Clanguard from the
Irongard Expedition Fleet had successfully landed and established forward operating bases on the surface of Tokaki
5. From there, they prepared to assault the
Ork Strongholds that sat amid the ruins of the Tokaki Clan’s mine heads. In order to enter the mines and search for
remanat so the Tokokai Clan, the Clanguard would need to push the Orks out of
their settlements.
To make matters
more difficult, most of the Ork settlements were protected by crude earthen
walls. Varingyr are masters of mining
and underground combat, but they lacked the numbers and equipment for a full
blown siege. Azoki Helmsward wanted this
to be a quick operation to identify if Tokokai 5 was worth a full war effort of
her Clan. She was unable to bombard the
walls from orbit as the wall was too close to the Tokokai Clan’s mineheads, and
could unduly damage material and structures necessary for their
resurgence.
Therefore, Azoki
turned once again to her mighty Warlord Airships to lead the way. They would use their bomb loads and powerful
Bombardment Cannons to blast through the Ork Curtain Wall. However, the walls were laced with AA
batteries and weaponry. In addition,
feral Ork aircraft patrolled the skies and would quickly move to intercept her
Warlords. Therefore, each airship was
accompanied by an escort of fighters and strike fighters to suppress enemy
aircraft and AA.
Once the wall was
breached, her ground forces could storm forward and push the Orks out of the
Tokokai Clans holdings. Once cleared,
the search for her allied Clans members could begin in earnest.
Forces
Varingyr Clanguard
1 Warlord Super-Heavy Airship
-
Weapon Loads- Bombs
2 Iron Eagles
-
Additional Weapon Load- Mag-cannons
2 Strike Eagles
-
Additional Weapon Load- Rockets/Mag-cannons
Feral Ork
Defenders
1 Tractor Cannon
1 Eavy Flak Cannon
2 Flak Wagons
3 Fightas
-
Additional Weapons- Rokits
1 Fighta-Bomma
1 Grot Buzza
Mission:
This is the Wallbreaker scenario from the Airspace Compilation. In this mission a wall is set-up 10 inches in
from the board edge and runs long edge to long edge. Each section has 4 hits.
Set-up:
The Orks have set-up their ground defenses across the
line, anchored by the fearsome tractor Kannon and Eavy Flak Kannon. The Ork aircraft are set-up in reserves as
they rush to defend the wall from attack.
The Varingyr have set-up with the Iron Eagles and Strike
Eagles in a single package at the center of the board and mid-altitude and full
speed. The Warloard is deployed out to
the board edge, looking to sweep in and use its broadside Bombardment Cannons
on the Wall.
Turn 1:
Initiative: Varingyr
Movement:
The Iron Eagles
and Strike Eagles raced in at altitude 2
and full speed straight at the wall.
Their mission was to take-out the dreaded Traktor Kannon before the Warlord
got close. That diabolical Ork weapon
could take down the Warlord in 1-shot since it effected altitude and not
hits. The Warlord had plenty of hits,
but no speed.
The Ork fighters stayed in reserve since it was turn 1.
Shooting:
None
Turn 2:
Initiative: Orks
Movement:
A Grot Buzza moves into the area and proceeds towards the
oncoming Varingyr craft. Meanwhile, the
Iron Eagle and Strike Eagles move to line up on the Traktor Kannon. There is no subtlety in their approach. The Warlord moves to come in behind
them.
Shooting:
None
Turn 3:
Initiative: Orks
Movement:
No new Ork aircraft enter the board. However, the Grot Krews are whipped to their
gun pits by Ork Runtherdz. The Grot
Buzza rolls away from the oncoming enemy, hoping to loop back in and avoid
their head-to-head firepower.
The Varingyr press ahead, ready to enter the Flak
Zone. The smaller craft split into two
strike packages with a Strike and Iron Eagle respectively. The Warlord truddles up behind and points towards the enemy walls.
Shooting:
None
Turn 4:
Initiative: Orks
Movement:
The Buzza look slike he has avoided going
head-to-head.
