Monday, February 20, 2023

Wargame Design: Castles in the Sky- New Ship Types!

 


As many of you know, when I was writing Castles in the Sky there was a strict word count for the book.  However, I wrote so much content that I had to go back and remove some of it from the book.  Even with my edits, the final book is still larger than any of the other Osprey Wargaming Series books!  Instead of the normal 64 pages, it is 80 pages of content!  

To make the rules fit to the new expanded size, I still had to cut out some rules and other details that I wanted to keep in.  The biggest space eater, was the ship templates.  Therefore, I had to remove a lot of ships.  Therefore, each fleet was left with only 1 Battleship, a cruiser of two, and 1 or two escorts.  All nationalities lost at least a single ship to make space.  I want to make these ships available to the community here on the blog! 


First off, here are the rules I had originally intended for the Regional Powers that are not represented in the book:

Regional Powers

Besides the Great Powers, there are a number of other countries attempting to gain regional power through the use of an Air Navy.  South America is especially rife with these types of regional politics.  However, they are not the only place.  The countries bordering the Baltic Sea have a similar regional competition politically, economically, and militarily. 

Most of these countries lack the industrial base to build Air Warships on their own.  Instead, they tend to form alliances or sign building contracts with one of the Great Powers.  This power tends to act as their “patron” on the world stage.  This patronage allows these lesser powers to improve their own military forces with secondary units and designs from their Patron powers.  The United States and Britain are exceptions to this process as they are willing to sell Air Ships to anyone with the right coin.   

These Regional Powers tend to have one “fleet” of Air Ships that consists of a few cruisers and escorts.  They can not field larger forces and it takes great national effort to field the Air Ships they have.  Some try to emulate their patron’s doctrine’s and organization, others adhere to the Mahan school, while others follow the Jeune Ecole approach to Air Warfare.  No matter the doctrine, there are few formal academies and actual hands-on training is rare compared to the Great Powers.  There simply is not money in the budget to fly the fleet on a regular basis. 

Officers tend to come from families with commercial interests in knowledge of Airships.  The crews are the left-over conscripts that the local armies do not want.  Therefore, command ability can vary wildly and crew skill is low at best. 

These regional forces do not intend to compete with the Great Powers, except in desperation.  However, the can be effective against local nations with limited access to Air Power.  Such a fleet can make the difference between victory and defeat.  Hence, all nations that aspire to greatness must try to build an Air Fleet of their own.   

Lesser Powers include regional powerhouses like Chile, Argentina, Brazil, Greece, China, Sweden, Spain, Portugal, Denmark, Belgium, and similar countries.  Most have a single Patron that provides the bulk of their forces, with a few airship supplements from the United States or Britain.     

Determining Command Dice

Regional Power
Roll a d6 for each ship:
1-2= Command of 1
3-5= Command of 2
6 Command of 3

Line-of-Battle

Choose a patron Great Power for the Regional Power.  They can choose Armored Cruisers, Cruisers, Light Cruisers, and Escorts from this list.  In addition, they may add 1 United States or British Cruiser for every 2 Cruisers from their Patron.  For every 3 escorts taken, 1 may be taken from either the United States or Britain.

For Example, Argentina has Britain as a Patron Great Power.  Therefore, they choose to take a Minotaur class armored cruiser, Active class Light Cruiser, and 3 Shah class frigates.  Assuming they still have Operational Value left, they can then choose 1 United States Cruiser and 1 United States Escort.  In this case, they choose Denver class and a Smith class to round out their fleet.  

Brigade Models British aeronef take on Prussians from Spartan Games Dystopian Wars range

 British Empire

The following are additional warships for the British Navy.  They follow the normal rules for generating Command found in the main Castles in the Sky rulebook.

Class: King George V   
Category: Battleship  
Armor: 9
Speed: 2- 6                    
Altitude: 7                      
Turns: 1/45      
Lift: 1
Armament:                     Firepower:    Power:      Fire Arc:        Ammo:
Heavy Battery                -/5/3/1          +4/+2/+1   Bow/Port/              4+
                                                                              Starboard
Heavy Battery                -/5/3/1         +4/+2/+1   Stern/Port              4+
                                                                             Starboard
Light Battery                  -/4/3/1         -/-/-           Bow/Port/              5+
                                                                             Starboard
Light Battery                  -/3/2/1         -/-/-           Stern/Port              5+
                                                                            Starboard             
Point Defense                4/-/-/-          -/-/-             All                       -
Operational Cost: 11
 
