Monday, January 5, 2026

Random: Forward into the Future of 2026

 


Look at this!  I have been doing this for 9 years now.  That is a long time.  I have 43 publications out in the wild on my various platforms.  I doubt I will make it to 50 publications before the 10-year mark but my goal is to make it to 50.  Now, not all of those publications drive revenue, as some of them are free content.  However, 50 is 50!  I am sure you all recall that a friend in the publishing business said, "Great you got a book published.  Don't expect to make any money until you have 50 publications."  Therefore, my goal is 50!  I still do not expect to make any money though.  

However, the point is not to make money.  That is a side benefit.  The point is to make things that I want to make.  It is nice if it subsidizes my hobby, but it is still a hobby.  I don't expect to put food on the table or pay my mortgage with my 50 publications.  

The truth is, I can not stop making games.  It is what I do and who I am.  I think about it when I am not thinking about other things.  I see media and think about how I can make it into a game.  I literally dream about making games when I sleep.  It is part of me.  I have to do it.  That is the best part about making games.  I do not do it for anyone else.  I do it for myself because I have to.  

I expect 2026 will be no different. However, I may start making more "less finished" content.  "Dump it out of my head and move on"-style work.    

Castles in the Sky - Osprey Games

Anyway, that means it is time to think about my goals for 2026.  As usual, I keep these goals as guidelines more than anything else.  They help keep me focused and avoid chasing the new shiny and actually finishing stuff.  As usual, I break this down into a few basic categories: 

  • Purchases
  • Painting and Modelling
  • Gaming
  • Rules Writing
  • Other Stuff
So, let's get into it.  

Purchases

 None of this section would be possible without the generous financial support of readers like you! 

Every time you purchase one of my books from Osprey, my Wargame Vault page, my Drive-Thru RPG page, and/or follow my Patreon you are helping to fund the continued existence of Blood and Spectacles Publishing.  The money I earn from these areas I put back into content on the blog, content on Social Media, and new products for you!  Any money I earn goes back into the business of wargaming and role-playing.  Thank you!  I could not continue to do it at the level I am doing it at without you!

Odin's Ravens: Viking Age Bad Boys

With that said, it is always hard to decide how I intend to use these investments as purchases for the year.  Going into this year, I had a few goals lined out for what I should purchase to help generate content.  Some of this is carry over from 2025.    

  • Stay caught up on the Osprey Wargaming Series
  • Three Fantasy Ice Hockey teams for PHUCK! 
  • Wizards of Morcar for Heroquest
  • Cowboy Miniatures, Terrain, and rules 
  • Some "Cold War Gone Hot" 15mm forces for US/NATO v. Soviets
  • One or more new Wargaming rule sets
  • Some new RPG system
  • Start a Carthaginian, Late Roman, Aztec, Conquistador, or Theban force
  • Desert battle mat
It was aggressive last year, and it is aggressive again this year.  No idea how much of it I can get done. However, I have faith that with your help I can make some progress.  

Anglo-Saxons - Fury of the Northman

Painting and Modelling

Going into this year, I have a backlog of Heroquest models from all the expansions.  I got the Heroes all painted, but I still have monsters and furniture.  Therefore, any new stuff I buy will by default need to be painted as well.  So, here is what I am going with: 

  • Heroquest elves- Mage in the Mirror and Dread Moon
  • Heroquest furniture- Dread Moon, Jungles, and Frozen Horror
  • All the other Heroquest things - Prophecy, Spirit Queen, Frozen Horror, Jungles
  • Those three Fantasy Hockey Teams
That means that I will be painting stuff as I get it and try to keep my backlog clean this year.  Therefore, how I do with my Purchasing goal will impact this goal as the year goes on and vice versa.  If I am slow to paint, I will probably be slow to purchase as well.  I do not like having a large back log of miniatures.   

Gaming

I try to get at least one game in each month.  That seems like a reasonable approach again for this year. 

 However, I am not sure if I will manage it.  My Skumgrod is gone.  However, I still have a few solo-campaigns for Heroquest and Under the Martian Yoke ongoing so I can hopefully complete those.  However, my time is being eaten up by other "real life" things that are taking up my time.  I am also unsure how often I will be able to go to the True Crit Gaming Guild due to my schedule.  This year, a big public game is not on the cards, and I am not planning on attending any big cons!      

I expect my normal weekly RPG campaign will continue.  A board game night or two seems like a thing that will happen as well.  

