composed of two main styles.  Sword and Shield based infantry and Archers.  These can be covered easily with Drilled/Warband Infantry and Archers.  For the occasional Heavy Infantry you could use Drilled Infantry to represent them.  

Cavalry was clearly of the Asphract variety.  This would include regular Asphracts or upgrades to Javelins.  Chariots could be Asphracts with Bows or if you wanted a bit more kick you could use Epilektoi Cavalry to represent them as a "shock" force.  

War elephants are War elephants.  No need for special rules or translations here.        

The more challenging aspect of making the Mauryan Empire army fit into Heirs of Empire is there unique Vyuha system of organization.  Unlike Hellenistic forces who tended to group like units together, the Indian army seems to prefer to spread them out.  In this case, It seems to me that a Vyuha will need to be looked at roughly as being equivalent to the Wing of an Army in game.  The translation is not a clean 1 to 1, as the Vyuha is not an exact match.  Such a compromise is an abstraction.  However, it still gives the proper "feel" to the Mauryan Empire army in the game rules.  


Mauryan Empire Line of Battle

Use the following lists to build your Mauryan forces for Heirs of the Empire.  The Line of Battle help to choose the appropriate Units for your Historical forces.  Check the scenarios for starting point cost for a force.  

The Line of Battle will have an entry with a  number.  The number indicates the limit of that Unit you can take in the army.  If an entry says 1+ your army must have at least one of these units in it.  If it is 0+ any number of that unit may be taken.  If a Unit is not on the list, it can not be chosen. 

Mauryan Empire

Center:
1-3 Elephants
1+ Warband Infantry
0-2 Drilled Infantry
0-3 Archers
0-3 Asphract Cavalry
0-3 Epilektoi Cavalry

Left:
0-1 Elephant
1+ Warband Infanty
0-1 Drilled Infantry
0-2 Archer
0-1 Asphract
0-1 Epilektoi Cavalry

Right:  
0-1 Elephant
1+ Warband Infanty
0-1 Drilled Infantry
0-2 Archer
0-1 Asphract
0-1 Epilektoi Cavalry 

Sample Mauryan Army 

Below you can see a Sample Army built from the Lines of Battle provided.  They give you an idea of what your force could look like.  They are all built to a 54 point force.  They range from 5 to 8 Units each. 

Mauryan Empire

Center: 
Elephant                        10 Points
Asphract (Javelins)        8 Points
1 Archer                         4 Points
1 Warband Infantry        6 Points

Left: 
1 Asphract                     6 Points
Warband Infantry          6 Points

Right: 
Warband Infantry            6 Points
Archers                            4 Points
Archers                            4 Points

Total- 54 Points

This army has numbers and range, but not great shock "hitting power" compared to a normal Diadochi force.  In a pinch, the same Line of Battle could be used for other Indian opponents such as Porus vs. Alexander.  

Final Thoughts
Appian doesn't give us much detail about the Seleucus and Mauryan War, if there even was a war at all!  However, if you wish you can easily create a "What-if" campaign or a scenario.  The normal rules for Heirs to Empire would work fine to detail what happened once Seleucus crossed the Indus to support the ousted Greek Satraps of the region.  The Mauryan forces would be playing on their own turf, and have access to a greater reserve of manpower than Seleucus could ever hope for.  Many historians believe this is why Seleucus made peace and left, leaving the area to be Chandragupta's area of influence.  The great things about a war like this is that there is not enough detail for us to do it wrong, and plenty of room for a Wargamer's imagination to do the rest.  



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Monday, September 14, 2020

Battle Report: Heirs Of Empire- Perdiccas vs. Persian Rebels II

I finished painting my 6mm Diadochi armies from Baccus Miniatures and I wanted to celebrate with a game of Heirs of Empire.  This was the game I built to use these armies in.  It focuses specifically on the Wars of the Diadochi after Alexander's death.  As an added bonus, I am going to add the rules for Heirs of Empire on the Wargame Vault so you can pick them up for yourself!   

Today, we are going to look at a side show operation after the Conference at Babylon established Perdiccas as the Royal Regent.    

After Perdiccas solidified his position as Regent defending Roxanne and her unborn son, he had a great deal of work formalizing and consolidating Alexander’s gains.  This was no longer a campaign to push the boundaries of the empire, instead it was stabilizing the internal arrangements of the Macedonian Empire.  This included regions bypassed by Alexander for various reasons.  One of his first goals was to re-open the old Persian Royal Road.

