Showing posts with label solo wargaming. Show all posts
Showing posts with label solo wargaming. Show all posts

Monday, February 23, 2026

Wargame Design: Solo-Wargaming Campaigns


Back in 2020 I did a short series of posts about Solo-wargaming.  I covered Scenarios, Deployment and Opponents.  Now that it is 2026, you would think that solo-wargaming would be a thing of the past.  A fad that died away when COVID ended.  However, that is not the case at all.  In fact, it maybe just as big as it ever was!  Therefore, it makes sense to go back and revisit the topic of Solo-wargaming.  

Since 2020, one of the key things I like to add into my wargames when I can is some rules for co-op or solo wargaming.  I am a big fan of both!  My default, and controversial stance; is that all wargaming is inherently cooperative with only a sprinkle of competition for flavor.  However, when you are solo-wargaming you are looking for a different experience than any versus or even co-op can provide.  You are playing the game for no other reason than because you want to play it.  

My big contention in the previous series is that a recreational solo-wargame has a different objective than a traditional versus wargames.  The fundamental experience that the game system has to create is "Surprise" for the player.  In a Versus game, the surprise comes from the other player.  However, solo-wargames do not have that luxury.  In this case, the system itself needs to create the surprise.

Often times, players are interested in campaigns because they want a series of connected games that link together in some sort of narratively satisfying way.  They are playing to "find out" what happens next for their toy soldiers.  That is the surprise that campaigns can generate!

Heroquest

Inorganic vs. Organic Campaigns

There are two types of solo-campaigns.  They are Inorganic and Organic.  They can both tell stories and the tips and tricks for one can often be employed in another.  However, the main difference is how the next scenario is generated and what exactly will carry-over between scenarios.    

In an Inorganic campaign, the player is following a preset script or path.  If you think of a game like Heroquest that is a Inorganic campaign.  It is following a pre-set path of adventures where the results of one impact the next, mostly in a resources accumulated or lost along the way.  As long as you do not die in the quest, you can go onto the next one.  The story is mostly static and pre-generated by the game before play even starts.  Another example is Rangers of Shadowdeep.

An Organic campaign is one that does not have a pre-set series of scenarios laid-out for you.  Instead, the rules help generate the next random scenario you would need to face.  An example of this type of solo-game is 5 Parsecs from Home and its sister products.  In these games, you build a crew and everything after that is procedurally generated.  These types of campaigns require you to do more to "operate the game" but lead to a higher level of surprise since nothing is pre-determined.  

Many of the tricks established in campaign games for versus games also work well for Solo-games as well.  Therefore, you can not go to far wrong if you mirror the good old GW Specialist Games model for campaigns.  However, some work better for Organic vs, Inorganic systems.  It is best to have a handle on which you are planning on building before you start.

Odin's Ravens- Viking Age Bad Boys
   

How to Generate Surprise

Thankfully, the Campaign space is one of the best areas to create surprise!  There are typically a few key areas that a campaign uses in order to generate surprise, and all of these elements can be found in the best Campaign systems: 

  1. Buffs
  2. De-Buffs
  3. Next Scenario
  4. Win conditions
  5. Tell Stories
Buffs

A Buff is a story element or change that enhances the abilities of your units or models.  It is a good thing.  You most commonly see this in the form of "gaining experience".  These experience gains will typically impact your troops abilities in a positive way and as they go from game-to-game they may improve in their combat abilities.  This often takes the form of new equipment, new abilities, stat boosts, etc.  They are evolving and what they learn along the way gives them unique flavor and adds to the surprise to see where they start to where they end.  

For example, in Rangers of Shadowdeep you gain benefits in the form of Stat upgrades, skills, new gear, and even new allies to help you face the darkness.  Buffs can take a variety of forms beyond simply stat increases. 

De-Buff

If a Buff improves your troops, the De-buff does the opposite.  It whittles away at your troops abilities and makes them less reliable in some areas.  This often takes the form of permanent injuries, carry-over damage, exhaustion, etc.  The De-Buff makes scenarios more challenging as you progress.  However, like the Buff they tell the story of how a unit or model is evolving.  

Next Scenario

There must be a way for the campaign system to generate the next scenario in the campaign.  How does one story naturally progress into the next?  How do the challenges keep evolving?  Afterall, the player wants a connected series of games, so the system has to have a way to generate surprise for the player for what they will be trying to accomplish next.     

For example, in Last Days: Seasons by Ash Barker there are specific scenarios designed for solo-play.  You can only access and play these missions on a solo-campaign.  Therefore, they immediately make a unique and surprising experience from the normal Versus version of the game. 