Men of Bronze - Osprey Games

Rules Writing

I have several games in the hopper, but as usual it is slow going on them.  A lot of these games are still being worked on from the last few years: 

  1. Rise and Fall - Wars of the Republic supplement for Carthage 
  2. PHUCK!- The game of Fantastical Hockey
  3. Barbarians at the Gates - Late Roman ruleset
  4. Gold, Glory and Guns - Wargaming the New World
  5. Mobile Fortress: Verdun - Land Ironclads in the Castles in the Sky world
  6. Super, Sexy Swingin' Spies - 1960's Spy-fi RPG
I think the only adds would be: 
  • Cold Depths - Cold War Submarine wargaming
  • Blood Reign - Modern Vampire warband skirmish
  • In the Garden of the Red Weeds - Post-Martian Invasion of 1938, survival RPG
  • Rise Against - A solo wargame similar to Under the Martian Yoke, but against (space) fascists. 
However, I also have a few RPG Modules that are banging around in my head.  Sometimes, I have to clear that stuff out before I can make good progress elsewhere.  Those involve modules for Legend of the 5 Rings, Star Wars WEG, and Pendragon.  Of course, we will see what happens.   

The rough drafts of many of these rules are available on the Patreon but not all of them are that far along.  

One of the biggest roadblocks to these games getting completed is a lack of miniatures in my collection, or even on the market in some cases.  That is limiting what I will be able to produce to completion.  For example, there is a dearth of great Land Ironclad or Cold War Submarines on the market.  Therefore, it can be hard to make progress on those designs.  

Despite that, I am well on my way to 50 publications and hope to get there in the next two years! 
 
Turf War

Other Stuff

Of course, I will keep tracking what I paint and play.  That helps keep me motivated.  

Beyond that..... I have no idea.  I am not even sure if I will have enough content to keep me posting on the blog once a week?  Instead, I want to focus as much of my free time as possible on writing rules, painting, or playing games.  

The rest is a bit of a distraction.  

Conclusion
In some ways, this is a very ambitious year but in other ways it is a repetition of things not completed in 2025.  Not much else to say or add at this point.  2026 will be my ninth year.  By this point, I have a process.  I have a plan for my work.  Now all I need to do is work those plans.  Bing-bam-boom.  

This year, "Real Life" maybe a challenge to this year's goals.  Nothing new there, I mean this is my side hustle.  Therefore, sometimes it has to go to the side while I manage the rest of my life.  It happens.  The end of 2025 fell into this trap too.  It has limited my time, space, and mental bandwidth.  Hopefully, I will be able to put some of this behind me and get back up-to-speed.  I still have not hit my goal of 50, and I am nothing if not goal oriented. 

Well, keep your eyes on this space as the year goes on.  Let's see how I manage in 2026.  I think it will be a surprise to all of us! 

Until next time! 


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Monday, December 29, 2025

Random: Cyberpunk Year-Twenty-Twenty-Five Wrap-Up


As a teen, when I started on my foray into RPGs and Wargaming, the year 2025 was some supposedly distant and future dystopia.  It was the far future.  Now look, that distant chrome future is now heading into the rearview mirror.  I will let you decide if it was better or worse than what 2025 was portrayed as in the popular culture back then.  All I know is that it will soon be over.  

That means, it is time to take a look at my aggressive goals for 2025 and see how I did?  As usually, I have broken it down into the usual categories to help keep me organized.  Shall we begin?  

Purchases

None of this section would be possible without the generous financial support of readers like you! 
Every time you purchase one of my books from Osprey, my Wargame Vault page, my Drive-Thru RPG page, and follow my Patreon you are helping to fund the continued existence of Blood and Spectacles Publishing.  The money I earn from these areas I put back into content on the blog, content on Social Media, and new products for you!  Any money I earn goes back into the business of wargaming and role-playing.  Thank you!  I could not do it without you!

With that said, it is always hard to decide how I intend to use these investments into purchases for the year.  Going into this year, I had a few goals lined out for what I should purchase to help generate content.  Let's see how I did! 

