Most
of the Ork forces have been building makeshift camps near and around
Look-Out Pointe on the South side of Baron's Rest. These camps are
rival Ork warbosses and their boys. Taskforce: Thorn and
their Syndicate allies have
managed to keep the flow of new Orks to Baron's Rest bottled up.
Taskforce: Chalice was having less
success securing the airspace. In addition, rifts were
forming between the PDF air crews and their Imperial Navy
counterparts. Despite these growing difficulties, Taskforce: Chalice
was determined to assist their fellows on Baron's Rest. General
Kurtz determined that a long range bomber campaign from the Air PDF
would be helpful. Every Ork killed in camp would make Taskforce:
Sword's job easier.
Heavy, 4-engine Peacemaker bombers
were scrambled from North Ammoriss. They took a long flight across
Greater Ammoriss to Da' Deff Islands. Once in Da' Deff Island air
space, PDF sentry aircraft greeted them to escort them to Baron's
Rest. From there, they set course for the target zone.
Meanwhile, Grot spotterz on Look-Out
Pointe observed the incoming bombers. They quickly called it into
Boomgobz headquarters in the Green Zone. Quickly, Ork aircraft that
were sitting on the tarmac were scrambled to intercept.
Forces
Ammoriss Air
PDF
2 Peacemaker Bombers
2 Sentry Fighters w/Weapon Load
1 Sentry Eyes
Snaz Boomgobz
Air Boyz
2 Dakkajets
3 Ork Fightas
3 Grot Buzzaz
Mission:
This will be a bombardment mission. There are several small Ork
buildings scattered across the desert. Each building is between 1
to 4 hits depending on ow many parts it is. The PDF are trying to
destroy the Ork habitations.
Set-up:
The Ork settlements are placed 24 inches in from a short edge and in
12 from the long edge. The Imperials are coming in on the short edge
at high-altitudes and full speed, which is not very fast for heavy,
4-engine bombers. The Orks on the other side were at various heights
and speeds.
Turn 1:
Initiative: Imperial
Movement:
There is no subtlety in the Imperial approach. They come straight
on, with the bomber's at full speed and high altitude. A mass of Ork
aircraft come rise up to meet them head-to-head. It is a disturbing
amount of dakka in front of the Imperial bombers.
Shooting:
None
Initiative: Imperials
Movement:
The Imperials keep moving into the teeth of the Ork advance. The
leader bomber drops altitude to create some separation with its
brother. However, many of the Ork aircraft key in on the first
bomber, things look bad for them as Buzzaz, Fightas, and Dakka Jets
home in on it.
The Sentry fighters try to come on off the edge, but they seem little
use against the swarm of Ork craft. Meanwhile, the Sentry Eyes power
dives under the Ork advance and moves towards an outlying settlement.
No Orks seem to worry about what they are doing.
Shooting:
The Gunners on the lead Peacemaker open fire at the oncoming Ork
horde, and manage to take out the lead Ork Fighta. The pilot ejects
as his ramshackle craft loses power and drops from the sky trailing
smoke.
The Dakkajet2 tries to sustain fire on the bombers but fail.
Meanwhile, Sentry 1 fires a Skystrike at Fighta 1. The missile
explodes close by but fails to damage the Ork craft. Dakkajet 1
manages to score damage on the big lead bird.
Sentry 2 also fires at long range with a skystrike on Buzza 3. The
shot is true and the little Grot plane is blown from the sky. The
little blighter never saw it coming.
Fighta 1 leans into the trigger and stitches Peacemaker 1 with boles.
However, the plane only loses 1 hit. The rest of the Ork aircraft
fire at will and fail to cause additional damage. Peacemaker 1 is
still flying!
Turn 3:
Initiative: Imperials
Movement:
Meanwhile, the Sentry Eyes hits the hard deck and turns towards the
target area. No one seems to interested in the little recon bird.
Shooting:
With a Dakkajet all over him, Sentry 2 fires on Fighta 1, but misses.
A spray of fire from Dakkajet two kills the pilot of Sentry two and
sends the plane crashing into the ground.
Fire from PeaceMaker 1 sprays Dakkajet 1 who is on their tail and
causes him to blow smoke. In return, the Ork leans into his triggers
and sustain fires on the big bomber. Ork shells whizz straight
through the Bomber as bullets riddle the plane, but nothing vital is
hit. The Emperor is with us! Sentry 1 finishes off the Dakkajet
with a spray of close range Auto-cannon fire. The pane goes down,
but a ragged looking chute follows it as the Ork ejects.
Fighta 2 gives the peacemaker a sustained burst. Again the big
bomber is riddled with shells, but this time some avionics are hit
and reduce the plane to 3 hits left.
Turn 4:
Initiative: Orks
Tailing Fire:
Fighta 2 opens up on PeaceMaker 1 and causes the PDF bomber to start
blowing smoke. She only has two hits left. The Ork also uses
Advanced Tailing to reveal that the bomber is using Maneuver 1. The
Ork does not change his maneuver card.