Perdiccas turned his attention to a Persian Satrap that had still been loyal to the old regime.  This rebel still possessed a formidable force and threatened the re-opening of the roadway.  Perdiccas mustered the army and marched to overthrow the Satrap. 

History does not record who this was, but we do know that Perdiccas fought two battles with his Persian foe before defeating his army in central Anatolia.  We fought the first of the two battles, and the Persians barely scraped by with a victory.  The mighty Silver Shields were laid low!  

Now, Perdiccas has sent the Silver Shields off from his Royal Army to escort a caravan of Gold to the royal treasury.  They will not be with the army as they need time to rest and recover after their defeat.  This will give them time to stay out of Perdiccas' hair for a while.  After all, Antigenes and his veterans were spoiled pre-Madonnas.  Historically, at some point the Silver Shields were sent on such a mission and separate from the Royal Army.  We know nothing of the Persian Satraps forces.      

Forces

Perdiccas' Royal Army

Right Wing:
Companion Cavalry

Center:
Bronze Shields
War Elephants
Skirmishers
2 Theuropheroi

Left:
Epilektoi Cavalry

Rebel Persian Satrap

Right Wing:
Epilektoi Cavalry
2 Asphract Cavalry (Javelins)

Center:
White Shields
White Shields
Skirmishers

Left Wing:
2 Skirmishers
2 Archers

Both armies made changes going into this rematch.  Perdiccas ditched the Silver Shields and replaced them with War Elephants and some Skirmishers.  The Persians removed the Theuropheroi and replaced them with another Archer unit and Skirmisher unit.  Both of the removed units were disappoint for their respective armies last game. The Persians also changed up the composition of their Wings. 

Scenario:
We randomly rolled a scenario, and got a Breakthrough instead of a Set Piece Battle.  That means, Perdiccas needs to get 15+ points of troops off the opposite board edge in 8 turns to win.  That could be tough as he is out numbered with a more "elite" force.  However, the re-alignment of the Persian wings may give him a chance to out-maneuver the Persians with his cavalry wings. 

This scenario makes sense with Perdiccas objective of opening the old Persian Royal Road, and taking the rebel Persians main city. 

Set-up: 
We follow the guidelines for set-up found in the Heirs of Empire rules.  Today, the battle will be played on a 48MU x 48MU board.  1 MU is 1 inch. 

We decide to place the Royal Road down the center of the board stretching from edge to edge.  We decided movement on the road would be at +1 MU.  A small cluster of buildings is along the center edge.  It is an old Persian messenger station and its perimeter is difficult terrain.  Along the Macedonian right we placed rugged hills.  On the Persian right are some fields.  They are all difficult ground.  The fields and the hills may hem in and hinder the cavalry operations of both sides.

The Persians have their Cavalry wing cover the gap between the fields and the villas.  The Center confidently moves up the road.  The Persian left is the weakest, as it is covered by the Skirmishers and Archers.  However, the depth of their formation will make it hard to break through there.  Their flank is anchored by the cliffs.  A formidable position.  

Persians Deploy
The Macedonians are the Companion cavalry across from the skirmishers and archers, the center is across the road and approaching the buildings.  The Epilektoi are close to the left wing and ready to move up between the fields and messenger station.    

Turn 1: 
Both sides roll up Commander's Gaze for their armies.  The Persian rebels do not roll very well, and end up with about 5 Gaze.  Meanwhile, Perdiccas gets the best possible roll with 10 Gaze.  He easily bids 6 to the Persian 2.  

Perdiccas' army moves out.  Everyone moves forward.  The Companion Cavalry stays with the battle line.  The Left Wing Epilektoi moves to the edge of the plains and pivots.  However, they seem content to not stray too far ahead.  The Persians do not try to interrupt.  On their turn, they also move out across the line and move towards the center of the board.  The idea is to narrow the field of battle and pin the Macedonians away from the edge of the board. 

   
Turn 2: 
Again Perdicccas' gets a perfect Commander's Gaze roll, while the Persians are lack luster.  This time, the Persians do no bother to bid any Gaze, as they may want to use their limited number.  Perdiccas bid 6, to shut the Persians out of going first.  

The Royal army moves forward again.  This time, the Elephants and Light Infantry make for the left side of the villas, while the Skirmishers cross behind and get ready to enter the compound.  The Macedonians remember how hard it was to dislodge the Persians from the Oasis last time they met.    The Epilektoi Cavalry waits and falls in behind the Elephants.  The Phalanx continues up the road, with the Light Infantry and Companions with Perdiccas covering their flank.  The Persians again do not interrupt.  

