Is the “Golden Age of Wargaming” coming to an end? In the
last several weeks, several gaming companies have been shutting their
doors. The biggest may have been Spartan
Games, but there have been many others.
Perhaps the barriers to entry were lowered by Kickstarter campaigns (All Quiet on the Martian Front- though
thankfully revived by Ironclad Games) but the reality of business is that the
vast majority of businesses do not survive more than 5 years. We often only think of the big success
stories when we think of business.
However, for every success story there are 50 to 80 companies that did
not make it. Therefore, we should not be
surprised when a company of any type, even long established ones; end up
dying. It is the nature of
business.
It is even more common that a game itself will die off. The company may live on but its offspring are
left to wallow and fade away. On this
very blog you can see examples of this phenomenon such as Aeronautica Imperialis. The game is no longer supported by its parent
company and no new materials or miniatures will be made. It is at this point where you have a “dead”
game; i.e. one that is no longer supported.
In addition to dead games there is also a type of game I
like to call a Stand-alone game. These
games were never intended to have long term support. Instead, the company simply published them
and moved on. These are typically “rules
only” affairs and are frequently range agnostic. The Osprey Wargames Series is the classic
example.
Osprey is a publisher so
naturally publish books. They leave the rest
of the business of a wargames company to others. Such an arrangement allow all involved to
focus on what they are good at doing and not try to take on challenges outside
of their scope or operations. Think of Frostgrave. Osprey publishes the rules, while North Star
makes the official lines. This allows
both companies to do what they do best!
Wargamers are an odd breed.
They like to have “support” from a game company. To most wargamers this means a few different things:
- New products to buy! – They want new shiny! New models, cards, rules, FAQs, custom dice etc. All things that expand or build on the game.
- Supported Play!- Many gamers want some sort of organized play or a community at the least. Frequently this takes the form of tournaments. However, it can also take the form of online campaigns, forums, other players.
- Company Sponsored Content!- They want the company to keep putting out “new” stuff for them to read or interact with. This takes the form of battle reports, fiction, artwork, etc.
If these wants are not met, the game is considered
unsupported. Wargamers do not seem to
like “unsupported” game lines.
For me, I see “Dead Games” as an exciting opportunity. Granted, I know my perspective on games is a
bit different than a large and vocal segment of the community. That is cool.
I am glad they are having fun doing what they do. Many gamers are only interested in what is
allowed. In a “living” game that is
fully supported with the points I outlined above what is “allowed” is the heart
of the matter. Gamers what to play
within the confines of what the game manufacturer says they can do with the
product.
For example, if you want to play in a tournament (or with
people who go to tournaments) then they are mostly interested in things that
they can play at said tournament. They
are only interested in what the rules allow and what the game allows to be
played. This makes sense since everyone
at a tournament needs the same base understanding of the rules in order to play
a tournament. Otherwise, it would be
like playing a game with a 4 year old that constantly changes the rules as you
go.
However, once a game is “dead” you no longer need to be
interested in what is allowed. There are
no tournaments. There is no organized
play. There are no pre-set models or new
releases. What is allowed in the game is
irrelevant since the game is “dead”. Now
is when a game gets interesting to me.
It is no longer about what is allowed, but instead what is possible. Once a game is “dead” the game is no longer
in the realm of purely the manufacturer but in the hands of the community or
player. They are the only ones who can
keep it going, keep it relevant, and keep it from stagnating.
Once you own a ruleset, it never dies. It can always be played. In a sense, a game is like an undead thing. It can go on living a strange new life even after it is “dead”. The community and players no longer need the game designers to spoon feed them what is allowable. Now it is up to the players to define what is possible. Once a game dies, it is an exciting time to be involved.
Of course, I hope all of our “Golden Age of Wargaming”
favorites keep being supported. However,
for most of us the chances are very high that our darlings will die. That is not dead which can
eternal lie. And with strange aeons even death may die. The game is dead! Long live the rules!
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