  • Stay Caught up on the Osprey Wargaming Series - Success!  I bought and reviewed all the offerings from this year.  Pacific Command and Voidfighter
  • Purchase Victory at Sea- Success!  
  • Purchase Three Fantasy Ice Hockey Teams -  Failure     
  • Start one or more of the following..... let me stop you right there.... - Failure  
  • Cowboy Miniatures, Terrain, and rules - Failure
  • New set of RPG rules - Success! I actually picked up the Pendragon Gamemaster's Handbook and Adventures in Rokugan which I have reviewed.  For next year, I have Fate Core, Wrath and Glory, and Inspirisles for you to get reviews on. 
  • New Heroquest Expansions - Success! I have them all except Perilous Dark and the new Wizards of Morcar. Reviews have slowly been filtering out with Mage in the Mirror and Spirit Queen's Torment on the blog now. 
  • A fourth Reaper Nativity Scene- Success! 
  • I also purchased a new Ocean Mat and an Austro-Hungarian Fleet for Castles in the Sky

That was a pretty aggressive set of goals for 2025.  As long as it was a book I was able to purchase it.  If it was a miniature, I was not as lucky.  I try not to buy miniatures unless I have cleared out my backlog, and I never quite got there this year.  That doesn't mean that I did not get a lot of painting done..... well, we will talk about that next.  What it means is that thanks to all my Heroquest I always had something sitting there waiting for me all year.  That means, I did not buy a lot of new miniatures to paint.  






Painting and Modelling

I had a pretty strong start to the year, but summer sapped that energy.  Once winter came, I was still having a hard time getting back into the painting grove.  I was busy doing a lot of stuff that was not Blood and Spectacles Publishing this fall and winter.  However, I expect that to change in 2026 as the winter months are usually some of my most productive for writing and painting. 

This year I painted:
  • Anglo-Saxon army - 92 Victrix miniatures.
  • Heroquest stuff - 47 miniatures and furniture from a few expansions, and all the Heroes
  • Aeronefs - 15 Brigade flying warships
  • Misc 28mm - 12 including a Nativity and a few odds and ends. 
That puts me at 166 miniatures painted for the year.  That is still a decent amount of miniatures for the year and in line with what I have done in the past.  

Anglo-Saxon Army

Heroquest- First Light

Heroquest- Mage in the Mirror

Austro-Hungarian Fleet- Brigade

Heroquest - Heroes

Gaming

My gaming was focused on getting out stuff that I have painted recently.  
  • Heroquest - 12  
  • Kill Team - 1
  • Blood Bowl - 1
  • Fury of the Northman - 1
  • In Strife and Conflict - 2
  • Castles in the Sky - 3
  • Restless Sun - 1
  • Odin's Ravens - 1

Fury of the Northman

In Strife and Conflict- Battle of Kadesh

Inquisitor Heroquest- Battle for Ammoriss

Restless Sun - Battle for Ammoriss

Odin's Ravens: Viking Age Bad Boys

Castles in the Sky - Osprey Games

Heroquest

Castles in the Sky - Osprey Games

I think there was one note-worthy success this year.  I was able to take my Battle of Kadesh Demo game out and played it in public.  That was something on this list for a couple years, and now I can mark it off the list.  Another success was getting to play some Castles in the Sky at the Guild.  

I also got to go to 1 board game night, have my weekly RPG, and have a few online games going as a player.  I have been RPGing a lot more than Wargaming this year.     

On the downside, my Skumgrod moved away so my games will probably drop next year.  It also explains the drop off towards the end of this year.  I was too busy with "Real Life" over a lot of this year to indulge in wargaming and hobby time.  

At least, that is what I am trying to tell myself.  

Rules Writing

This one ebbed and flowed over the course of the year.  I was much better with RPGs than I was on Wargames.  They do not have the same overhead in the post-production process.  However, if I had the miniatures painted it was a lot easier to finish some stuff off and explains any success in the Wargame arena.  The lack of miniatures has derailed many a project this year and in general.  

However, going into the year these are things that I planned to finish and did: 
Other stuff was.....
My Patreon also has a lot of mini-games, modules in draft, and even some basic game rules for various periods and styles of games.  If you are a paid Patron, you get to have access to what I have finished and all those draft games too.  Thanks for being a Patron! 

Other Stuff
I was happy to do the "other stuff" I wanted to do this year.  I left that pretty limited.  
  • Kept up on my painted mini tracker
  • Kept up on my games played tracker
  • Started a Bluesky
  • Reduced my Social Media output to weekly
  • Got a blog post up every week
  • Added blog previews, Patron content and rule drafts to my Patreon
Yeah, that's what I can think of for the "other stuff".  Nothing that impressive.  

In addition, I spent time organizing my wargames space.  Now seemed like a good time and I am contemplating moving my wargaming room into a year-round space.  




Conclusion
Dang.  I started this year really strong and then slowed down considerably after summer hit.  A lot of stuff happened in my real life, and I expect the same will be true for next year.  Sometimes, the side hustle has to take a back seat to "real life".  The exotic and futuristic year of 2025 was a bit less exotic and chrome than I hoped, but maybe I am still too close to it to really appreciate it?  