The Walking Dead

Win Conditions

Like Scenarios, Campaigns need to eventually come to an end.  All stories and games come to an end eventually.  It is better if the game itself gives guidelines to when that should happen such as control 3 out of 4 areas, reach 100 experience points as a force, earn so many campaign points, etc.  By having an end point it gives players something to work towards.  It is even better if the end of the campaign culminates in an extra special scenario.     

Tell Stories

The campaign should create opportunities to tell small-stories or vignettes between games.  I.e. this unit found X and had to do Y in order to get Z, but if they fail they get A instead.  Little mini-games and sub-stories that help flesh out the back story or what is happening in-between games.  These may lead to secondary objectives in the scenario, different buffs/de-buffs, or even an alteration to the "win" conditions.  However, these vignettes act as a Fog-of-War and tell the story.  

For example, in Under the Martian Yoke survivors might have a chance to scavenge for supplies.  Technically, you could just roll d6 and get 6 resources to split up into food, water, or material.  However, that is boring.  Instead, you roll on a chart and get something like "Big Black Hole in the Ground".  You are asked to make a test and the result of the test leads to the resources you earn.  This is a mini-story and it has become common in many games campaign systems.     

Under the Martian Yoke

Final Thoughts

Obviously, the tricks that make a good Versus campaign can often be the same that make a good Solo-campaign.  The main focus is on creating "surprise" for the solo-wargamer.  These surprises can take many forms, some of which are good news for the player and some of which are obstacles for the player.  However, all of these surprises eventually lead to the story of the solo-wargaming campaign. 

The key factor is understanding if you are building an Organic or Inorganic solo-play experience.  This will allow you to tailor the campaign to deliver surprise that best fits for the game experience you are chasing.  A scripted and plotted storyline will look different than a procedurally generated experience.   However, both types can deliver surprises! 

Until next time! 



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Monday, November 25, 2024

Battle Report: Under The Martian Yoke - Running From Danger!

 


Here we are at game 6 out of the 10 games I wanted to play in the campaign.  Can my survivors make it out of Martian territory?  So far, it has been a rough campaign.  After early successes, things went downhill rapidly!  Now, they are battered, bruised, and dying of thirst.  Far from the plucky band of heroes they started as!  Let's see if they finally catch a break?  However, this is a horror game so don't count on it!

The group just found a new hide-out after their last one and its stash got destroyed.  They have been out of food, water, and scrap for the last two games now.  This is a make of break game, because without water people are going to die at the end of this one.

His throat was burning.  It had been a long time, and it was best not to think about it.  John limped along with the group.  He knew as much as anyone that they needed to find water, but his leg was killing him.  He was too tired to be ornery, but his body was aching.  

Luke glanced down at the map Annie had.  He didn't want to get too far away from their new hide-out.  All around them was just blank space on the map.  A whole lot of nothing and woods.  

Tommy signaled to the group, and they all crouched down.  He scooted back and reported in, "There is a shack up ahead."

"Anyone in it?" The young boy shrugged his shoulders.  

"Okay, good work.  Let's spread out and approach from the woods.  Be cautious, and don't get ahead of your boots," Luke said.

The small group approached, but before they could get inside an loot the place, things took a turn for the worst.  A Tripod reared up from the woods on the opposite side of the house.  It's war horns trilled as the sunset glinted off it's reddish hull.  In response, dogs howled nearby.  

Annie's eyes went wide, "By Christ, let's get outta here!"  Luke found his feet moving before he could respond.  

Our Survivor Band

Right now, our plucky band is 4 survivors.  I am using Copplestone Casting gangster range for the miniatures.


The back left is Handsome John.  He was a criminal archetype who ran for the hills to survive.  

Activation    Aimed    Suppression    Fight    Brawn    Brains    Nerve  Exp
5+/2                6+        3+                    4+        8+            9+        7+        5
- Cool Customer 
- Body Injury (+1 to Grit tests)
- Leg Injury (3MU Move) 
- Fear the Dark - If in a Dark Place and alone, must take a Fear test
- Pistol, Knife, Canteen of Alcohol
- Duck and Weave- Shooting attacks have a -1 TN when he has moved.

Next is Tommy Wilkins.  He is just a kid, but survived when a building fell on his family.  He managed to dig his way out.  

