Sea birds squawked as they trailed
behind the warships. They hung in the air and lazily flapped their
wings as the swirling air currents easily held their frail bodies in
the sky. Captain McIntyre reflected on how his forebearers had used
sea birds to indicate the presence of land nearby. As he turned to
the west, he could see that the ancient wisdom was correct, a hazy
shimmer indicated that the Deff Islands were in the far distance.
The Augur operators signaled the XO,
and he checked in on what they were seeing. The crow's nest buzzed
the Watch Officer with a report. Captain McIntyre pulled out his
monoscope and prepared to scan the horizon. The XO and Watch Officer
had a quick conference, and then the XO approached.
“Captain, look-outs have verified
augur reports of unidentified craft off the port. We can not be
positively identified. However, NavComm North does not recognize any
friendlies in the region.”
Captain McIntyre put his scope to
his eye and scanned to Port. He quickly saw the hazy outlines in the
distance, “It looks like they are steaming for the Deff Islands?”
“Our look-outs are reporting the
same. Permission to treat them as hostile and move to intercept?”
As Captain McIntyre watched, the
vessels began to change course. It was clear they were re-setting an
intercept course. The Watch Officer's comms buzzed to life.
“Jochim,” the Captain used his
XO's given name, “I think the decision has been made for us. Sound
battlestations.”
The XO nodded and the Watch Officer
hit the alarm klaxon. Red lights began to flash across the bridge
and the nearby hallways. The ugly outline of the enemy ships closed
in, their ungainly outlines becoming clearer. Captain McIntyre
estimated that they would be in combat range in less than an hour.
Considering there location in relation to the Deff Islands, it was
clear these were Ork refugees moving to join their comrades.
“Greenskins,” The Captain spat
the word.
** ** ** **
Today's battle will
be a game of Aquanautica Imperialis between the North Ammoris
PDF and the Ork Kill Fleets. I decided to not use my miniatures
but instead just use paper templates. This allows me and my opponent
to have a wide ranging fleet list.
Forces:
North Ammoriss PDF
Prince of Fire- AN Dependable- 250 pts
St. Augustine's
Lance- AN Reliable- 250 pts
Spearfish 345-
2 Constants- 150 pts
Lancer 512- 1
Protector- 75 pts
725 points
Ork Kill Fleet
Def Blasta-
Big Dakka Boat- 150 pts
Snazz Uge Ship-
Big Dakka Boat- 150 pts
Ugbad's Rammaz-
4 Drilla Killaz- 200 pts
Runteez Tubz- 5
Grot Kuttaz- 100 pts
Red Top- Grot
Sub- 50 pts
Sprinkler-
Grot Sub- 50 pts
700 points
Mission:
Both sides are intent on destroying and killing as many of the enemy
ship's as possible. The fleet that reduces the enemy the most Hull
points is the winner. A straight up battle.
Set-up:
This battle is being played on a 4x4 foot table. There are a couple
spots of shallow water in the center of the battle space. In
addition, a platform Rig is on the Eastern edge of the battle space.
The Orks on the Northeast corner and the PDF are in the South center
of the board for deployment.
The Grot Subs are in reserve. The Grot Kuttaz are screening the
larger Ork ships. However, the Drilla Killaz are in the wake of the
Big Dakka Boatz to protect them as they close. The PDF have the
escorts on the flanks with the cruiser's in the center.
Turn 1:
Initiative: Orks
Move:
The orks choose to use their Waaagh! Ability an go all ahead full
across the board. They are eager to smash through the Oomie fleet
and get to Da Deff Islands. They speed across the board rapidly.
The Ammoriss Naval PDF are less than excited to see the Orks steam
across so quickly. Both of the Cruisers use Come to a New Heading
Orders to get their broadsides out. The Protector stays with them.
Meanwhile, the Constants move up cautiously and pivot for a Torpedo
barrage.
Battle:
The Ork big ships open fire with their bow gunz, but are out of
range. Their shots fall harmlessly short and churn up the water.
