Friday, February 24, 2017

Aquanautica Imperialis- Battle Report- Raid on Convoy 276Alpha/Sigma


Excerpt from the Report: Ammoriss Threat Assessment- Post War created by the NorthComm Office of Strategic Intellignece. 

The war on Ammoriss may be officially over, but the threat has not passed. After the Storm Dragons Chapter and North Ammoriss PDF pushed the Orks out of North Ammoriss, many fled to the ocean on jury rigged boats, hastily made warships, and subs. Since then, they have harassed small atoll communities, rigs, and the shipping lanes. 

Of course, dealing with Ork pirates is not new for the North Ammoriss Naval PDF. Warboss Skarbash and his boyz have made travel around the Deff Islands notoriously difficult. Now that Warlord Gark has fled Ammoriss, Skarbash has stepped up his piratical activity in order to attract the scattered ork survivors to his criminal underworld. 

Taskforce: Force of Arms of the North Ammoriss Naval PDF under Vice-Admiral Travers has vowed to put an end to the ork menace in Da Deff Islands once and for all.

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The Slaver leaned into the scope to make sure of what he saw. His sub, crewed by grots was one of several dozen out on patrol looking for Oomie targets. The slaver was confident that this was his lucky day. Breaking over the horizon was the distinctive gray outline of a cargo ship. The ork smiled his toothy grin.

“Use da' shouter. Tell da boss dat weez got Oomiez,” The slaver called to his grot crew. 

The little creatures eagerly scampered to the radio, shoving and biting each other for the chance to report in the sighting. From the conning tower of the submerged craft, a small antennae raised itself above the water. Its call would bring a hunting pack of ork vessels. 

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Onboard the Protector class escort, the Vox operator signalled to the officer of the watch. 

“What's the word?” the watch officer asked matter of factly. 

“I've got Greenskin chatter on frequency band Delta. I don't know what they are saying, but they are clearly in our neighborhood, sir.” The be-speckled rating reported.

“Good work. I'll notify the convoy commander.”

Within seconds, klaxons began to wail summoning all hands to quarters. The battle for convoy 276-Alpha/Sigma was about to begin. 

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Convoy 276- Alpha/Sigma

Admiral Kroentiz- 1 Stalwart Class Cruiser-250 pts

Northern Shields- Squadron of 2 Protector class Escorts- 150 pts

Sentry Squadron 94- Squadron of 2 Faithful class escorts- 100 pts

4 Merchantmen- Sophie, Kristie, Lynette, and Clara- Free

Gobbla Pack

Lucky Skull- Sneaky Git- 150 pts

Oomie Killa- Sneaky Git- 150 pts

Red Top- Grot Sub- 50 pts

Booma- Grot Sub- 50 pts

Deff Gaze- Grot Sub- 50 pts

Glug-glug- Grot Sub- 50 pts

=====================================================================
Convoy Scenario


Deployment-

The Gobbla Pack obviously begins the game in reserve as they are all submerged. 

The Convoy sets up on the East side of the board, steaming west. The merchantmen are in the center, and they are flanked to the South by the Stalwart, and to the North by the Protectors. Behind them is the Faithfuls. 
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Turn 1- Imperials win the Initiative. 

Movement:
All elements move forward. The Faithfuls join the Protectors to the North. 

Three Grot subs become active to meet the oncoming convoy. They come to firing depths in front of the convoy in an attempt to get good firing positions. 



Battle:

The Admiral Koenitz sees the oncoming threat, and scrambles all of its bomber wings to intercept the Grot subs. The only weapons available to the convoy against subs are bombers, depth charges, or mines. 

The Glug-glug seems to be named appropriately as three squadrons begin dive bombing the area the sub is in. The slaver fails to get the grot crew moving in time to Brace for Impact, and the little craft is sent to the bottom of the Ammoriss ocean. 

 

Meanwhile, the remaining Grot subs, Deff Gaze and Red Top find that they have approached to far away. Their torpedoes are out of range. 

End: 
The bomber squadrons from the Stalwart turn and race towards the two remaining subs. The Deff Gaze manages to Brace and avoid sinking. However, the Red Top is not so lucky. 2 Bombers fail their bomber roll, and are forced to return to the carrier to rearm. 

The wake from the two sinking subs is removed. 

Turn 2

Intitiative: Orks win initiative. 

Movement: 
Using the distraction of the Grot Subs, the Booma and the Oomie Killa surface close to the stern of the merchant ships. 


The Deff Gaze speeds ahead in an attempt to crash dive and Run Silent, Run Deep. However, the grots fail to execute the maneuver. The sub is right in the path of the oncoming convoy. 

The Faithfuls execute a Reverse Engines special Order to move to intercept the new Grot Sub threat. The Protectors due likewise, and slow their forward motion so they can duck behind the merchantmen and act as a rear screen. Meanwhile, the Stalwart continues moving forward. 

The lead merchantman is force to turn to avoid a collision with the Grot Sub. This could cause disruption for the rest of the convoy as they move forward. 


Battle:
The Oomie Killa floods her forward torpedo tubes and let's loose on the rear most Merchantman, the Sophie. Three torpedoes find their mark, but one bounces harmlessly off the hull. Still the two strikes are enough to cripple the merchant ship. Meanwhile, the torpedo from the Booma misses completely. 



The Deff Gaze manages to sink a torpedo into the side of the merchant ship Kristi, and causing one DP. 

Imperial ships are in no position to respond to the Sub attacks. 

