The books have been closed on 2019 for the Blood and
Spectacles Publishing. This seems like a
good time to say “Thank You” for all of you who have purchased a product,
contributed to our work, shared a review, posted a battle report, and provided help
and feedback about any Blood and Spectacles Game. Rest assured, I try to track down and read all
the feedback I can find whether they are reviews, battle reports, social media
posts, message boards, or comments on the Blog.
It is your help that provides impetus to keep me making games. Thanks to your help, Blood and Spectacles had
a good year with a lot of great accomplishments!
Highlights includes:
·
Getting 2 Work-in-Progress games on the Blog
I look forward to continue to put out new games over the
next few years. I have frequently said
that being a freelance wargame designer makes you very little money, you have
to do it because you want to do it for yourself. Your support helps fuel my desire to keep
making games, to set aside time to make and test them, and to get the models
and resources I need to keep making them.
I once had a conversation with a friend and freelance
author. He was explaining how to survive
as a freelancer. He said to me, “One
book won’t pay for itself. Once you have
50 books in your catalog; that is when you can start to sustain yourself.” I have found something similar to be true for
Wargame Design.
So far, I have:
·
1 Published book
·
2 Under contract
·
6 Free and Complete Games
·
4 WIPs
Not too bad.
However, I still have a couple of games concepts that are in the hopper. They have had some development work on them,
but are not ready for WIP status yet. Here are some items you can expect to see upcoming:
·
1 of the WIP will get completely finished. Do you have a preference? Tell me in comments…
o Glittering Void- A game of space
mecha. Need to finalize the Campaign
system, source some models, and do more complete Playtesting
o Only the Strong Survive- Dinosaur
fighting game. Need to finish the alternate
Dinosaur types, take photos, playtest, and update for publication.
o Redline- Car Combat game. Want to update with some better faction rules,
campaign system, and get better photos.
This is a game of Fantasy
Gunpowder at a Corp Command level.
Imagine Warmaster meets LaSalle.
Rival factions of Fantasy races battle for dominance using a combination
of magic firearms, fantastic beasts, and high magic. Since this uses very
different mechanics from all of my previous work, it is taking the most
time.
I know, I know. I have been promising this one for a long
time. It is slowly evolving, but always
seems to fall back in the Queue.
·
Under the
Martian Yoke
This is a survival horror game
set in 1938, post the Martian Invasion of Orson Welles. The Martians have won. The East Coast has been devastated, and you
play survivors trying to escape the Martian terror. Imagine LastDays, Mordheim, This is Not a Test,
but where the setting is more modern/WWII. The focus is action economy, randomized
warbands, campaign play, and an escalating Danger Level that adds friction to
the game.
·
Darkest
Night
Things that go bump in the night
are gathering into a storm to take over humanity. Ancient evils such as Vampires, Werewolves,
Mad Scientists, Sorcerers, and more are coming to take over the world. Only Human sponsored Hunter groups can stop
them. Imagine a Frostgrave/GhostArchipelago game only set in a world of modern, urban horror. Choose your patron well, for it will dictate the
composition of your gang. It would be a
campaign base game with heavy emphasis on darkness, modern weaponry, and the
supernatural.
·
Korean
Skies
The battle between newly created
Jet aircraft of the United Nations (and the allies) and the North Koreans (and
their allies) in the skies of Korea.
This is a historical, airplane game that would feature period aircraft,
historic scenarios, height and firing bands, and maneuver options. I am sure the old Aeronautica Imperialis would be a strong influence. It would NOT use a hex grid.
With the release of Wars of the Republic in a year or so, I
might release a group of Men of Bronze inspired
Historical games for specific periods. I
have some work done for the Third Servile War, The Wars of the Diadochi, the Neo-Assyrian
Empire, the Viking Age, and others. They
would probably be stripped of the core combat mechanics and published on the Wargame Vault.
·
Friends
and Foes
This would be a linear campaign
wargame detailing the Dakota War of 1862 with several historical scenarios. This particular campaign is close to my heart
as it occurred locally to me. The
mechanics would be small unit vs small unit with various skill levels based on
the type of units. Activation would be
similar to Dux Bellorum where different
unit types would determine action sequence.
I imagine this would be a WargamesVault only release as well since the subject and conflict are very specific.
Those of you who have been following the Blog and Blood
and Spectacles Publishing for a while will see that some of my previous concepts have fallen back into
the Concept folder again and no
longer on the list for development. One
that I regret the most is Skies of Fire, but as you also know…. Things change.
Sometime things jump the Queue because I am excited about them in the moment
and have the time to pump them out.
So, once again Thank you for your support whether it be
financial, mental, or spiritual. Without
you, there would be no Blood and Spectacles Publishing. After all, to be a Wargame Designer you need
two things; Wargames and people to play them.
Thanks for playing!
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