The Reliable's cannons miss, but St. Augustine's Lance manages to
sink two shells into the Deff Blasta. The Constants send their
fish in the water to try and break up the Ork fleet.
End:
The Torpedoes move up into the path of the Ork fleet. They will have
to choose how to deal with them.
Turn 2:
Initiative: Orks
Move:
The Grot Kuutaz try to turn and go across the shallow ground to
attack the Constants. However, three of the 5 run aground due to
poor seamen ship. They are effectively destroyed and stuck there.
The other Orks watcha nd laugh as the grot's feebly try to abandon
ship, re-float their ships, or just stand around gibbering at each
other.
The tow larger ships need to thread their way through the shallows,
and do so. They also seem to clear the torpedoes. The Drilla Killas
move up as slowly as they can, but may not be able to avoid the fish.
The Imperial cruiser's continue to try to skirt around the path of
the Ork big ships to use their broadsides to good effect. The
Protector stays with them, watchful for Grot Subs. Meanwhile, the
Constants move up to engage what's left of the Kuttaz.
Battle:
The Kuttaz manage to fire on the Constants and take out one of them.
The other Ork ships fire wildly, but are still out of range.
However, the big boom of the gunz is very satisfying to them.
Meanwhile, the Imperial cruiser steam up on the Def Blasta and pound
it with shell and Las-Batteries. Despite bracing,t he ship takes a
beating down to 5 DP left. One more hit and she will be crippled.
The lone Constant takes out a Kutta with her weapon battery.
End:
The Constant's torpedoes streak through the Drilla Killa squadron.
Poit Defense fires, but misses. Three torpedoes streak past and
continue on their way. However, one detonates against the side of
the Ork vessel and turns it into a flaming wreck.
The hulk of the Drilla Killa drifts and grounds in shallow water.
Meanwhile the hulk of the Constant and a Kutta also drift away and
then sink. The wake markers from the sinkings are quickly removed.
Turn 3:
Initiative: Imperials
Move:
The Constant rushes past the Grot vessel and moves to get behind the
Ork fleet. As the St. Augustine's Lance turns around the shallow
water, the Grot Kutta picks up speed and sails straight into her bow.
The Imperial cruiser smashes the smaller craft into kindling, but
the hull gets stunk on the front of the Cruiser and entangles her.
The collision forces the Prince of Fire and Protector to try to
avoid the tangled debris. Meanwhile, the Snazz Iuge Boat uses Come to a New Heading to try and chase down the Imperials. The rest of
the fleet clears the shallows. A Grot Sub is sighted by the
Constant.
Battle:
St. Augustine's Lance locks-on and fires a broadsie at the Def
Blasta. She braces and her crew scatters to cover, but it is not
enough and she is reduced to 4 DP and crippled. Stern fire fromteh
Princ eof Fire clatters off the Big Dakka Ship's hull.
The Grot sub fires on the last Constant, and finds her mark. The
escort is destroyed.
End:
The remaining three Constant torpedoes leave the board.
The Constant drifts and explodes. The entangled Kutta and Reliable
cruiser also drift.
Turn 4:
Initiative: Orks
Move:
The Grot Sub uses Run Silent, Run Deep and leaves the board.
The Big Dakka Boatz fail to come to a new Heading and keep trying to
chase down the Imperials. However, due to the entangled wreckage,
the Prince of Fire uses Come to New Heading to trya nd turn about and
do battle. St. Augustine's Lance fails to become disentangled. The
Drilla Killa move up to prepare for a ram attempt, and barely avoid
grounding themselves.
A Grot Sub come sot firing depth behind the St. Augustine's Lance, as
the Protector is way out of position to defend her.
Battle:
Finally, the Def Blasta is in range of the Prince of Fire and opens
fire with her reduced firepower front guns. They manage to strike
home, and reduce the Princ eof Fire 2 hits, and knock out her forward
weapon battery. Despite the damage, she Locks-On and returns fire.