Movement:
The Peacemakers stay on course, while the Sentry tries to get the
drop on the tailing Ork fighters. The Dakkajet 2 manages to get a
bead on PeaceMaker 2.
No one seems to be paying any attention to the recon fighter. The
Buzzas are out of position but may be a factor next turn.
Shooting:
Fighta 2 uses the last of his ammo to try and finish his prey,
Peacemaker 1. The Orks shots are true as two of the bombers 4 engines
are shredded by the Ork pilot. The PDF crew know their bird is done
for and manage to bail out as she begins to start to bank and then
tumbles into the ground below.
Peacemaker 2's ball turret manages to snag Fighta 1 and cause it to
blow smoke. The Dakka Jet 2 manages a sustained burst but the shot
go under the high flying Bomber.
Sentry 1 fires on the smoking fighta 1, but fails to bring it down.
Turn 5:
Initiative: Orks
Tailing Fire:
Dakka jet 2 uses Tailing Fire on PeaceMaker 2. The shots strike home
and the bird is hit! They reveal it is going to do a 1 maneuver.
Movement:
Ork aircraft converge on the Peacemaker as its shadow falls across
the Ork forts below. This is it!
Shooting:
Fighta 1 uses a sustained burst and knocks one more hit off the
PeaceMaker. The defense turrest spray out at Dakkajet 2, but the
pilot jinks around the incoming fire. The Ork returns fire but all
the jinking causes him to only hit home for one more hit. 3 left!
Sentry 1 fires on the Dakkajet 2 but misses. He is out of ammo.
The grot Buzza closing on the bomber fires and fails to cause any
additional damage, even with a sustained burst. He is out of ammo.
Turn 6:
Initiative: Orks
The greenskins might still be able to down the big bird with Tailing
Fire and Initiative!
Tailing Fire:
The Dakka Jet uses the last of its ammo, and shoots up the
Peaceamaker, reducing it to 1 hit! Advanced Tailing reveals it will
be using a 1.
Movement:
Fighta 2 and Dakka Jet 2 try to break-off and disengage. They are
out of ammo. Sentry 1 voxes good luck to the crew of PeaceMaker 2
and also tries to disengage.
Fighta 1 and Buzz1 close in on the heavily damaged and smoking PDF
bomber. The Buzza is out of ammo.
Meanwhile, Buzza 2 tries to swoop in and chase down the Recon
fighter, but over shoots the target a bit.
Shooting:
Peacemaker 2 has 1 hit left, and Fighta 1 can shoot first! He can
down with 8 dice and the last of its ammo. We all hold our breathe
as the dice are rolled.....
Wooh! That was close!
The Bombardier hits the release button and a rain of explosive steel
and death begins to drop from the belly of the bomber. Explosions
tear up the Ork forts as the bombs strike with deadly accuracy. 11
Damage from the barrage blasts flesh, steel, and earth high into the
air.
In addition, turret fire from the Peacemaker manages to destroy
Fighta 1, but the pilot ejects successfully.
The Sentry Eyes fails to strafe any further buildings and does not
capture an updated pict.
Conclusion:
Wow! What a great game! That is why I love AI!
We called it there since no one was in a position to do anything
meaningful after the successful bombing run. There was no way the
Orks could win, since the bombing run alone netted the Imperials 110
Victory Points. Even with downing a Bomber and a Sentry that would
not be nearly enough.
PDF Victory!
Flight Officer Harmon gripped the control yoke tighter than he
ever had before. Even with the help of his co-pilot, his bird was
kicking like an enraged Grox. He glanced down at his controls, but
most of them were useless and busted up. Ork shells had blasted them
apart and ventilated the roof of his cockpit. The air crew were all
lucky to be alive. He intended to keep it that way.
The landing strip loomed ahead. It wasn't nearly big enough for
his bomber, but it was the closest thing to a landing field on
Baron's Rest. There was no way he was going to get back to North
Ammoriss so this would have to do. The landing strip was too small,
but at least most of the area around it was just flat, barren,
desert. It would be easy for them to skid across it on her belly.
“Preparing to put down the gear.”
“Don't bother Vic. It won't help.” Harmon said, “I need you
to keep your hands on the controls.”
Harmon feathered back the engines. The chortled and choked,
causing the air frame to buck. He pulled the his hand of the stick
for a flash to click on the intercom.
“Crash positions!”
The PeaceMaker came thundering down onto the small air strip. A
harsh screech and the cry of twisting metal filled the air.
Immediately, the frame twisted and buckle as it decelerated faster
than it had ever slowed before. The ball turret beneath was smashed
to pieces. Searing pain gripped Harmon as the crash restraints
tightened and held him as the craft jerked and crunched.
The wings of the air frame quickly gave way and shredded
themselves on the unyielding ground. The fuselage snapped and broke.
The various components tumbling out into the desert. The metal
buried itself deep into the sand and hung itself up on the rocks.
Harmon awoke, the sun glaring into his face. Stiffly and with
searing pain he managed to unlock his crash restrains and fall out of
the command chair. In a haze, he looked across and saw Vic
unstrapping himself as well. They had lived.
Another successful mission......
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