Activation    Aimed    Suppression    Fight    Brawn    Brains    Nerve      Exp
3+/2             9+                8+               6+          4+        7+          5+ (6+)       4
Pitter Patter of little feet, Fear of Enclosed Spaces
- Improvised Fight weapon, Satchel, Good Shoes 
- Shellshocked 
- Jump Back skill

The lady is Annie McCall is a devout believer who is struggling to process what is going on.  She was part of an ambushed evacuation, and forced to flee. 

Activation    Aimed        Suppression    Fight    Brawn    Brains    Nerve      Exp
6+/2              7+ (8+)           5+                   9+        8+          4+         3+          14
Pray, +3 Experience
- Pistol, Map, Bandages, and Knife
- Eye Injury

Finally we have Luke Goodson who is the leader of this little band of survivors.  He survived when he was suddenly knocked unconscious.

Activation    Aimed    Suppression        Fight    Brawn      Brains    Nerve    Exp
5+/2              7+           6+ (7+)                    4+       8+          9+        3+          14
Do As I Say, Do Not Be Afraid
- Knife, Flares, Empty Canteen
- Nerve Damage
- 1 Game without water

They are all suffering deprivation for two games now, making their Target Numbers even higher!  Luke managed to get water from a Canteen for 1 game, but that was empty after the last one. 
  • Every Game without enough food = +1 TN for Brawn and Fight (Max 10)
  • Every game without enough Water= +1 TN for Brains and Nerve (Max 10)
  • Every game without enough Scrap= +1 TN for Shooting and Grit (Max 10)

If John, Tommy, and Annie do not get water at the end of this game, they are going to die! 

Scenario

We followed the scenario generation method in the rules.  I was very disappointed to roll up a 1, Martian Swarm!  Oh dear.  Annie has a map, and that allowed me to move it to the next higher scenario and only slightly less dangerous, the Running From Danger scenario.  These guys really need a Scavenge or Loot scenario about now!  

This scenario starts with 3 Dangers on the table.  We randomly roll up 4 Wild Dogs, a Jolter, and .....  oh man..... a Tripod!  That is not a great way to start the scenario!  This one is going to take place at dusk.  That will help reduce Line-of-sight BUT Handsome John is afraid of the Dark since a bad encounter with Black Dust. 

In addition, we rolled up 3 Green Gas Clouds that are hovering around the area.  This will make things just a bit more dangerous for our heroes.  

Set-up

This will be played on a 36 x 36 MU board with each MU equal to 1 inch. 

I used the method to place terrain outlined in the rules.  This gave me a decent mix of terrain for this board.  Hopefully, it will give my survivor's chance.  However, with the Green Gas Clouds and a Tripod to start with, things are going to be tough for turn 1!  

The Survivor's chose their deployment zone and started per the scenario, then we deployed the Martian pursuers.  In the end, the board looked like this.....

Before starting, I moved my little band up into the woods at the top of the board.  I did not want that Tripod seeing me right away!

As usual, I won't go over every turn but try to give you a high level overview of the action.  


The Game   
Our heroes creep to the edge of the woods, but stay hidden in cover.  They let the sunset and stay down to reduce Line-of-sight, before they make their move.  However, their plan is foiled as the Tripod starts heading their way.  It sees them as they are at the edge of the woods.  

With the Tripod heading their way, the survivors try to break cover and get across the trail and to the woods on the other side. However, in their deprived state they get caught up in the brush before they can get to cover, or fail to activate a second time. 


Wild Dogs swarm Annie as she tries to stumble through the shrubs!  The pack makes short work of her and she is quickly down and possibly dead! Not seeing any foes, the Jolter just leaves the area, wandering around looking for prey elsewhere.  The Martian Tripod sweeps its heat ray, but Handsome John manages to duck and weave to avoid its deadly rays.  Trees nearby explode as the moisture in them evaporates!

Handsome John manages to pass his Fear test after watching Annie go down.  He has a pack of Wild Dogs too close, so he fires at them to suppress them.  The dogs are too hungry to be scared off by his shots.  Worse, he runs out of ammunition as well.  He stumbles away from them, but probably not far enough.  

Tommy manages to get into the woods after some desperate thrashing.  He manages to hold it together, despite seeing Annie go down.  Luke moves to where he can help Handsome John if the Dogs attack! 

Of course, the dogs attack.  Luke manages to kill one.  Handsome John struggles with two more, and gets a nasty bite, but fights on.  Just a scratch!  However, the Tripod lumbers in and sweeps the area with his Heat Ray once more!  Two more dogs are killed, and the third flees from the blast.  However, Luke and John manage to avoid the exploding shrapnel and manage to just get severely banged up, but are still standing!