A shell and Las-beam cut inot the Ork ship and reduce it to only 2
hull left.
The Drilla Killaz fire their weapon batteries at St. Augustine's
Lance, and cause one hit. However, it starts a dangerous fire on the
ship. In return, the Reliable cruiser's big guns make short work of
the escorts and destroys them all in a barrage of accurate shellfire.
A torpedo from the Grot sub is spotted and destroyed by PD gunners on
the Reliable cruiser.
End:
One of the damaged Drilla Killaz drifts into the Def Blasta and
reduces it another Damage Point, down to 1. They are now entangled.
St. Augustine's Lance drfits closer to the mining platform.
Luckily, the Kutta entangling the Reliable cruiser slips off the
ships bow and sinks. Another Drilla Killa also sinks.
All wake markers end up being removed.
The Prince of Fire quickly clears the jam on her forward weapon
battery. However, due to all the action, the fire teams are not able
to respond in time on St. Augustine's Lance and she loses one more
Damage point.
Turn 5:
Initiative: PDF
Move:
The Prince of Fire is in trouble as the Orks can not get a 1-on-1
ship to ship fight between her and the Snazz Big Boat. She is
damaged, bu the Ork ship is not. The Reliable tries to maneuver
between the drill rig and the shallows to be able to finish off the
Def Blasta. She is tailed by a Grot Sub.
The Protector is way out of position.
Battle:
St. Augustine's guns roar to life, and the Def Blasta is reduced ot a
smoldering ruin and wreckage with 0 Hull remaining.
The Snazz Big Boat fires while the crew of the PSDF ship brace for
Impact. The shells whine and clang off the PDF ship, but one manages
to hit near the screw and damage it. She is down 1 Hull to 5 and her
screw is fouled slowing her down.
Her return fire is weakened, but it is effective as a shell finds its
mark and a las-beam cuts intot he Ork ship, starting a fire below
decks.
The Grot Sub fails to load ordinance.
End:
A Drilla Killa explodes as the wreckage of the Def Blasta and a
Drilla Killa drifts.
The Prince of Fire repairs her screw, the Snazz Big Boat puts out her
fire, but he St. Augustine's Lance continues smoking.
Turn 6: Final
Turn
Initiative: PDF
Move:
The Prince of Fire maneuvers to stay in the battle. However, the ork
Kaptin declares a Ram, and Waaagh! Right into the side of the Cruiser
with a satisfying Kerrr-runch! Unfortunately, the Ork ship wa sthe
one that buckled and took 2 damage, while the PDF cruiser managed to
brace and absorb the hit in her armored belt.
However, Ork warriors swarmed forward across the deck, to be met with
Point defense cannons and naval armsmen. However, the brave
defenders are pushed back into the hull with heavy casualties.
The St. Augustine's Lance slowly sails away, hoping to help with her
rear arc. The protector tries to cirlce back to get the grot sub off
the Reliable cruiser's tail.
Battle:
None as the Grot Sub again failed to reload ordinance.
End:
St. Augustine's Lance final manages to put out her on board fire.
Conclusion:
The Orks took 23 Damage
The PDF took 8 Damage
Looks like the Ammoriss Naval PDF managed to push back the Ork ships
heading towards Da Deff Islands.
Captain
McIntyre finished typing his formal report in the handheld. He
reviewed it breifly one more time before sending it down with the
Watch Officer to the Vox Room.
The Orks had
been defeated and driven off, with heavy losses. Looking at other
reports, Ork naval reinforcements had been stopped by other
taskforces as well. It looked like Taskforce: Thorn was doing its
job. Now the Orks will need to get their reinforcements from
elsewhere.
You can follow Blood and Spectacles Facebook page for more fun:
https://m.facebook.com/pg/BloodandSpectacles/posts/?ref=bookmarks&mt_nav=0
Or our website:
Or our Messageboard:
Or our Wargames Vault Page:
No comments:
Post a Comment