It
is surprising the number of times I play and lose games against my
wife and against my daughter. I have been playing and designing
wargames much longer than they have. Yet somehow, they still
consistently beat me. I would say the ratio is 60:40 in their favor.
Therefore, I finally figured out a way to not lose. I decided to
play a Co-op game with them!
The
game we decided to give a go was Combat!
Starring Vic Morrow. This
is a game I designed in homage to the old (mostly) black-and-white
television show of the same name. Therefore, it is set in World War
II; but with a twist. It is not designed to be super realistic, but
to adhere to the tropes of TV war shows. The game has
player-vs-player, Player-vs- AI, and Co-op game modes. In Co-op the
player can take control of a number of cast members form the show and
play against Decision tree opponents and randomized enemies.
Somewhere
west of Paris, the American forces were pushing the Germans closer to
the French capital. However, the fighting was fierce and the
American troops had to bleed for every mile. 2nd Lt. Hanley was
tasked with escorting an Army Air Corp observer into German territory
to determine the effect and extent of the night time bombing raid
carried out by the British RAF.
This
was a mission that would require speed to succeed. However, Lt.
Hanley knew he would also need to back-up his speed with firepower to
bust through enemy lines. He surveyed the squad and called Sgt.
Saunders and Private Kirby to his side.
We
decided to pick cast members from the show. In this case, I played
Lt. Hanley, my daughter was Sgt. Saunders, and my wife was Kirby.
Forces
2nd Lt. Hanley-
Star
Rifle, Pistol,
Knife, Grenades
Sgt. Saunders-
Star
Tommy Gun, Knife
Pvt. Kirby- Cast
Browning Automatic
Rifle, Knife
1
Army Air Corp Observer- Co-star
Pistol,
Knife
vs.
Randomized German Stooges!
-Based on the Ratings of the Combat! Cast members we choose, we would
face off against about 7 Combat Markers of unknown enemies.
For this game, we used some of my (in)famous green army men to take the game for a spin.
Mission:
The mission was randomly generated, and it was to escort the Army Air
Corp Observer across the board. He had to leave the opposite table
edge. Lt. Hanley decided to escort the Observer himself.
Set-up:
The board will be a 4 by 4 board for today's battle. There was a
road across the board, a hill, and several fields. A stream cut
across the corner of the far side. The Combat! Markers were
scattered in cover all over the board. Kirby was on the right flank,
Sgt. Saunders in the center, and Lt. Hanley and the Observer on the
left.
Normally, I have pretty detailed batreps for the games I play, but
this one did not work that way. I was busy trying to help my family
through the game. Therefore, I only have the general idea of what
happened.
The Game
Kirby cut across the field in front of him and found a German soldier
with a rifle on the other side. He took a shot at Lt. Hanley and
forced him to take cover. However, Saunders moved up and Tommy
Gunned him down.
As Hanley and the Observer went up over the hill, they revealed a
German with a sub-machine gun. He opened fire on Saunders, but
missed. Lt. Hanley tried to get the drop on him, but missed. The
German was pinned from the shooting. Eventually, Saunders scuttled
over and traded shots with the German while Hanley and the Observer
hurried past. Eventually, Saunders managed to gun the plucky German
down.
As Kirby approached the road, he was jumped by three German soldiers.
They fired wildly and missed him, and Kirby kept his cool and fired
back. 1 went down. Things looked bad for Kirby until Lt. Hanley
tossed a grenade into the German position and took them all out.
The group scurried across the road, but a group of German soldiers
appeared from a nearby field. Saunders drew his knife and charge
into their ranks to keep them from attacking Lt. Hanley and the
Observer. This kept them distracted as the wildly defended
themselves against the Sergeant.
Lt. Hanley and the Observer rushed ahead to bypass the German's in
the field but turned the corner and came face-to-face with a German
NCO. He fired a quick burst from his sub-machine gun and rushed Lt.
Hanley. The Lt. Dropped his rifle and tried to pull his pistol but
was too slow. The German NCO bowled him over with his momentum and
proceeded to stomp Lt. Hanley into unconsciousness.
Lt. Hanley was lucky that Kirby was covering the flank because he
turned and fired, taking the German NCO out. Kirby rushed forward
and took control of the Observer who had hunkered down into cover.
Saunders was battered but he eventually took out the three Germans he
was tussling with. That's why he was the star of the show! He moved
up to support Kirby and the Observer. Kirby grabbed Lt. Hanley and
slung up over his shoulder. The small group then managed to bypass
the last German patrols and make it into German held territory.
Mission a success.
Conclusion:
Eventually, the small group made it to the target area. 2nd Lt.
Hanley had recovered enough to take care of himself, but he was
nursing a swell goose egg on his forehead. After getting past the
frontlines, German activity thinned out and they had made good time.
The four of them huddled in the bushes, as the Observer pulled out
his camera and started snapping pictures. Then, he eagerly jotted
notes with a grease pencil into a small pad. After about 60 minutes
of traversing around the demolished rail yard, the team took cover in
a small french bard for the night.
“We'll wait here until dawn, and then head back to our own
lines.” 2nd Lt. Hanley ordered, “Did you get what you
needed?”
The observer tapped his notepad, “All right here. Are you
feeling okay Lt.?”
“He's had worse,” Kirby chirped in.
“Nothing a relaxing walk in the French coutnryside tomorrow
won't cure,” grinned Sgt. Saunders.
Music swells and roll credits.
The mission was successful, but not without some tight spots and
daring do! My wife immediately noticed that the “Stars” of the
show had more opportunity to act and complete objectives than the
Extras and Cast Members. Through the adventure we used all the
little things that make this ruleset somewhat unique such as
extending Screentime for more actions, suppression fire, aimed fire,
pinning, Star Power to re-roll a dice, and Plot armor to take more
than one hit. I wish we would have thought of using the First Aid
action on Lt. Hanley.... Oh well!
Overall, the AI decision tree worked even if it did feel a bit roll
heavy on occasion. Also, the activation process using multiple,
collaborating players as opposed to Axis vs. Allies was a little bit
more challenging. It required us to decide as a group who was going
to use Screentime next. Finally, I may have deployed the Combat!
Markers incorrectly as I placed them in cover randomly around the
board instead of by the letter of the rules. This allowed us to
bypass a couple. Despite these minor quibbles, the game worked just
fine as a cooperative battle.
My family said they would play again as they prefer co-op games
instead of versus games all the time. That means, some of my future
design work may try to cater to this preference. Can anyone point
out other fun co-operative miniature rules?
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