I was very excited to continue using the Nano Metal toy superhero figures to keep building and
playing games of Super System. Typically, all this metal models need
is a few touch-ups for paint and a wash to be ready to play. They
can be found easily at big box retailers and do the trick just fine
for these types of games, allowing for fun games on a budget.
I divided my models into two teams.
The Union of Semi-Professional Heroes A.K.A. The Union versus The
Black Hearts. You can read all about the current line-up of The
Union and the Black Hearts in a previous blog post. After
the Black Hearts raided a museum and stole several artifacts of
ancient and historical South-East Asia, they were confronted by the
Union as they made their escape in the desert.
Today's adventure is a continuation of the ongoing rivalry between
the two factions.
The
Nihilist flipped open the briefcase and turned for him to see. For a
brief moment, the glitter and flash of uncut diamonds flashed in the
dim light.
“Look,
it is worth your while to help us out. I have been told you are one
of the best smugglers uncut diamonds can buy.”
The
other man cast a long thin shadow. He craned his neck and it looked
unnatural as he peaked into the container. A filthy blanket wrapped
around him as his dark eyes glinted at the sight of the gems.
“I
can get you out of country unnoticed easily enough. However, you do
realize where you go is a deadly jungle hell hole run by a murderous
militia?” The man squawked.
The
Nihilist and Metal Head exchanged the briefest glance. “We
understand. That's why we are coming to you.”
The man shuffled forward awkwardly
in a tattered blanket. His hand shot out and slammed the case
closed. A metallic, claw like set of fingers closed on the handle.
MetalHead stepped forward and planted his large hand on the case
firmly and shook his head slowly.
Nihilist hissed through her mask,
“Do we have a deal?”
The man's head twitched forward in
what she assumed was a sign of consent. Then he slowly looked up
above them. With a speed that surprised the two Black Hearts he
stepped back and tore the blanket from his shoulders. As it drifted
away, the man raised a red helmet to his head, and a huge pair of
mechanical wings stretched outward from his body.
“Company!” he squawked. The two
villains turned quickly to see Mr. Amazing flying down from the
darkening horizon. MetalHead eagerly crashed his fist into his palm,
while Nihilist raised her delicate hood.
The caped hero hovered at the edge
of the wooded clearing, “What do we have here? An unexpected
catch?”
From the edge of the woods stepped
the Riverine and his fellow Union pal, Safeguard. “We came to shut
down Buzzard's smuggling ring, but it looks a bird in the hand is
worth two in the bush!”
Metalhead grinned at the newly
arrived heroes, “Let's Rock.” he muttered. However, the Nihilist
placed a restraining hand on his bicep.
“Remember, our job was to secure
the Buzzard's help. Not smash up The Union. We have the Buzzard,
now we need to make our escape.”
With a quick grunt MetalHead nodded
his reluctant agreement. The Nihilist turned quickly to their new
fellow Black Heart he was now hovering, buoyed by the soft whooshing
of micro-jet technology, “It looks like you are one of us now.
Come on!” She started running towards their hidden burrowing
machine.
Riverine rolled his eyes, “We
can't let them get away..... again!” He sprang into action. His
fellow Union hero, Safeguard close behind him.
“I knew we should I have asked Red
Streak to come,” muttered Safeguard.
We
have two new cast members today! For The Union we have Safeguard.
Safeguard was a scientist and inventor whose family was killed
tragically as collateral damage during a super-villain throw down.
He vowed to protect those who could not protect himself and spent
years creating the Safeguard armor. It allows him to project
protective force bubbles around himself and others to keep other from
harm. His appearance to protect civilians at various super-powered
slugfests soon brought him to the attention of The Union, and he was
recruited by the Riverine.
For
the Black Hearts, we have the infamous smuggler and mercenary the
Buzzard. Buzzard was able to acquire a suit of specialized flying
gear from a smuggling operation that went wrong on the edge of
Tajikistan. The former owners of the suit may have been the Soviet
Union, Chinese Military, Islamic rebels, or worse. He didn't know or
care as he used it to escape capture by a United States military
raid. The suit allows him to fly and since he has equipped it with
various upgrades to help him stay ahead of his competition and
pursuers.