Anyway, so long to all that.  Time to start thinking about what I am going to do to make 2026 a great year for Blood and Spectacles Publishing and wargaming/RPG gaming?  

Until next time.


Become a Patron and get access to all the cool stuff, a peak behind the curtain of Blood and Spectacles, and early-access to playtest games!  


You can follow Blood and Spectacles Facebook page or Instagram for more fun! 

Check out the latest publications and contact me at our Blood and Spectacles website

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Monday, December 22, 2025

Men of Bronze- Italiotes

 


The information below is an extract from the Hercules Abroad supplement that can be found on the Wargame Vault.  This post has been sitting in my draft box for a long time, but as I have been working on the Carthaginian supplement Rise and Fall I might as well send it out into the wild now.  Merry Christmas!  

***********************************  

As we continue to expand the world of the Ancient Greeks, it is natural to expand westward into Magna Graecia.  This was a series of loosely affiliated Greek colonies located in Sicily and southern Italy.  This Diaspora was often attributed to the Greeks following in the footsteps of the "Journeys of Hercules".  This mythology was used to justify their expansion, colonization, and infringing on indigenous people's territory.  

We all ready have a list for Syracuse and the City-States of Sicily.  However, Magna Graecia had a vague definition and also included the Southern coastal regions of Italy.  These colonies existed before and during the rise of Rome on the Peninsula, and eventually were rivals to her growth.  The area of Southern Italy was ill suited for traditional Greek hoplite battle, so local variations were required in the military habits of the Greeks who found themselves there.  


This area began to see extensive Greek settlement in the 8th and 7th centuries BCE.  These colonists brought their Greek culture with them such as the idea of an independent City-state, religious traditions, and trade with their homeland.  These Hellenic cities became vital power houses in the region and began to fuse the native Italic cultures with Greek cultural practices as well.  

These Italic-Greek city-states eventually formed their own league for mutual support, trade, and protection against the neighboring Oscan tribes and other Greek rivals in 430 BCE.  This was known as the Italiote League and was controlled by the city of Tarentine in the late 5th century.  

How They Fought

As usual, nothing is known precisely about how the City-States of the Italiote League fought.  We can make some assumption based on how their founding city-states fought, and how rival Italic tribes fought as well.  In addition, there were some military trends in the Hellenistic World that would impact the Italiotes as well.     

Of course, the foundational unit of any Greek city-state army was going to be the Phalanx composed of the land-owning freemen farmers of the nearby lands.  They had the status to buy their own equipment and assemble for drill with their peers.  The Hoplite warriors in Magna Graecia was similar to their brothers elsewhere.  However, the terrain and conditions of Southern Italy were not conducive to the normal Hoplite tactics.  

Native Italic tribes tended to be lighter armored and more mobile than their Hoplite neighbors.  Hit-and-Run attacks and cattle raids were the de facto fighting style of the local tribes.  In this fighting style, speed, mobility, and lighter weapons were critical.  Distance fighting with Javelins was also a common feature.  

Therefore, the Greek colonists to the region needed to meet these needs of warfare.  To do so, Hoplites tended to avoid the use of the panoply and instead used a lighter, native garb that featured bronze pectoral armor plates in the front and rear.  In addition, their head ware tended to be open in the front allowing greater visibility and allow a greater field of vision.  Greaves were often reduced to a single leg or discarded to reduce weight and increase the soldiers ability to pursue or evade.  Indeed, the Hoplite of Italian Magna Graecia was a much lighter and nimbler foe than the heavily armed shock troops of the Greek Peninsula.    


In addition to the lighter hoplites the Italic Greeks made extensive use of Peltasts and Psiloi. These were used to supplement the infantry.  They could provide covering fire for the advance, or screen the other troops.  These were frequently mercenaries or poorer members of the city-state, much like Greece. The javelin was the favored missile weapon of the region.    

The Italiotes made great use of Light Cavalry.   These were designed as a skirmisher based force that utilized javelins and missile weapons, but also had small shields and curved swords for melee combat.  They were an excellent pursuit and scouting force.  This type of light cavalry was frequently referred to as Tarentine Cavalry, even though they were not necessarily native to the city of Tarentum.  It was in reference to the style of skirmish cavalry that was being referenced.  

The final element of an Italiote force would also be made up of Greek mercenaries.  These would fit the more standard Hoplite, heavy infantry role in an Italiote force.  They could form a solid core of heavy infantry.  