The Varingyr are going straight down the throat of the
Ork Defenders. They are starting to wish
they had spent more on Ground Defenses and less on aircraft that haven’t showed
up yet!
Shooting:
The Ork Traktor Kannon took aim and fired on the Lead
Strike Eagle. With a blue-white beam,
the stench of ozone, and hellacious Wumzzap! It connected on the lead Varingyr
craft. With glee the Gretchin Krew
jammed the downward lever, and the Varingyr craft was whipped down into the
ground and destroyed! That was the power
of the Traktor Kannon!
The Varingyr’s second Strike Eagle opened fire on the Ork
gun. Despite a fusillade of fire, the
Gretchin Krew stood by their weapon and readied it to fire again!
The Eavy Flak Kannon also fired, but missed!
Turn 5:
Initiative: Orks
Movement:
The Buzza tried to turn back into the fight, but was far
out of position. Meanwhile, Iron Eagle 1
peeled off and turned to chase the Grot down.
Another Ork Fighta showed up and sped in over the wall to disrupt the
Varingyr attack, but the enemy aircraft swooped out of his field of fire and
closed in on the Flak gun to the side of the wall. The Warlord followed themto avoid the Traktor
Kannon and prepped the Barrage
Cannons.
Shooting:
The Flak Gun saw the incoming Strike Eagle and opened
fire. The shells raced up and pattered
ont eh Varingyr craft causing it to blow smoke!
Despite the barrage, the Strike Eagle returns fire with its last rockets
and blasts the gun emplacement apart!
The point of attack on the wall is now clear.
The Eavy Flak Kannon fires on the huge Warlord, but
misses. The Traktor Kannon fires on Iron
Eagle 2, but misses.
The Warlord chooses to hold off on firing as it closes
the distance.
Turn 6:
Initiative: Orks
Movement:
Two more Ork fightas show up and race straight at the
Warlord, who slowly moves towards the target.
Fighta 3 also tries to swing in on the big ship.
Buzza tries to circle back, but Iron Eagle 1 gets on his
tail. Iron Eagle 2 just flashes beneath
the approaching Orks, and Strike Eagle 1 turns into the, and goes beneath them.
The Warlord looks like it is in position to destroy the
wall.
Shooting:
Fighta 1 and 2 are too close for Rokits. The two fighta’s pilots try for sustained
bursts but fail. In addition, their
close range shooting does not scratch the paint on the Warlord. The Eavy Flak Kannon also fails t stop the
big ship.
Iron Eagle 1 fires on the Buzza, but fails to bring it
down. The Warlord unloads its Barrage
Cannon at close range and simply decimates that section of the wall. The Wall has been penetrated, and the
Varingyr have won the battle.
Turn 7-
Disengagement Turn
Initiative: Orks
Tailing Fire: Iron Eagle 1 misses the Buzza.
Movement:
For the most part, the Orks and Varingyr are happy to
disengage without further conflict.
Shooting:
The Eavy Flak Kannon hits the Warlord for 1 point of
damage. As it departs, the Warlord drops
her bombs on a section of the wall, but fail to destroy it.
Conclusion:
Hmmm, the Super-Heavy bomber had no problems getting
through and destroying the wall. The
only set back was the traktor Kannon taking out a Strike Eagle. I knew that thing would be trouble. I wanted to get in a position where the Barrage
Cannons could really pound the wall, but the failure to destroy the Traktor
Kannon forced me to go out wider than I wanted.
Looking at the Scenario, the enemy aircraft should not be
in reserve as by the time they show up, it is all over but the crying. The Defender should really stock up on more
ground defenses but that might not even be enough to stop a Harbinger or
similarly sized enemy craft. This
scenario would be more interesting against a swarm of strike fighters and
smaller bombers instead.
Victory for the Varingyr leads them to….
The Vox crackled to life....
"Target Breached. Retunring to Base."
The War Council let out a cheer aboard Azuki's Helmward's flagship. They relayed the report back down to the Clanguard on Tokokai 5's surface. Almost immediately, Varingyr armored forces began to roll out towards the Ork positions. Iron Eagle and other aircraft dusted off to support the attack.
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