End: 
The last ork torpedo races just past the bow of one merchantman, and narrowly misses the stern of another. 

Meanwhile, the 4 remaining bomber squadrons turn and fly towards the largest threat, the Oomie Killa. On the way, a single squadron takes a long shot at the Deff Gaze but misses. 

Turn 3:

Initiative: Imperials win

Move:
Stalwart attempts to get her two remaining bomber squadrons rearmed and airborne, but technical problems with the bomb loading elevators delay the process. Her Reload Ordinace special order was failed. She steams ahead. 

The merchant ships leave their crippled fellow behind as they tighten formation and race away from the ork meance. 

Sentry Squadron 94 cuts across the path of the two ork subs to try and block them from the crippled merchant ship. 

The Protectors fail a Reverse Engines, and continue forward, safely out of the fight. 

Booma sees the danger as the minelayers get between him and his prize. He moves quickly and slides in for a kill shot on the crippled Sophie. 

Deff Gaze again tries to crash dive and fails. The grot sub seems to be out of the battle as she is way out of position. 

Meanwhile, the larger Ork sub, the Oomie Killa successfully crash dives right away from the approaching Imperial mine layers and bombers. 

Battle: 
The minelayers drop a series of mines behind their craft hoping to limit Ork access to rear attacks on the convoy. 

Booma fails to reload their torpedo tubes in time to fire. 



End: 
Imperial Bombers manage to strafe both remaining Grot Subs. Miraculously, they both survive the attacks. No bombers are forced to return to their carrier to reload. 

The last ork torpedo narrowly misses the stern of a merchant ship, and continue streaking towards a sand bar. 

Turn 4:

Initiative: Imperials win

Move:
Faithless escorts fail to reload mines. They circle around with their superior speed and move to protect the South flank of the crippled Sophie. 

Stalwart succeeds in prepping two new bomber squadrons for launch. She moves to close the growing gap between her and the merchant ships. 

The Protectors finally mange to scoot in behind the bulk of the fleeing merchant fleet. 

The merchant, Clara manages to go All Ahead Full and breaks away from the rest of the convoy. 

The Booma failed to reload again, but manages to stay close to the crippled Sophie. 

Deff Gaze attempts to circle back towards the battle, but has only managed to attract the attention of a nearby flight of bombers. 

Lucky Skull and Oomie Killa come to firing depth with a great fire arc on all three remaining merchant ships. Both subs are ready to fire. 

Battle:
In a desperate gamble, the Admiral Koenitz launches her bombers at the newly arrived ork subs. But they will not make it to the target subs before they can fire their torpedo salvos. 

Oomie Killa fires at the Clara and one torpedo finds her mark. The other three race towards the Lynette's bow. Lucky Skull sinks two more torps into the Clara who is now crippled. 



End:
The two bomber squadrons drop down on the Oomie Killa and a single bomb sends schrapnel through her lightly armored hull. Gretchin scamper to patch the holes and reseal the sub. She is reduced to (2 DP). The bombers still have enough bombs to press on. 

Deff Gaze and Booma continue to live charmed lives as 4 bomber squadrons fail to find their marks.

Torps from the Oomie Killa race through the merchant ships, Lynette and Kristi. Kristi is now crippled with 2 DP left while Lynette has 1 DP. . 

Turn 5:

Initiative: Orks win

Move: 
All ork subs successfully reload ordinance. 

The Oomie Killa and Lucky Skull move to finish off the Kristi and Lynette. 

Deff Gaze continues to try to circle back into the battle. While Booma moves to put the Kristi or Lynette into a cross fire. 

The Protectors move to place themselves between the merchants and the Booma. 

The Stalwart moves closer to the Ork subs, and her PD weapons blow up a rogue torpedo coming at her. 

Faithfuls fail to go All Ahead full, so cut around behind the Booma. 

Battle:
Oomie Killa puts a swarm of torps into Lynette's bow. She is reduced to -1 DP, and left as a crippled hulk. 

Lucky Skull puts a batch into the Lynette which overkills her and she sinks. The remaining torps crash into the Kristi, which is reduced to 0 DP and left as a hulk. 

Booma fires at a Protector, but the escorts PD easily take care of the incoming torp. 

End: 
Bombers hit two subs, but both manage to save on their weak armor. One squadron is left out of ammo, and must return to the carrier. 

Ork torps race around harmlessly.

The Kristi drifts. 

Wake markers are removed. 



Turn 6:- Last Turn

Intitiative: Orks win

Move:
Lucky Skull Reloads Torps, comes around beside the Clara. Oomie Killa fails to reload, and moves past the wreck of the Kristi. 

Deff Gaze comes around and places the Sophie in her sights. 

Booma is completely hemmed in by Imperial escorts, so she surfaces. She then tries to ram a Protector. However, the All Ahead Full order is failed, and the two ships collide instead. Both craft are reduced to zero DP. 

Stalwart moves towards the damaged Clara. 

The remaining Protector moves away from its hulked brother. 

Faithfuls put themselves between the Deff Gaze and the Sophie. 

Battle:
Deff Gaze fires. The torp misses both escorts, and their PD fails to hit it. It rockets towards the Sophie, and then.... misses her too. 

End:
Booma and Kristi sink. Protector drifts. 

All remaining bomber squadrons focus their efforts on the Oomie Killa, and send her to the bottom.



Results:
Narrow Imp Victory per the scenario rules. The orks needed to sink three merchant ships, but only sank 1 and crippled the other two. 

Imp DP Inflicted: 6
Ork DP Inflicted: 15

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