Italiote Army List

Armed with the information above, we can start to piece together an army list for the soldiers of the Italiote League or its member city-states.  The bulk of the infantry will most likely be composed of Light Hoplites to represent their lighter panoply and more mobile style of fighting.  This will be supplemented by good Peltast and Psiloi options as the Javelin was a popular weapon in Italian conflicts.

The Cavalry should be Light Cavalry, but the melee ability and skirmisher nature can not be discounted.  Therefore, I am going to add the following Option for the Tarentine Cavalry forces.  

Tarentine Cavalry - 8 Points

Move    Attack    Armor    Courage    Discipline

12BW    4            1            4                2

Shoot: 2 (6BW) 

Special: Evade, Pursue, Move and Shoot

This differentiates them from standard Greek Light Cavalry that focused more on skirmishing, missile fire, and pursuit.  Now, you have a Light Cavalry unit that had enough Melee capability to challenge other Light Cavalry, Peltasts, Warband Infantry, and Psiloi.  However, they are still no match for dedicated Heavy Cavalry, Elites, or Drilled units.  


Italiote Line of Battle

Use the following lists to build your historical forces for the Italiote League or other Itallic-Greek forces. The Lines of Battle help to choose the appropriate units for your historical forces. These are sample lists and there to provide a flavor of potential forces. Players can always modify these lists as they see fit

Each Line of Battle will have an entry with a number. The number indicates the limit of that Unit you can take in the army. If an entry says 1+ your army must have at least one of these units in it. If it is 0+ any number of that unit may be taken. If a Unit is not on the list, it can not be chosen.

Italiotes

1+ Light Hoplites

0+ Peltasts

0-4 Psiloi

0-4 Tarentine or Cavalry

0-1 Drilled Hoplites

0-1 Archers/Slingers

The list above gives access to regular Light Cavalry or you can use the upgraded Tarentine Cavalry provided in the rules.  In addition, the bulk of the force will be Light Hoplites to match the subtle differences between mainland Greece and their Italic colonies on the table.  

Sample Army Lists

Below you can see an example force for the Italiote Greek City-States.  It is built to the 38 point standard and is composed of 6 units.  

2 Light Hoplites

2 Tarentine Cavalry

1 Peltast

1 Psiloi 


Battle of the Elloporus

Most of the warfare of the Italiote League was between fellow Greek City-states and the nearby Latin, Oscan, and Samnite tribes.  However, the threat from Sicily by the Tyrant Dionysus I was a primary concern.  Some scholars speculate that the rise of Dionysus the I of Syracuse was the prime motivation for creating the Italiote League.  Therefore, eventually the rivalry between Syracuse and the Italiote League would come to a head.  This inevitable clash happened in 389 BCE.  

Unsurprisingly, we know little of the actual events of the battle.  We know that it was fought, and that Syracuse won the battle.  The armies were probably in the 15 to 25K range on both sides.  Sources also indicate the battle was fought in the toe of Italy near the Stilaro River.  That pretty much summarizes what little we know of the battle.  

To put it in perspective, this battle took place during the 3rd Sicilian War.  In the same year, the Spartan King Aegislaus II was crossing the Gulf of Corinth to attack the Arcananians.  Athens is getting involved with Rhodes and taking control of the Hellespont under the command of Thrasybulus.  Military activity across Greece and Sicily was common during this time period.    

Of course, situations like these allow for a wargame to fill in the blanks.  We don't know much about the battle strategy, tactics, or terrain.  We also know next to nothing about the forces involved.  Therefore, whatever we choose to do is as accurate as anyone else chooses to do! 

Forces

For this battle, we will be using the Syracuse list and the Italiote League Lists.  Neither of these can be found in the Men of Bronze rulebook itself.  Both lists can be found in the Hercules Abroad supplement on the Wargame Vault.

Italiote League    

2 Light Hoplites

2 Tarentine Cavalry

1 Peltast

1 Psiloi 

Syracuse of Dionysus I

2 Militia Hoplites

1 Cavalry

2 Archers

1 Peltast

Since we know nothing about this battle, we can safely use any lists we want.  I have opted to use the sample Lines of Battle provided for both forces up to 38 points.  

Set-up

We know so little about the Battle of Elleporus, that it seems like just about ANY scenario from the main Men of Bronze rulebook could be used.  However, I feel that the Set Piece Battle scenario maybe the best and safest option.  

