As part of Operation: Hemlock the
Imperial authorities launched a three pronged offensive to eliminate
the ork threat on Ammoriss once and for all. As part of Taskforce:
Chalice the Ammoriss Air PDF and Imperial Navy was tasked with
gaining and maintaining air superiority for the campaign in and
around the Deff Islands. Commodore Miles of the Imperial Navy was
placed in overall command of the operation.
Prior to Operation: Hemlock; Warboss
Skarbash had operated a rather large fleet of submarines for piracy
and smuggling. This fleet had been a thorn in the side of the
Ammoriss Naval PDF for decades. Now, with the defeat of the Warlord
Gark's forces in the Alset Mountains the refugees were fleeing to Da'
Deff Islands anyway they could. The easiest way to slip past the
blockade was to sneak by it in a submarine.
Therefore, Commodore Miles in
support of the Naval PDF had been using his PDF forces to patrol the
approaches near Da Green Zone. These patrols were often intercepted
by Ork fightas looking for a scrap whether an Ork sub was in the area
or not. These patrols were difficult and challenging operations that
had high casualty rates for the Ammoriss Air PDF and led to increased
animosity with command especially after the failed attempts to Recon
the area earlier.
However, General Kurtz cited these
patrols as vital to the success of the Operation as, “Every Ork
killed at sea was one less Ork to fight on land”.
Forces
Ammoriss Air
PDF
2 PDF Skyhammers+ Weapon Loads (Special Depth Charges per the
scenario)
2 PDF Storms
2 Sentry+ Weapon Loads
Snaz Boomgobz
Air Boyz
3 Ork Fighters
3 Grot Buzza
Mission:
Today's mission will be the Ocean Recon scenario. The PDF Sky
Hammers are equipped with special bomb loads for destroying
submarines instead of their normal bomb loads. This mission and the
PDF forces are from the Airspace Rules Compilation.
Set-up:
Per the scenario, the Ork player rolls 2d6 and places 6 tokens on the
board to represent the possible location of the Ork sub. Once
revealed, I will use an Aquanautica Imperialis model to
represent the target.
The PDF craft are coming in on a short board edge with the Sky
Hammers and a Strom ins package at each enbd coming in low and slow.
The 2 Sentry are high and in the middle.
The Orks come in as a big mob at medium speed and the center of the
board. However, one grot Buzzer is out wide on each edge and
relatively low.
Turn 1:
Initiative: Imperials
Move:
The PDF is confident in their plane and everyone just flies straight
forward.
The Orks also press forward to try to cover their potential sub
locations. They spread out to cover the board, while Fighta 1 goes
up to challenge the Sentries..
Shooting:
None, no one has the range yet.
Turn 2:
Initiative: Orks
Move:
The two forces come head-to-head and neither side seems to shirk from
getting into the thick of a furball. The higher altitude Sentry's try
to dive in on the approaching Orks on the East side, but poor power
dives leave them in awkward positions. Meanwhile, the Storms and Sky
Hammers look ready to trade shots with the approaching Ork craft.
Shooting:
In an act of self-preservation, Buzza 3 opens fire on the PDF Storm
1, and a spray of wild shots manage to hit something vital and sends
the plane spiraling into the sea. The pilot fails to eject in time.
Sentry 2 fires on Buzza 1, but fails to get a telling hit with his
weapons. In return, Buzza 1 opens fire on Storm 2, and a spray of
bullets takes out my second PDF craft. This time, the pilot ejects
safely.
Sky hammer 2 tries to spray down Buzza 1 but misses.
Fighta 2 eagerly blasts away at Sentry 2 despite a bad angle. There
is enough lead in the sky to bring down the light interceptor. This
time a big shoota bolt catches the pilot in the head and the plane
slowly glides down into the ocean below.
Turn 3-
Disengagement Turn
Initiative: Imperials
Wow, three planes down in 1 turn, and it is disengagement turn all
ready. Ouch.
Move:
The Sky Hammers push to their initial target points, and discover
that there are no enemy subs at those co-ordinates. Meanwhile, Ork
aircraft scramble around to turn back into the furball.
Shooting:
Buzza 1 takes some potshots on Sky hammer 2, but only serves to
convince the pilot that it is time to bug-out.
Sentry 1 takes a long range Sky Strike missile shot at Fighta 1, and
it burst near enough to cause the Ork craft to blow smoke, but not
down it.
With that, the two sides break-off and head back to their own air
bases to re-arm, refuel, and count up the butcher's bill.
Conclusion:
That was a quick dogfight. To misquote Admiral Beatty at Jutland; something
seems to be wrong with our bloody aircraft today! I forgot how
fragile PDF planes are and how much firepower Ork fightas can put out
up close. I would have done better trying to avoid a scrap and sneak
past them. However, I am unsure if that would have worked much
better. That was a turkey shoot as PDF planes dropped with almost
every time my Skumgrod picked up the dice.
Commodore Miles reviewed the days action log. Too many planes
were lost for little gain. Morale in his PDF air crews was all ready
low, and further pointless losses would not help them perform better.
The Orks seemed to be replacing aircraft faster than his boys could
shoot them down. In addition, he could not report to his peers that
the channel between the Green Zone and Baron's rest was secure. It
was only a matter of time before Vice-Admiral Travers and his Naval
forces demanded a crack at securing the area.
Meanwhile, The PDF scouts reported additional Ork reinforcements
landing by submarine and Mob boat on the shores of Baron's Rest.
Despite ground successes there the PDF couold not hold is more Ork
reinforcements kept surge into the area.
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