 
Class: Lion       
Category: Cruiser (Battle Cruiser)       
Armor: 8
Speed: 2- 8                    
Altitude: 8                      
Turns: 1/45      
Lift: 1
Armament:                     Firepower:      Power:        Fire Arc:       Ammo:
Heavy Battery                -/6/4/2            +3/+2/+1     Bow/Port/              4+
                                                                                  Starboard
Heavy Battery                -/6/4/2            +3/+2/+1     Stern/Port              4+
                                                                                  Starboard
Light Battery                  -/3/1/-            +1/-/-           Bow/Port/              5+
                                                                                 Starboard
Point Defense                2/-/-/-              -/-/-              All                       -
Operational Cost: 6
 
 
Class: Invincible
Category: Cruiser (Battle Cruiser)       
Armor: 7
Speed: 2- 8                    
Altitude: 8                      
Turns: 1/45      
Lift: 1
Armament:                     Firepower:      Power:     Fire Arc:     Ammo:
Heavy Battery                -/5/3/1           +3/+2/+1   Bow/Port/              4+
                                                                               Starboard
Heavy Battery               -/5/3/1           +3/+2/+1    Stern/Port              4+
                                                                               Starboard
Light Battery                  -/4/2/-            +1/-/-        Bow/Port/              5+
                                                                              Starboard           
Point Defense                2/-/-/-             -/-/-           All
Operational Cost: 5

French Republic

The following are additional warships for the L’Aire Nationale.  They follow the normal rules for generating Command found in the main Castles in the Sky rulebook.
 
Class: Charlemagne
Category: Battleship (Heavy Cruiser) 
Armor: 8
Speed: 2- 5                    
Altitude: 7                      
Turns: 1/45      
Lift: 1
Armament:                     Firepower:      Power:    Fire Arc:       Ammo:
Heavy Battery                -/7/5/3            +4/+3/+2  Bow/Port/              4+
                                                                               Starboard
Heavy Battery                -/7/5/3            +4/+3/+2  Stern/Port              4+
                                                                               Starboard
Light Battery                  -/3/1/-             +1/-/-       Bow                    5+
                                                                                                                  
Light Battery                  -/3/1/-             +1/-/-       Starboard              5+
                                                                                                                               
Light Battery                  -/3/1/-             +1/-/-       Port                    5+
 
Light battery                  -/3/1/-            +1/-/-         Stern                  5+         
 
Point Defense                3/-/-/-               -/-/-         All
Air Torpedo                    4 (Speed 18)  +3            Bow
Operational Cost: 6

German Empire

The following are additional warships for the German Navy.  They follow the normal rules for generating Command found in the main Castles in the Sky rulebook.
 
Class: Kaiser
Category: Battleship  
Armor: 9
Speed: 2- 6                    
Altitude: 7                      
Turns: 1/45      
Lift: 1
Armament:                     Firepower:   Power:      Fire Arc:        Ammo:
Heavy Battery                -/5/3/1          +4/+3/+2  Bow/Port/              3+
                                                                             Starboard
Heavy Battery                -/5/3/1          +4/+3/+2  Stern/Port              3+
                                                                             Starboard
Light Battery                  -/3/1/-          +1/-/-        Bow/Port/              4+
                                                                            Starboard
Light Battery                  -/3/1/-          +1/-/-       Stern/Port              4+
                                                                            Starboard             
Point Defense                2/-/-/-            -/-/-          All
Air Torpedo                    1 (Speed 18) +3          Bow
Air Torpedo                    1 (Speed 18) +3          Port/Starboard
Operational Cost: 11
 
 
Class: Helgoland
Category: Battleship  
Armor: 9
Speed: 2- 5                    
Altitude: 7                      
Turns: 1/45      
Lift: 1
Armament:                     Firepower:   Power:     Fire Arc:        Ammo:
Heavy Battery                -/7/5/3          +3/+2/+1 Bow/Port/              3+
                                                                            Starboard
Heavy Battery                -/7/5/3          +3/+2/+1 Stern/Port              3+
                                                                            Starboard
Light Battery                  -/3/1/-          +1/-/-       Bow/Port/              4+
                                                                           Starboard
Light Battery                  -/3/1/-         +1/-/-       Stern/Port              4+
                                                                          Starboard             
Point Defense                2/-/-/-           -/-/-         All
Air Torpedo                    1 (Speed 18) +3         Bow
Air Torpedo                    2 (Speed 18) +3         Port/Starboard
Operational Cost: 11
 