The game should take place on a 72 BW by 48 BW board.  The only set feature would be a river traveling along one flank of the battle, probably with the deepest edge being no more than 8 BW in from either short edge.  This could be Difficult, Dangerous, or Impassable terrain depending on how restricting you want the terrain to be.  After placing the river,  I would recommend deploying terrain in the remaining sections of the board and rolling for complications as normal.  The Set-Piece Battle scenario should be a good guide.  

Special Rules

Again, since we know so little about the battle, its prelude, and what occurred we can use any complications that we wish!  No special rules are needed for this battle and the normal process for generating Complications should be sufficient. 

Victory

Again, we know so little that special Victory conditions do not seem to be necessary.  Instead, the Victory Conditions for a Set-Piece Battle should be sufficient.  

However, feel free to add any spice you want to the battle.  For example, the Italiotes could be trying to kill Dionysus I once and for all, and their Victory Condition could be routing the Unit he is in.  If successful, the Italiote wins.  If Dionysus I unit is not routed, then the Syracusans win.  Your choice really! 


Final Thoughts

The Italiote Greek City-States act as an interesting bridge between the world of the Romans and the world of the Greeks.  Since the Italic-Greek City-States began their life in the 8th and 7th Centuries that leaves a lot of time for them to clash with their fellow Greeks such as Athenian Marines or colonists new to the region.  They can also clash with the Barbarian tribe lists, or some of the lists from Hercules Abroad such as the Carthaginians, Syracusan/Sicilian Greeks, or the Etruscans.  There are always no shortage of opponents to fight in the ancient world! 

I think I am starting to wrap-up the world of the Greeks for Men of Bronze.  I have covered a variety of different regions and cultures far beyond Mainland Greece now.  The full list can be found below.  If I go too much further and deeper, I will be into the Roman period which will be covered in Osprey's  Wars of the RepublicNo need to to do that, since it is fully compatible with Men of Bronze

You can get all of the updated materials including a FAQ, Campaign rules, and Lines-of-Battle in the Men of Bronze Supplement: Hercules Abroad.



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Monday, December 15, 2025

On The Painting Desk: The End of the Year Sprint


The end of the year is upon us!  Soon, the year that was once considered mythical; 2025 will be over.  Since mid-year I have not done a ton of painting but I do have some projects I want to get wrapped up by the end of 2025 to clear space going into 2026.  This post basically covers painting that I would have done from the end of October until today.  

Most of what I have left is Heroquest stuff.  I have picked up all the expansions that were available except Perilous Dark and the Rogue Heir.  I can't find the Rogue Heir anywhere at a reasonable price, and I was not impressed with Perilous Dark enough for one dragon (although a very cool dragon) miniature.  There is rumor that the Wizards of Morcar will also be out soon.  Therefore, I am focusing on catching up all my Elves, polishing off my last Heroes, lot's of Henchmen, and furniture for Spirit Queen's Torment, Rise of the Dread Moon, Jungles of Delthrak, Prophecy of Telor, and The Frozen Horror.  When I put it like that..... that is a lot of miniatures!  

Progress

I was slow to get started, but in late October I went to one of the True Grit Gaming Guilds painting sessions.  That got me started on the final sprint.  There I undercoated all the elf models I had from the Mage in the Mirror and Rise of the Dread Moon boxes.  I also got the Bard and Knight heroes undercoated and ready to paint.  In addition, I got Elf Felsh on all the fleshy-bitz on the Elves.  

I think the big story was that I finally broke the seal on my painting and finished everyone's favorite hero, the orc bard.  


As usual, I am using a mix of Armypainter and Armypainter Speedpaints.   The undercoat was a Grey Seer spray, followed by a cheap acrylic Pavement Grey wash, then drybrushed with cheap acrylic white.  The finish was a basic satin protective seal.  Base is Runic Grey with a straight black base rim. Nothing fancy.    

That broke the seal from the summer and now it was officially the end-of-the-year painting season again!  Next up, I wanted to complete the Knight.  Typically, for my hero miniatures, I like to paint them individually.  Monsters, Henchmen, and Furniture I tend to batch paint.  

November Painting

Starting the month I knew I wanted to finish off my HeroQuest heroes.  I would have every currently non-Kickstarter, available hero except for the Rogue Heir.  I have no intention of paying the ridiculous prices for that.  Secondly, the Wizards of Morcar are not out yet either which has a female Wizard sculpt that I am looking forward to.

First up was the Knight from Rise of the Dread Moon.  I was looking forward to painting this one up as I wanted to use him with my new adventuring team, Hope Reborn.  However, I did not get him purchased and painted up in time.  However, now he is ready in case one of the current Heroes falls.  