Tommy manages a Dynamic Action test and dashes through the woods and to safety!  Luke and Handsome John are way behind now, but manage to make it into the woods for some cover!  The Tripod can barely see them in the fading light, and fires again!  This was 1 Heat blast too many and the two go down.  


With that, my survivors involuntarily Scatter.

Post-Game Sequence
Well, Luke and Handsome John ended the game down. However, they barely manage to make their Grit tests and avoid serious injury.  That means they can scavenge!   Annie is not so lucky!  

  • Annie receives a Leg wound and is reduced to 3 MU movement
  • Tommy gains 6 Experience, which he banks for now
No one scouts for Martians as they need to get Water over anything else!  Thankfully, none find their new Storefront even with a -4 to the roll!  This will allow them to re-roll a Scavenge tests!  

Tommy manages to find an old scrapyard, where he finds 20 scrap, and some ammo for a pistol.  Handsome John re-loads his pistol.  Handsome John then goes out searching, but collapses from exhaustion and finds nothing.   Luke finds a pond and manages to get 4 water, and rummaging around in the storefront he finds 8 more water in a buried cistern!  

In the Deprivation stage, there are tough choices.  8 water is used to keep all of them from depriving further from water.  I then uses the last two on Tommy and Annie to get them back to down 1.  Luke and John are now down 2 each, on the edge of death.  They have enough scrap to shelter in place and avoid deprivation from scrap, and keep 8 in the stash for next time.  However, none of them have food, and are now at 3 days without.  Two more and people start to die!     

Conclusion
Cool, cool water.  He had never tasted anything so good!  He tapped his flask of alcohol, but that didn't even hold up.  He was still thirsty, but his body aches seemed to subside from it.  However, his stomach growled to remind him how far behind he was on a meal.  How much longer could they go on?  

"Look Luke, I don't know how much longer we can go?  All of us have taken a beating," John grimaced.

"What's the alternative? Lay down and die? 

Tommy shook his head aggressively.  Annie was sleeping, but she thrashed around a bit.  Tommy did his best to hold her still.  Her wounds were freshly bandaged, but those were running low too.  

"We need to keep going, our only chance is to get away from the Martians," Luke said. 

John grimaced, but kept his ill-thoughts to himself.  What if there WAS no getting away from the Martians.     

Another very tough scenario.  My group is in rough shape, and still needs to last 4 more scenarios.  Things do not look very good as they run low on food, water, and injuries are stacking up!  Can they make it?  I am not sure, but I have to start rolling better on the scenario chart!  

Until next time!   


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Monday, November 4, 2024

Battle Report: Under the Martian Yoke - Sneak Past

 


We have been following some plucky survivors of the Martian invasion of 1938.  Things started out pretty good for our little band of heroes.  However, last game things took a dramatic turn for the worst!  As they tried to hole up in a nearby corner store, a Martian Tripod ambushed them and quickly downed the whole party!  To make matters worse, their farmhouse base was over run and their stash was destroyed!  Everyone went hungry and got some sort of injury from the encounter! 

Now, they find themselves deep in Martian territory and on the run.  As they sneak through the forested area, they run across some Martian sentinels and need to sneak past.  

Thankfully, it wasn't winter yet.  Even though, the darkest parts of night were still chilly.  Luke blew on his hands, but the tingling in his right hand was not going away.  He was starting to think it was more than just the cold.  

Annie and Tommy were hunkered up together trying to stay warm.  Luke and John had laid down their jackets, but the two were still mostly sleeping on the ground.  Luke knew that could drain your body heat real fast.  They did not dare to make a fire to ward of the chill.   

John had tried to keep a watch, but he was swinging his gun at every shadow.  Luke got up and relieved him as soon as possible.  Luke had never seen John act so hysterical.  He kept pacing around and swinging his pistol around wildly.  It was only a matter of time before he was going to accidentally fire, and that would bring the Martians.  The man settled himself by a tree and quickly fell asleep.  

As the first pink of sunrise glinted on the horizon, Luke got everyone moving.  They were out of food, out of water, and had no protection from the elements.  The Martians were crawling all over the area.  They had to get moving and find some fresh supplies or they would never make it West.  

The small group headed out, using Annie's map as best they could in the pre-dawn light.  As they cleared a patch of trees, Luke caught a glimpse of movement.  He quickly signaled everyone down, and they went silent.  Annie's good eye bulged as she tried to see what Luke was gesturing at.  