The center White Shields boldly move up the road, supported by a unit of skirmishers.  The Skirmishers get to the edge of the Post-Station and toss their javelins and rocks at the Royal Skirmishers, but are just out of range.  On the Persian Left, the skirmishers eagerly rush forward and also throw some Javelins, but are far short.  The Archers stay back and let the Skirmishers screen them. 


On the Persian right, the Javelin armed Asphracts close the gap and pepper the Perdiccan Theurophoroi with Javelins, causing them to lose 3 Courage, but they do not waver.  The Persian Commander holds back with the Heavy Cavalry and waits for a potential enemy break through.  
  
Turn 3: 
This time, the Commander's Gaze rolls are not so lopsided.  Perdiccas gets 6 to the Persians 5.  The Persians have a tough decision, use Gaze to try and go first, or save it for Evades and interrupts?  Perdiccas needs his for charges.  Perdiccas ends up bidding two to the Persians 0.  

On Perdiccas's right, the peppered Thuerephoroi decide to try to charge into the Persian light horse.  The Persians try to Evade, but are just barely caught by the Light Infantry thanks to a Pursue.  Both sides take a beating, but the Asphracts lose 2 Courage compared to the Infantry's 1.  The Asphracts also begin to Waver.  The melee is pushed back towards the Persians 2 MU.  

The unengaged Persian Cavalry goes into Open Order and falls back to act as a buffer for any break throughs.  Then, the Asprachts and Theurophoroi on the left annihilate each other and rout.  The Skirmishers and the Bronze Shields keep fighting in the Villas. 

Meanwhile, Persian Skirmishers on the Persian left charge into the Perdiccan Light Infantry and Companions respectively.  It goes bad for the Persians with the Light Infantry annihilating the Skrimishers, but losing 2 courage, and the Companions doing the same but only losing 1 Courage.  That may have been a bad idea! 

With Persian Momentum spent, the Royalists took over.  With the timely charge of the Perdiccans Skirmishers into the Post Office, the Persian skirmishers were decisively pushed out of hte area, and reduced to 1 Courage and wavering.  Once out of the buildings, a flank charge by the Epilektoi sent the Persians reeling into rout! 


The War Elephants made for the Persian bulwark to break through.  However, the troops with the Elephants started to Waver after seeing their fellow light infantry get routed.  

On the Persian side, the fleeing Skirmishers caused the lead White Shields to start to waver.  The Archers also decided to Collapse.  This left the Persian Left completely open!  That Skirmisher charge WAS a bad idea!  

Turn 4: 
Well, the tables turned pretty quickly with some ill-conceived offensive on the Persians part!  They were trying to tar pit the enemy units, but they simply obliterated the Skirmishers and caused a collapse of the Persian left flank!  The Persian losses limited their Commander's Gaze to 6 total spread across the two wings, while the Macedonians had 9 spread across three wings.  The Persians bid 2, and the Perdiccans 3.  

With the left flank gone, Perdiccas immediately rode hard to get past the Persian army and into the gates of the city beyond.  The Persians try to seize the initiative, and do so successfully.


The Persian Cavalry re-formed and the Javelin Asphracts attempt to chase down the Companions.  However, without any Commander's Gaze remaining, they can not charge to catch up or attack with their Javelins.  With that, the Perdiccans re-gain the initiative with a Commander's Gaze.

The War Elephants charged into the Persian Satrap and his bodyguards.  The horses were not pleased to be so near such smelly, big animals.  However, the Persian line held, only losing one courage and being pushed back 1 inch.  Now, one of their best chances at stopping the Perdiccans was tied up in combat. 
 

The Light Infantry on the Perdiccan right moved up towards the road and tossed their Javelins at the wavering White Shields, causing them to lose another Courage.  The White Shields used a Commander's Gaze to remove their wavering status.  

The Perdiccan Epilektoi pivoted and made for the enemy city, following the lead of their Commander with his Companion Cavalry.  Finally, the wavering Perdiccan Skirmishers rallied.  

Things look bad for the Persians this time. 
 

Turn 5: 
This time, the Persians rolled up 5 Gaze to the Perdiccan 6.  The Perdiccans bid all 6 to go first, the Persians bid 0.  They opt to hold it for interrupts and re-rolls. 

Perdiccas and his Companion Cavalry successfully ride off the board edge and towards the Persian city gates.  They have Broken through, but it isn't enough to win yet.  The Persians attempt to interrupt, and succeed.  