 

Not much special to say about this good sir.  I used Armypainter speedpaints and my usual methods.  One trick is that I used Runic Grey for the scale/chain armor instead of a metallic speedpaint.  I have found that this and Graveyard Grey can give good non-metallic metal looks.  The High Lord Blue cloak also really stands-out on this model in person.  

That led me onto my Halfling Warlock.  This character has an alternate "Demonic Form" that is an alternate Gargoyle sculpt.  The Halfling is one of the rare Heroes that has a default ranged attack with her wand.  Like the Orc Bard and Druid, she feels like more of a support character to me.  It was also interesting that they decided to make Halflings cannon in Heroquest!  I kind of see her as a elf Noble child that decided to take a shortcut to power...... 



In retrospect, I should have painted the "Warlock Hand" to match the Demon Form, but..... I did not paint them at the same time.  I had intended to paint the Demon Form that purple color, but when I sat down to paint it Swamp Thing came out instead.  Not 100% sure how that happened!  Then I was too lazy to go back and re-paint the Warlock hand.  Done is done.....

Next up was the female Barbarian alternate sculpt.  This one comes equipped with a shield on the miniature.  Not 100% sure how I feel about that.  However, that did not stop me from diving in and getting her painted.  This sculpt painted up really nicely though.  I particularly like the "ringlets" on the front of her armor.  

Of course, she had to be a blonde.  I am pretty sure that is the female barbarian archetype at this point?  Of note, the Speedpaints only have "Crusader Skin" as flesh tones.  I actually never use it for flesh, and just use it as an alternate color for cloth and leather type materials.  For flesh tones, I have standard ArmyPainter paints that I use.  I normally use Barbarian Flesh, Elf Flesh, and Tanned Flesh.  I also have a flesh wash from them, but I rarely use it.  You will never guess which one I used for the Flesh Tone on this little lady.  

From there, I went to do my pair of Dwarf Explorers from Jungles Of Delthrak.  I am way behind on reviews, because I think the last one I wrote was for Spirit Queen's Torment.  Obviously, I have these heroes so I have a few other supplements.  I got to get writing some reviews!  Things to look forward to in 2026 I guess! 

So, the Dwarf models I make an exception on the skin tones.  For these guys I use the Sand Golem color from the Speedpaints set.  I also use this same color for Ogre skin tones.  I like the look of it I guess.  These folks are dungeon delvers and ranger-types so I tried to keep their color scheme on the natural side.  I really struggled with what colors to use that would not make them too dark looking.  I finally settled on Malignant Green, which is the same color I use for Goblin skin.  



The most interesting thing about these guys is their backpacks.  They have a lot of detail and painting the backpack is like painting another dwarf model.  I had flashbacks to painting that Ork Kommando Kill Team!  Another trick, is I like to use the color Pallid Bone for a variety of uses including a dirty white or leathery strap look.  I find it is a very versatile color.  I also use it for Elf metals, as it makes them look distinctive from everyone else. 

I also rarely use Grim Black as a color.  Instead, I typically use Graveyard Grey if I want dark hair.  However, on these Dwarfs (Dwarves?) I gave it a go.  I think it is darker than I normally want it to be, but done is done.  No going back!  

That led to my last pair of Heroes, the Berserker.  These guys also had a rough and ready barbarian look to them.  They would fit in nicely with the Barbarians.  Those axes were comically huge too!  


So, I intended to paint the Female Berserker with the same Runic Grey armor as the Male one but.... things happened.  I accidentally used Dark Wood instead!  Oops.  It still looks like a heavy leather jerkin, but not what I had intended at all.  You can see Pallid Bone on the straps on the Male Berserkers legs, the difference between Graveyard Grey (Male) and Runic Grey (Female) as a metal, and that I used a metallic speedpaint of Golden Armor on the boss of each shield on their backs.  These two were relatively straight forward to paint.  

That left all my Heroquest Heroes done and ready to game with!  Here they are all together, plus a couple of statues from the Rise of the Dread Moon.  


With these done, it was time to turn to my next painting challenge to finish before the end of the year.  This one was going to be a bit different from the other things I painted this year.  However, it was not going to be the first time I have tackled this kit...... The Reaper Nativity Scene!  In the past, I painted them as gifts for my in-laws, my own parents, and for my wife.  This time, I am painting one up for my Skumgrod and their place as a gift.  Let's see how I can make this one unique!