A flash of red metal in the pre-dawn light, the rustling of leaves.  It Luke to like like a mini-tripod, just about man-sized moving through the undergrowth.  It hadn't spotted them, and if he had his way it never would.  The survivor's watched for a long time as it shuffled and shambled around the area.  It did not look like it planned to leave.  The only option was to try to sneak past it.    

The Survivor Band

Right now, our plucky band is 4 survivors.  I am using Copplestone Casting gangster range for the miniatures.  


The back left is Handsome John.  He was a criminal archetype who ran for the hills to survive.  

Activation    Aimed    Suppression    Fight    Brawn    Brains    Nerve  Exp
5+/2                6+        3+                    4+        8+            9+        7+        4
- Cool Customer 
- Body Injury (+1 to Grit tests)
- Fear the Dark - If in a Dark Place and alone, must take a Fear test
- Pistol, Knife, Canteen of Alcohol
- Duck and Weave- Shooting attacks have a -1 TN when he has moved.

Next is Tommy Wilkins.  He is just a kid, but survived when a building fell on his family.  He managed to dig his way out.  

Activation    Aimed    Suppression    Fight    Brawn    Brains    Nerve      Exp
3+/2             9+                8+               6+          4+        7+          5+ (6+)       8
Pitter Patter of little feet, Fear of Enclosed Spaces
- Improvised Fight weapon, Satchel, Good Shoes 
- Shellshocked 

The lady is Annie McCall is a devout believer who is struggling to process what is going on.  She was part of an ambushed evacuation, and forced to flee. 

Activation    Aimed        Suppression    Fight    Brawn    Brains    Nerve      Exp
6+/2              7+ (8+)           5+                   9+        8+          4+         3+            8
Pray, +3 Experience
- Pistol, Map, Bandages, and Knife
- Eye Injury

Finally we have Luke Goodson who is the leader of this little band of survivors.  He survived when he was suddenly knocked unconscious.

Activation    Aimed    Suppression        Fight    Brawn      Brains    Nerve    Exp
5+/2              7+           6+ (7+)                    4+       8+          9+        3+       8
Do As I Say, Do Not Be Afraid
- Knife, Flares, Empty Canteen
- Nerve Damage
- Had water last game thanks to a Canteen

In addition, their stash was taken out and they were not able to scavenge after last game.  They are all suffering deprivation.  
  • Every Game without enough food = +1 TN for Brawn and Fight (Max 10)
  • Every game without enough Water= +1 TN for Brains and Nerve (Max 10)
  • Every game without enough Scrap= +1 TN for Shooting and Grit (Max 10)
Oh dear.  This is going to be rough! 

Scenario
I followed the process for setting up a scenario as outlined in the main rulebook.  We rolled up the Running From Danger scenario, but Annie used her map to move it to Sneak Past.  Perhaps less dangerous and still thematically appropriate for the situation.   

The survivors had a restless night out in the wilderness after their hide-out was destroyed by Martians.  Therefore, they got up early to try and head westward.  This scenario will take place at dawn!  That might help our heroes sneak past the Martian foes.  

For complications, we rolled Dangerous Terrain.  Any terrain we enter could end up being "Dangerous" on a die roll. 

Lastly, I rolled up what Martian foe the group had to sneak past.  Oh dear, and 8.  I hope it is not another Tripod all ready!  Thankfully, it was not a Tripod.  However, it is still a Martian Whip Drone.  Those are still pretty nasty, especially with my team all messed up at the moment.  

Set-up
This will be played on a 36 x 36 MU board with each MU equal to 1 inch. 

This time, I wanted a very "rural" board.  I.e. no buildings.  Just trees, rocks, hills, etc.  After all, the survivors just spent the night out in the elements.  They were forced out of the small bit of humanity they had been in last game.  Therefore, lots of trees and the like.  

We placed the Whip drone, and then the survivor's decided they were going across East to West.  


As usual, I won't go over every turn but try to give you a high level overview of the action.  

The Game
The survivors cautiously move forward, with Annie and Handsome John trying to keep the Whip Drone in their sights.  



Tommy manages to bolt ahead.  Luke, takes a slow and steady approach through the underbrush.  It is slow going, and fate seems to be with them as the Drone stays still or moves away from them.  However, some failed Activation rolls keep raising the Danger Level. 

Tommy makes a break for the board edge, but the Whip Drones turns at an inopportune time and sees the kid.  It immediately starts to scuttle rapidly his way!  Tommy tries to get away as fast as he can, but he is hampered by the undergrowth.  