Class: Konig
Category: Battleship  
Armor: 9
Speed: 2- 5                    
Altitude: 7                      
Turns: 1/45      
Lift: 1
Armament:                     Firepower:     Power:     Fire Arc:        Ammo:
Heavy Battery                -/5/3/1            +3/+2/+1 Bow/Port/              3+
                                                                              Starboard
Heavy Battery                -/5/3/1           +3/+2/+1  Stern/Port              3+
                                                                              Starboard
Medium Battery           -/3/2/1            +2/+1/-      Bow/Port/              4+
                                                                              Starboard
Medium Battery           -/3/2/1            +2/+1/-      Stern/Port              4+
                                                                              Starboard             
Point Defense                2/-/-/-             -/-/-           All
Air Torpedo                    1 (Speed 18) +3             Bow
Air Torpedo                    2 (Speed 18) +3             Port/Starboard
Operational Cost: 11
 
Class: Deutschland
Category: Battleship (Heavy Cruiser) 
Armor: 8
Speed: 2- 5                    
Altitude: 7                      
Turns: 1/45      
Lift: 1
Armament:                     Firepower:    Power:      Fire Arc:        Ammo:
Heavy Battery                -/4/3/1           +3/+2/+1  Bow/Port/              3+
                                                                              Starboard
Heavy Battery                -/4/3/1           +3/+2/+1  Stern/Port            3+
                                                                              Starboard
Medium Battery           -/4/2/-              +2/+1/-    Bow/Port/              4+
                                                                             Starboard
Medium Battery           -/4/2/-              +2/+1/-   Stern/Port              4+
                                                                            Starboard             
Light Battery                  -/3/1/-           +1/-/-      Bow/Port/              4+
                                                                            Starboard
Light Battery                  -/3/1/-          +1/-/-       Stern/Port              4+
                                                                            Starboard             
Point Defense                2/-/-/-            -/-/-          All
Operational Cost: 6 

Class: Seydlitz
Category: Cruiser (Battle Cruiser)       
Armor: 8
Speed: 2- 6                    
Altitude: 8                      
Turns: 1/90      
Lift: 1
Armament:                     Firepower:   Power:     Fire Arc:        Ammo:
Heavy Battery                -/5/3/1         +2/+2/+1  Bow/Port/              3+
                                                                            Starboard
Heavy Battery                -/5/3/1         +2/+2/+1  Stern/Port              3+
                                                                            Starboard
Light Battery                  -/4/2/-         -/-/-           Bow/Port              4+
                                                                            Starboard
Point Defense                2/-/-/-           -/-/-           All
Air Torpedo                    1 (Speed 18) +3           Bow
Air Torpedo                    2 (Speed 18) +3           Port/Starboard
Operational Cost: 7
 
 
Class: Kolberg
Category: Cruiser (Light Cruiser)         
Armor: 7
Speed: 2- 10                  
Altitude: 9                      
Turns: 2/45      
Lift: 2
Armament:                     Firepower:    Power:   Fire Arc:        Ammo:
Medium Battery           -/2/1/-             +2/+1/-   Bow/Port/              3+
                                                                           Starboard
Medium Battery           -/2/1/-`            +2/+1/-  Stern/Port              3+
                                                                           Starboard
                                                                                                                                 
Point Defense                6/-/-/-             -/-/-        All
Bombs                              4 (Speed 6)  +1         Stern
Operational Cost: 4


There are new ships for all the Great Powers.  However, for the sake of space, I will leave it at the first three Nationalities for now.  In a few weeks I will have more ships to add for the Russian Empire, Kingdom of Italy, and The Dual Monarchy and more.  

To sign off, I want to provide access to a couple last resources that maybe useful to you in your games: 

Quick Reference Sheet
https://app.box.com/s/5smrkaa313mgwu8ypzp9qw56oxhohwgo

Ship Templates

Record Sheets

The Tokens, Templates, and Sheets were made by Robert Kurcina from the Delta Vector Google Group.  Thanks to his help, Castles in the Sky was made possible in the first place!

These resources should help you out with your games as you go forward.  Good hunting!  Let me know if you have any questions.  



Become a Patron and get access to all the cool stuff, a peak behind the curtain of Blood and Spectacles, and early-access to playtest games!  


You can follow Blood and Spectacles Facebook page or Instagram for more fun! 

Check out the latest publications and contact me at our Blood and Spectacles website

Or purchase all out games at the Blood and Spectacles Publishing Wargames Vault Page!

2 comments:

  1. I must say "thanks" for adding this content! Very much appreciated, although is there any chance of adding these new vessels as a PDF download, like you did for the QRS and templates and such?

    ReplyDelete
    Replies
    1. Once I have them all published on the blog, I will release a PDF with all the details on it.

      Delete