December Painting

This month, I was focused on completing that Nativity scene!  This one had some nasty mold lines on the bases.  They took clippers and files to sort out.  Yuck!  This is an old mold, but sadly not the first time I have run across this issue on this kit.  

Once these were cleared, I undercoated them in my usual method.  What, you don't know what that is?  I base coated them with Grey Seer primer, washed them with watered down cheap acrylic dark grey paint, and then dry-brushed white with cheap acrylics again.  They were now ready for painting.  

         


I always start this project by painting the Manger and the Star.  I did a bit of research and went out of my comfort zone on this one. I actually started with a pink base coat on the star. I even mixed some paints in order to get the right color shifts.  I used my Armypainter regular paints for this one, no Speedpaints on the star.  I also tried to do some OSL, which is not something I have done on this in the past.  I am happy with how it turned out and am glad I stretched myself. 


From there, it was time to move onto the figures.  I typically do the animals next, so sheep and donkey.  I was mostly using the Speed Paints on this one.  Runic Grey donkey with some white highlights.  Holy white on the sheep with Grim Black.  I then dry brushed some white on the wool and away we go.  

That led to Joseph, Mary, and the Shephard boy.  I did not do too much special on these guys as I mostly stuck with my Speedpaints for the first coats.  I made a strange choice to give the kid a Fiery Orange over robe.  Not sure exactly what I was thinking on that one.  From there, I decided to reverse what I usually do with Mary.  I gave her a Blue cloak instead of white and made her dress white.  The Blue is Highland Blue, and I wish I would have used Magic Blue.  Magic Blue is a bit lighter.  Finally, Joseph is a weird cat in that he is a central part of the Nativity but no one really wants him to stand-out.  Therefore, I used mostly natural colors on him so he can be present but not draw attention to himself.  

That left my Nativity looking like this, and I had 1 weekend to finish it off....


From there, I moved onto the baby Jesus himself.  I did the usual Hardened Leather crib, with Zealot Yellow straw.  The big question with Baby Jesus is how you want to paint his blanket?  In the past I have tried to make it stand out with Prismatic Bolt or match Mary's dress with blue.  That was to align them and make it look like Mary had used her own dress to swaddle him.  This year, I went simple, I made his blanket Holy White.  Simple, yet elegant. 

That left me the three Kings or Wisemen, depending on who you want to believe.  It is interesting to me that some versions of the Nativity in the Bible mention these guys, others the shepherds, and others the Manger.  The stories we are presented do not line up that well, but modern Christians have made a sort of amalgam of all the stories into the traditional Nativity scene.  It is amazing what we think about the Nativity scene, and how much actually does not line up with what we are told in the Gospels.  Anyway, just some random thoughts as I paint.  I am by no means a Theologian, so what do I know? 

Anyway, the three Wise Men are the most difficult to paint of the scene.  I have seen some versions where the painter just leaves them out in order to focus on Joseph, Mary, the Manger, Christ, and the animals.  This makes a nice, compact set-piece.  However, I am not going to do that.  They are the most difficult to paint, but also my favorite models from the set!  I decided to make each one predominantly a primary color of Red, Blue, or Green this time around.  In the past I have made them mostly purple, or painted them in Christmas colors.  This is yet a different take on these dudes for me.  


For the Green one I went with Malignant Green for his robes, Orc Skin for his cloak, and Camo Cloak for his head wrap.  I made some details in Zealot Yellow and Absolution Green.  The Blue guy used Magic Blue, Highland Blue, and Storm Cloud Blue with some Zealot Yellow and Plasmatic Bolt details.  Finally, on the Red one, I actually used Fiery Orange (?) and Zealot Yellow on the inner robes and then Blood Red and Slaughter Red on the upper layers.  I used Zealot Yellow on a few details as well.  They all got Gravestone Grey beards though.  

After that was done, I washed all the figures with Light Tone wash.  I then waited for it to dry, went back and highlighted the colors back up where it was needed with Armypainter Paints.  Then, I gave them a protective coating to call it a day!  In the end, they turned out like this.....


Conclusion
Wow, what a sprint to the close of the year.  I feel like it went down to the wire this year.  

However, I did not clear my backlog out completely.  I still have Heroquest modesl from several expansions to paint.  That includes all my antagonist and mercenary elves, some furniture and more.  I have plenty to keep me busy into next year on the painting front.  When I am done, I will probably have enough Heroquest models to make a mass battle game!           
            
Until next time.  The End of 2025 is upon us!  Seasons Greetings to you all! 

 


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