One of my goals for the year was
to get more Frostgrave going in my local area. As part of this, I
wanted to make sure I had all the latest Frostgrave supplements.
I was confident that the all-female warbands coming out for
Frostgrave would be a big draw for my family. However, that goal has
gone nowhere this year. Related to that I picked up the Maze ofMalcor and Ulterior Motives. So far, this plan has not
worked out at all and I have had not progressed in getting the game
going. Instead, my family wants to play Burrows and Badgers so
that will come next.
However,
that doesn't mean I can't give you all a review. Unlike other
Frostgrave supplements, this one is not a soft cover book. Instead
it is a deck of 40 cards that are standard playing card size. Two of
the cards cover some rules updates and how to use the cards. The
rest are alternative side missions to add to the scenarios you are
playing in the game.
Things I Liked
As I
said in my initial Frostgrave
review, much of the game will depend on the scenario and missions.
The standard treasure hunting allows for a good basic game. However,
the cards have some alternate rules even for Treasure placement.
Each
card has a new alternate objective for the Wizards. These are in
addition to the main scenario objective.
Each
card has the following information:
The
card name
A
description
The
rules
Red
herrings
Red
Herrings are generally other items that are placed on the board
thanks to the card. There are a wide variety of options and most of
them are not related to out right killing something. Therefore, the
Ulterior Motives are trying to steer players away from just killing
each others warband.
Since
they are in card form, you can pull the cards out and put them on
your side of the table to remind you what Ulterior Motive you have.
Things I Do Not Like
I
like the new Treasure placement rules just fine. They are designed
to force more movement on the board and warbands to interact a bit
more. However, I do not like the fact that the rules are basically
re-printed in the Frostgrave Folio.
Once
the cards are drawn, you will get a pretty good idea of the Ulterior
Motive of your opponent based on what new features or Red Herrings
they place on the board. However, this whole mechanic is designed to
off set the main weakness of Frostgrave. In
addition, the players will have a lot of things to keep track of and
focus on. This was intended to force warbands to interact but may do
the opposite in actual practice.
The
writing on the cards is pretty small and hard to read and small, especially for
an old guy.
Meh and Other Uncertainties
I do not plan on reviewing and talking about all the cards in the deck. After all, there are 40 of them! Some are better and more fun than others. Some you reveal so your opponent knows about them and others you keep secret. A few you need special models or terrain bits for.
Conclusion
So,
this is a nice addition to Frostgrave.
It allows the game to remain fresh longer. Plus, it will force
players to work differently and think differently about what they are
trying to accomplish. This will probably change up game play enough
to keep a campaign going or to keep experienced players from drifting
off to other games.
As a
game designer, the deck of cards will give you additional ideas to
make scenarios and secondary objectives for your own games. These
complications or secondary objectives are a good way to try and avoid
kill them all scenarios.
Overall,
this is a good buy even if they are a bit expensive for what they
are.
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