The Persian light horseman go into Open Order, turn around, and charge into the Perdiccan Epilektoi, using up all of their Commander's Gaze.  It is a flank charge.  The clash dissolves into a swirling melee, but the heavy cavalry clearly have the upper hand over the Javelin wielders.  The Asphracts have 1 Courage left and are wavering, to the Epilekoti's 3 Courage.  


The Persian White Shields charge into a Perdiccan Thuerophoroi with a desperate battle cry.  The fighting on the roadway's edge is fierce, and the White Shields lose 1 Courage and begin to waver.  However, the Light Infantry decides to break and flee, their Courage spent.  

The War Elephants and Epilektoi bodyguards keep hacking at each other, The Elephants keep wavering and are pushed back with the loss of 2 courage.  However, the Persians also lose 1 Courage. 

In the End Phase, the Perdiccan Light Infantry flees.  The Bronze Shields and Skirmishers see it, but do not waver.  All the Macedonian Royalist pass Collapse tests.  

     
Turn 6: 
This time, the Persians have more Commander's gaze with 7 total.  The Perdiccans have 5.  Persians bid 0, while the Perdiccans bid 1.  

The Macedonians start with the Cavalry fight.  This time, it is one sided as the Thessalian Epilektoi annihilate the Asphracts.  The Persians try to seize the initiative and fail.  

The War Elephants push back and manage to surge into the Persian horseman, reducing them 1 Courage.  However, they do not Waver!  However, the effort costs the War Elephants a Courage as well.  

The Perdiccan Skirmishers emerge from behind the Post-Office and toss their Javelins to reduce the White Shields a further Courage.  they fail their Morale test, and since they were all ready Wavering.   They break and flee.  

The Bronze Shields hold position in the buildings.  However, the last White Shields is not content to let them hold Persian ground.  They charge in an try to dig them out.  Thanks to re-rolls both units lose a point of Courage in hard fighting. 

 

In the End Phase, the first White Shields unit flees.  The remaining Persians pass their Collapse tests.  

Turn 7: 
The Persians have the most Gaze, but even going first there is no way to stop the Perdiccan Epilektoi from leaving the board and breaking through.  The Perdiccans bid all of their Gaze with 2, and the Persians bid 3.  

The Persian Satrap and his bodyguards reduce the War Elephants to 1 Courage, but can't break them.  However, they avoid losing any further Courage and do not rout!  

In the center, the Phalanxes keep pushing on each other.  Both sides lose a point of Courage, but do not Waver.  The Skirmishers join in and cause the White Shields to be pushed back from the buildings.  The tide is turning against the Persians there as well.


Finally, the Thessalian Epilektoi of Perdiccas' Royal Army just barely prances off the board towards the Persian satrap's city gates.  

Conclusion
Decisive Perdiccan win!  In the history books, it took Perdiccas two battles to best the rebel Persian Satraps along the Persian Royal Road.  The same happened here as the Persians won the first battle, but Perdiccas returned and decisively beat the Rebels.  The losses were pretty lop-sided in this battle, 2 Macedonian Light Infantry to most of the Persian army.  Ouch! 

It is pretty obvious that I got too aggressive at the end of Turn 3.  The intent was to bog down the heavier and quicker Perdiccan troops into a tarpit of Skirmishers, that would delay the Macedonians long enough to keep them from being able to clear the board edge.  That was a huge mistake as the Skirmishers were quickly blown away and the Archers fled.  It would have been much better to keep them as a force in being and a threat.  Instead, I handed them to the Macedonians on a silver platter.  Woops!  

The War Elephants were tough to crack and just stuck around.  That tied up my reserves.  They were a good addition to the Perdiccan army.  The Skirmishers are also tough to weed out of difficult terrain, as it should be.  Missile fire was again surprisingly effective in weakening enemy units.  Finally, the reduced charge ranges of +3 MU helped make Evade and Pursue useful skills again.  Overall, a fun game despite me blowing it.   

Perdiccas cavalry unit was able to storm the gates of the rebel Satrap's city while his Royal Army mopped up the rest of the Persian army.  To the Persian troops, Perdiccas was merciful and allowed those useful to him to join his own army.  However, he was less than merciful to the Satrap.  His family was ritually tortured, as was the Satrap himself.  The cruel treatment was custom for the region, but Perdiccas' fellow Diadochi marked it out as a sign of Perdiccas' cruelty and "easternization".  It sowed the seeds for the coming break-up of the Diadochi as each decided to try and grab Alexander's Empire for themselves.  

That was in the future.  For now, the Royal Road had been re-opened.  Travel across Asia Minor had been restored.  Perdiccas and the Royal Army had been victorious.  Now, the elaborate funeral procession for Alexander could begin.