The
Forces
The
Union (of Semi-Professional Heroes)
Mr. Amazing- Brick- Stupendous Man
Archetype
The Riverine- Brawler-The Shield
Slinger Archetype
Safeguard- Blaster- Guardian
Archetype
The
Black Hearts
Nihilist- Mentalist- The Empath
Archetype
MetalHead- Brick- Immovable Object
Archetype
Buzzard- Blaster- Death from Above
Archetype
Mission
The Black Hearts are starting on any board edge up to 12 inches in.
The Heroes can start at the closest board edge. The Black Hearts
need to get Buzzard off the opposite board edge to win along with one
other Black Heart to operate the machine. He can not be captured by
The Union. The Union must capture Buzzard first, any other captures
are a bonus.
Set-up
The board is to be a wooded clearing. There are rocks and small
copse of trees scattered about. It is assumed the edge of the board
is surrounded by thick forest and impenetrable, except for where
marked for the Buzzard to escape to the Black Hearts waiting machine.
The Black Hearts are in a small group, where they were conducting
there business before being interrupted. The Union are along a board
edge within 12 inches and directly opposite where the Black Hearts
need to escape the board.
Turn 1:
The Nihilist wins the Initiative roll against the Riverine. The
Buzzard takes off and fires a blast of firepower. He targets Mr.
Aamzing as he is the only opponent who can fly, but the super hero
simply shrugs off the blasts.
The Riverine knows how dangerous MetalHead can be when he changes
into his metal form, so he dashes forward and tosses his trident. It
grazes along the rockers arm, and draws blood as he stumbles back.
MetalHead grabs his arm, looks at the blood on his hand, and snarls
at the Riverine. He quickly changes into his metal form. He takes a
step towards the Union leader
Nihilist thows up her hand, “Cover Buzzard!” Metalhead
reluctantly agrees and falls back towards the winged smuggler.
Mr. Amazing takes-off and starts to head for the Buzzard. However,
Nihilist mind flares him and clouds his mind. Safeguard steps up and
fires force bolts at Nihilist, but she manages to avoid them.
Turn 2:
The Nihilist out leads the Riverine again. Buzzard walks his fire
from Mr. Amazing towards Riverine, but he acrobatically dodges the
shooting. Casings rain from the sky as Buzzard falls back to the
escape route. Mr. Amazing grimaces through the confusing haze in his
head and makes his way towards the top of the hill to try and cut off
his escaping prey. The mind flare still dances and clouds his mind.
MetalHead keeps his metallic form and falls back, but he is much
slower than the Buzzard. He tries to get between the Buzzard and Mr.
Amazing.
The Riverine sees his chance as Nihilist is undefended and races
forward, and scoops up his trident and leaping attacks the mentalist.
His attack strikes home and pushes her back from the impact.
Cursing, she mind flares the impudent Hero. The Riverine stumbles
back from the mental attack and is stunned. Seeing The Riverine
stumble, Safeguard moves up to protect him with a force dome if
needed.
Turn 3:
The Nihilist wins advantage again. Seeing the Nihilist get hit,
MetalHead switches targets to the disoriented Riverine and smashes
him as hard as he can! However, even with a woozy-head, The Riverine
is able to dodge the incoming attack.
Mr. Amazing keeps up the pursuit and gets to the top of the hill, his
mind still reeling from the Flare. Nihilist runs for the escape
route at full speed. The Riverine breaks under MetalHeads swinging
fists and chases after the fleeing foes. Safeguard chases after The
Riverine.
“Hey, wait-up!” Safeguard skitters after The Riverine.
MetalHead glaring at him.
Buzzard keeps falling back, and unloads a barrage of mini-missiles
from his suit at The Riverine. The old soldiers twists and turns,
but a nearby explosion hits him with streaking hot shrapnel.