Handsome John moves up to get a shot, but fails his secondary activation roll!  The Martian Whip Drone is right behind Tommy!  At this point, a second Whip Drone enters the table at the survivors deployment zone!     


Tommy barely manages to get across the board as he barely passes a Dynamic Movement test thanks to his good shoes.  The Whip Drone was closing in, but gets distracted by the other humans out in the open.  Unfortunately, the sun is now fully risen and LOS is at maximum.      

Handsome John takes several shots at the Whip Drone after Tommy.  They ping off its armored shell, and it seems unphased by the shots.  In return, the Whip Drone charges Handsome John, and the Martian machine makes short work of him.  He is quickly Downed and made Unconscious and Possibly Dead from the attack.  That raises the Danger Level immediately! 


Luke managed to easily make it across the board.  


Annie is the only one left standing.  She slowly skulks through the underbrush as the Whip Drones begin to search the area for more prey.  The last survivor and the Drones play a dangerous game of cat-and-mouse for a few turns as she tries to skulk away without catching the drones attention.  They close in on her hiding spot..... but she is long gone.       

However, things get more complicated for Annie when a Martian Feral arrives on the scene.  It sees her and slowly plods her way.  Thankfully, it is far away from her current location.  


She is almost home free when a cadaver trooper, a Gunner; stumbles out of the woods near her.  It fires at her, but the shots go wide.  Annie passes her fear test, and keeps going.  


Thankfully, none of the other Martian creatures are able to locate her.  She darts away to safety as the Gunner fires blindly into the woods for a few seconds, cracking trees with its heat ray.  However, the woods soon grow silent again.  

Post-Game
Well, three of the four survivors made it.  Handsome John goes down again!  This time, the Whip Drone managed to mangle one of his legs pretty badly.  At this rate, he isn't going to be handsome any longer!   
  • Handsome John - Leg wound 
The other three all manage to score 6 XP for surviving and making it off the board.  Luke and Annie decide to bank their 14.  Tommy goes for an Agility skill.  
  • Tommy earns Jump Back as a skill
 That will be useful to keep him mobile and out of close combat. 

Luke choose to look for a new Hide-out.  Annie and Tommy both go scavenge for supplies.  They did not scout for Martians, but none seemed to find them in their tents.  Luke manages to locate an abandoned store front for the group to take over as a hide-out.  In the future, they can try to scrounge what is left in its stores before heading out.  

Annie goes out and runs into more Martian searchers.  She is barely able to avoid them, and is lucky to get away unharmed!  She doesn't find anything in her search.  Tommy uncovers another survivor lurking in the woods.  However, as Tommy calls out to him, the shadowy figure flees back into the darkness.  

The group nets no new resources for their trouble! The Martians are too thick in this region of the countryside, they will have to keep moving. This is going to be another cold, hungry few days for the survivors as their rations were completely lost when the Martians wrecked their last hide-out! 

  • Luke is -2 Food, -2 Scrap, and -1 Water
  • Everyone else is -2 food, -2 scrap, and -2 water
One more scenario without water and folks are going to die!     

Conclusion:
Things are starting to get a bit desperate, and we are only half-way through the campaign! One more rough scenario and it is all over for my little band of survivors!           

Luke helped John sit down in a chair.  The man had managed to drag his way along, and Annie stumbled on him while out scavenging.  Her bandages and a prayer got him moving again.  It was enough to get him back with the group.  

Using Annie's map, Luke located another store, something called Cooper's Corners.  Not much else there, but a field and a burned down house.  The place had all ready been ransacked.  He was confident they could find some rations inside but someone had clearly gotten there first.  All the easy items were gone.  However, it was enough to not have to sleep on the ground in the woods again.  

John winced as Annie checked the bandages and tightened them up on his wounds.  Luke wasn't sure how long they were going to be able to call him Handsome John.  His body had taken a beating and now he had a bum leg.  John pulled out his canteen and took a hit of his alcohol, and offered it to Luke.  He took a swig. 

"This isn't gonna help us?" Luke sighed as he wiped the dribbling from his chin, "We need food and water."  To punctuate the point, his stomach growled at the mention of food.  

John shrugged, "Well, I need it.  My whole body hurts."  

Annie pulled out her map and showed it to the group, "Nothing much around here, at least not on the map. We should decide if we are going to stay here or try to move-on?" 

John nodded at Annie's cross around her neck, "What does He think?" 

Annie scowled, "I haven't been talking to Him too much."

"Well, hopefully he can rain some Mana down on us like the Israelites!" John laughed but it changed into a wracking cough.  He grab his leg and grimaced. 

Luke said, "Probably shouldn't be doing much laughing right now."

"Yeah well, right now that's about all I got.  Got no food, got no water, and got not a lot of hope either.  Besides, laughter is the best medicine right?"  

The little group lapsed into silence.  There wasn't much else to be said. 


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Monday, October 21, 2024

Battle Report: Under the Martian Yoke- Holed Up for the Day

 


It has been a while, but I wanted to revisit the solo-campaign I had started for Under the Martian Yoke.  We have been following our plucky survivors of the Martian assault.  You may recall, that in this world, the Martian Invasion of Orson Welles in 1938 was real!  The East Coast of the United States was soon devastated by the invaders.  Our unlucky band managed to survive the initial invasion and have now been left to survive in the blasted remains of the Martian controlled territory.  

Luke had heard them moving around all night long.  He and his companions had gone out into the night to search for food, water, or anything else they could use.  They had slunk out of their cozy farmhouse and went searching.  They couldn't see much in the darkness, but it seemed safer.  The Martian had been active in the area.  He had seen Tripods moving on the horizon, and heard the strange hooting of their war horns in the air.  

As dawn came, he knew they had to find some cover to hole up for the day.  It was too hot for them to be moving across country in the daylight.  They were not going to make it back to the farmhouse yet.  He had planned the route with Annie's map to take them near a speck of a civilization.  Just a little cluster of buildings on the map.  Not even a town.  

He crouched in the bushes and scanned the area.  The main building looked like a good place to hole up.  No sign of Martians, but the line-of-sight wasn't great in the early breaking dawn.  He glanced up and down the shrub line, and saw Tommy, Annie, and John all looking at him expectedly.  

He gave a big gulp, decide to try to look as confident as he could, and gave the signal to move out.

The Survivor Band

This game only allows you a band of 4 survivors.  Mine is made up of Copplestone Castings Gangster range.  They make great pre-war civilian figures for this.  

   


On the left is Handsome John.  He is a criminal archetype and survived by running for the hills when things went south.   

Activation    Aimed    Suppression    Fight    Brawn    Brains    Nerve
5+/2                6+        3+                    4+        8+            9+        7+
Cool Customer
- Pistol, Knife, Canteen of Alcohol
- Duck and Weave- Shooting attacks have a -1 TN when he has moved. 

Next is Tommy Wilkins.  He is just a kid, and survived when a building collapsed on his family.  He managed to dig his way out, but no one else did.  

Activation    Aimed    Suppression    Fight    Brawn    Brains    Nerve
3+/2             9+                8+               6+          4+        7+          5+
Pitter Patter of little feet, Fear of Enclosed Spaces
- Improvised Fight weapon, Satchel, Good Shoes

The lady is Annie.  Annie McCall is a devout believer, trying to process what exactly is going on.  She was part of an ambushed evacuation, and forced to flee.  

Activation    Aimed    Suppression    Fight    Brawn    Brains    Nerve
6+/2              7+            5+                   9+        8+          4+         3+
Pray, +3 Experience
- Pistol, Map, Bandages, and Knife

Last up is Luke Goodson, the leader of this little band of survivors.  He survived when he was suddenly knocked unconscious.  

Activation    Aimed    Suppression    Fight    Brawn    Brains    Nerve
5+/2              7+           6+                    4+       8+           9+        3+      
Do As I Say, Do Not Be Afraid
- Knife,  Canteen of Water, Flares
- Revolver is out of ammo and left at Hide-out

Scenario
The survivors left their farmhouse to go gather supplies.  However, Martian forces suddenly became active in the area and the group needed to get to cover quickly.  Using Annie's map, they found a small cluster of local buildings and made a break for it. 

There is 1 marker in the center of the board.  It is inside the tire store building.  All survivors need to be within 4 MU of the marker by the end of the game. The game also starts at a higher danger level.  

This game is happening at Dawn. 

Finally, there are 2 Green Gas clouds in the area floating around the table.  The game is starting at Danger Level 9!    

Set-up
The area is 36 by 36 MU with 1 MU equaling 1 inch. 

There are three buildings clustered around the center of the board with a road cutting diagonally across the game play area.  There are also scattered trees encroaching on from the board edge in the upper corner, and some groves near the house. 

The survivors decide to deploy along the west board edge nearest to the house.  

I am not going to go over every turn, but a high level overview of the game as it progressed.  It is too hard to play and record on a turn-by-turn basis without breaking some of the immersion and fun!  