The Rioverine
looks pointedly back at Safeguard as a trickle of blood runs down his
cheek from a minor scalp wound. The scientist shrugged sheepishly,
“I had to run to keep up with you, sorry.”
Turn 4:
The Black Hearts can still go first. The Nihilist scampers away from
The oncoming heroes. However, The Riverine keeps up the pursuit, and
throws his Trident at her. However, the mind flare clouding The
Riverine's mind allows her to easily dodge away from the oncoming
weapon.
MetalHead chases down the straggling Doctor, and tries to grab him.
However, the Doctor squirms away from the lunging big man. Safeguard
squirms away and gives MetalHead a blast to the metal face, which
causes the metal man to smile like a feral wold.
“Better luck
next time, Do,.” Metalhead quipped.
With
his head ringing, Mr. Amazing rips a tree from the ground at the top
of the hill with a grunt, and throws it at Buzzard. The Buzzard
tries to dodge the tree, but it is too large, entangles him, and he
falls to the ground with the tree around him.
“Don't leave
yet, you forgot your trunk!”Mr. Amazing shouted playfully.
With the roar of micro-jets the battered buzzard burst from the tree
with his chain guns blazing at the Riverine, who managed to barely
dodge the ricocheting bullets.
Turn 5:
The Nihilist is a great leader and out commands the Riverine. The
Buzzard hovered back to the edge of the clearing and laid down cover
fire, again whinging the Riverine in the fire fight. However, it
wasn't enough to stop him as he attacked the Nihilist. However, she
easily dodges the mind flared Hero who hasn't taken the time to clear
his head yet. She manages to duck around the swings of The
Riverine's trident and manages to fall back to the Burrower with
Buzzard.
Conclusion:
A high pitch whistle filled the clearing, and MetalHead looked up
from the cowering Safeguard, “Maybe we can dance next time, Doc?”
With that he dashed towards his fellow Black Hearts. Nihilist put
her hands ot her head and focused an extra strength mind blast that
forced Mr. Amazing and The Riverine to grip their heads, momentarily
paralyzed. By the time the heroes shook it off, the Black Hearts
were gone.
Mr. Amazing flew down to his fellow heroes, his hand on his
temple, “What were those two doing here?”
“I don't know, but I am sure it was no good,” The Riverine
walked to the edge of the tunneler's path and looked into the ground.
Safeguard shrugged, “Sorry guys, I guess you should have brought
Red Streak afterall. He could have caught those guys. I wasn't much
good.”
Mr. Amazing clapped his fellow Union member on the shoulder,
“Don't be so hard on yourself. We all learned from this
encounter.”
“Well said Mr. Amazing. We will be better prepared next time,”
The Riverine walked back to his friends, “Come on, let's get back
to the Union Hall and consult with the others. Maybe they have some
idea of what the Black Hearts are up to?”
Another Super Systems game under my belt. We probably are
still making tons of mistakes, but the game was still enjoyable. I
have really enjoyed the light role-playing element that this game
provides. We were cracking one-liners, taunting each other, and
generally just having a hoot at the table. There are a lot of little
rules to recall about how powers and special moves interact, but the
rules are laid out pretty well to answer most basic questions as you
go. It was awesome to have Mr. Amazing throw a tree at Buzzard!
That almost took him out too.
This game won't be to everyone's taste as the damage output is not
high, and many of the heroes can take a pretty good beating.
However, both games have had a strong evasion element to the plot and
story line we are developing, so fleeing has been a high priority for
the Black Hearts instead of sticking around and pounding each other
into super-dust. There is a strong element of trying to create
mismatches between characters and powers whenever possible such as
having Riverine take on Nihilist and MetalHead vs. Safeguard.
However, you also need to know when to put a brick against a brick
and so forth. By no means would I call this a tight tournament set
of rules, but it is a great tool set for super heroics on the
tabletop.
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