This start out looking good for our little group of heroes.  There are no foes and they skulk their way towards the objective building. Tommy can run pretty freely, nd does so to get to the building.  However, things quickly take a turn for the worse, as a really poor Danger roll brings a Martian Black Dust launcher onto the scene!  Yikes!  


The Martian Tripod made a bee line for Tommy and tried to grapple him with its tentacles.  However, the kid was too nimble and managed to avoid them.  However, the Tripod also used its Black Dust Launcher on Annie and Luke.  They were quickly down coughing and gagging from the evil smoke.  Luke manages to pull himself to his feet.  


Tommy manages to get away from the Tripod and run for the building they are going to hole up in.  However, the door is locked!  This proves to be a deadly obstacle as the Tripods Heat Ray cuts into the area Tommy is in and sends him Unconscious and Possibly Dead.  The Tripod then scuttles over to downed Annie, and their tentacles put her to Unconscious and Possibly dead as well.  Ouch!  With Annie and Tommy down, Handsome John turns and starts running for it! 


A new Martian Shocker arrives on the opposite side of the town, and heads towards Handsome John.  The Tripod manages to see Luke over the building and hits him with a Heat Ray, he is knocked Unconscious and Possibly Dead.  He then targets Handsome John in the woods and Heat Rays him Unconscious and Possibly Dead as well.



That is a TPK from 1 Tripod!  Yikes!  Good thing they have some supplies in inventory!  The Danger Level ended at only 18- Yellow!   

Post-Game 
Thankfully, the survivors went into this game with 11 Food, 14 Water, and 2 Scrap.  They are going to need it!  

All of the Survivors went Unconscious and Possibly Dead, so they will all need to roll on the Injury table.  In addition, none of them can perform post-fame actions! 
  • Tommy- Shellshock so their Nerve is +1
  • Annie- Eye injury so +1 to Aimed Shoot rolls
  • Luke- Nerve damage so +1 Shoot for Suppression shooting
  • Handsome John- Body Injury so +1 to Grit tests
Ouch.  However, Handsome John ended the game running away, so they also suffer from a Psychological injury as well.  
  • Handsome John- Fear of the Dark

Sadly, no one gains any new experience from this session.  This leaves everyone at this level:
  • Handsome John- 4
  • Annie McCall-  8
  • Tommy Wilkins -  8
  • Luke Goodson - 8
Oh dear, since they can not post any scouts, the Martians manage to locate and destroy the groups hide-out!  They loose their farmhouse and all their stash!  Oh no!   This is bad, as going into the depravation phase no one has enough food, water, or scrap!  They are all deprived!  They will each have the following effect: 
  • Every Game without enough food = +1 TN for Brawn and Fight (Max 10)
  • Every game without enough Water= +1 TN for Brains and Nerve (Max 10)
  • Every game without enough Scrap= +1 TN for Shooting and Grit (Max 10)
This was a very bad outcome for our plucky band of heroes.  Can they recover next time, or are they doomed?  Only time will tell! 

Luke woke up with a start, and immediately regretted it.   His head screamed at him with a  searing flash of red across his vision.  He immediately grabbed his head.  However, the pain told him that he wasn't dead.... yet.  

He stumbled to his feet, and tripped over the great tear in the ground the Martian Heat Ray had made.  The upheaval of the earth had apparently sent him sprawling clear.  He rushed over to where he saw the ragged form of Handsome John.  A splash of water from his canteen woke him up, and he immediately groaned.  

"I don't want to go..... where am I?" then John immediately curled up and groaned.  Luke made his way to Annie, and was relieved to find her sitting up and wrapping some of her own bandages around her head.  There was a bloody mark where her left eye was.  Tommy has been buried in some rubble as the eave collapsed on him, and he frantically pulled himself out, his eyes darting.  Luke was pretty sure that if he had been completely free, the boy would have dashed off in terror, and he would never see him again.  

The small band of scarecrows managed to stumble along the edge of the road.  They had a hand on the one in fronts shoulder to guide the way.  They stumbled along, and a trip that had taken a single day the night before, took them three.  

Luke was eager to settle down in the farmhouse and pop open a can of salted pork.  They didn't have enough food with them for three days out.  His stomach was reminding him of that.  They rounded the bend in the small tree-lined road leading to their hide-out, but something was immediately amiss.  The smell of burnt wood filled the air.  

Where their old farmhouse once stood, was just a smoking crater.  A few, burned and blackened supports stuck up from a torn and soot covered earth.  The farmhouse was gone.  John let out a long, deep, guttural moan.       

Until next time! 
 


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