Showing posts with label in strife and Conflict. Show all posts
Showing posts with label in strife and Conflict. Show all posts

Monday, March 2, 2026

Wargame Design: Sea People for In Strife and Conflict


One group of people I did not include for In Strife and Conflict were the (in)famous raiders of the Late Bronze Age; the Sea Peoples.  I did not initially add them because they did not have much interaction with the Assyrians.  The Assyrians were a Mesopotamian power at the height of the Sea Peoples encroachments.  The Sea Peoples were primarily operating on the coasts of the Eastern Mediterranean.  It was not until after the Broze Age collapse and the rise of the Neo-Assyrians.  The Assyrians moved westward and scooped up many of the remanent city-states left in the post Hittite and post-Sea People world.  Since In Strife and Conflict was focused on Assyrians, it did not seem like the Sea Peoples were a useful addition to the rules. 


 

However, the Sea People are a staple of the chariot war genre.  When people think of Chariot Wars, they soon think of the Bronze Age collapse; and that takes them straight to Sea Peoples.  Now, I am not a personal believer in the “Violent Migration” theory of the Bronze Age collapse, but there is no doubt the Sea People played a part in the system collapse that happened.  Plus, there is plenty of evidence about the Sea Peoples. 

 

There are a couple of things that make the Sea People a bit of a conundrum when trying to integrate them into Chariot Wars.  These are:


  1. They have limited use of light chariots
  2. They are mostly a light infantry force
  3. There should be a lot of them
  4. They were accompanied by their families
  5. There is no real clear idea what this army looks like
  6. It is made up of several tribes of people from across the Mediterranean

So, how does one go about making a Line-of-Battle for such an ill-defined, non-army, army?  Well, let’s dive into it. 

 

Who Are the Sea People?

Good question.  For many years, no one really knew.  However, they existed based on plenty of evidence left by the Egyptians.  This includes pictoral and written evidence.  Thanks to this evidence, Historians keep trying to trace the origins of the various tribes of the Sea People.  The origins of the Sea Peoples are not entirely relevant to the discussion here.  However, they hailed from Sicily, Sardinia, the Aegean, Anatolia, etc.  Before the Sea People “invasion” and the Bronze Age collapse these tribes and peoples were known in the area and even served as auxiliaries and allies of the city-states that would later collapse. 

 

For example, the Sherden was one of the tribes that made up the Sea Peoples.  However, we also know that they made up Ramses II Royal Guards and took part in the Battle of Kadesh.  At the same battle, the list of Hittite allies included tribes that would later be associated with the Sea Peoples.  The Sea Peoples seemed to have a mercenary, subject, or military relationship with the Chariot cultures of the region.  They were not strangers or unknown invaders. 


We also have wall reliefs that depict the Sea Peoples bringing their families with them in ox-drawn carts.  The Egyptians claim that the Sea Peoples came in great numbers but it is unclear how many were actual combatants?  This indicates that they were not looking for spoils and portable wealth.  They were looking to settle and move-in.  They were not “raiders” at all. 

 

All or our records on the Sea Peoples comes from what written and visual records remain from their enemies.  The writers assume that the readers are familiar with the situation.  Therefore, we are getting a limited and one-sided image of these peoples.  Other evidence comes from archeological evidence, which due to age is limited to certain materials.  Huge swathes of the culture of the Sea Peoples is unknown to us and potentially unknowable. 


This scene from the north wall of Medinet Habu is often used to illustrate the Egyptian campaign against the Sea Peoples, in what has come to be known as the Battle of the Delta (c. 1175 BC),[1] during the reign of Ramesses III. While accompanying hieroglyphs do not name Egypt's enemies, describing them simply as being from "northern countries", early scholars noted the similarities between the hairstyles and accessories worn by the combatants and other reliefs in which such groups are named. Wikimedia Commons


The Sea Peoples Military

Again, we are working with very limited evidence on what the military of the Sea Peoples looked like. Indeed, creating a “universal” picture may not even be realistic considering the cosmopolitan nature of the Sea Peoples themselves.  We know a bit about the Sherden, who used helmets, corselets, and greaves.  We also know that they used round shields of Bronze, swords, and spears.  Occasionally, iron swords are mentioned as well.  For other tribes, Archers and thrown missiles weapons like Javelins also appear to be part of their arsenal.  However, different tribes seem to have had distinctive head gear or equipment.  It is unclear if this also meant that they had a different role on the battlefield.


In at least one pictoral representation, we see the Sea People making use of Chariots of a similar design to the Egyptians.  However, it is unclear if this is just an artist interpretation as that is what an army “should have” or if the artist was an eyewitness or working with an eyewitness of the battle.  There is not much other evidence to support that the Sea Peoples used chariots.  They are not discussed often, and the descriptions of battles are often only fragmentary or a line or two at best.  

 

There is a reference to the Sea People using a two-pronged land and sea strategy at the Battle of the Delta.  There is also reference to ships appearing in other sources.  This led to the name “Se Peoples” but not all the tribes associated and named as the Sea Peoples have any connection with the sea.  Therefore, even the term Sea Peoples could be a bit of a misnomer.  We do not know much about their sailing ability, ships, or their Naval prowess.  As the Battle of the Delta the naval arm of the invasion was defeated, but so was the land arm. 

 

We have no idea how the Sea Peoples organized themselves.  No idea who was in charge, no idea how they coordinated, and no idea how they fought as units.  Therefore, we have to make a lot of assumptions when it comes to the organization of Sea People armies. 

 

The sources seem to indicate that they were a fast moving, infantry-based army.  They operated as mostly light infantry, with a core of heavily armed and armored Sherden.  It is unclear how they integrated ranged weapons into their forces.  However, they seemed to favor close-up combat where many chariot based armies preferred archery or other ranged attacks as the primary attack arm. 


Beyond these broad strokes, we know very little else about the Sea Peoples military structures, doctrines, or how they fought.  The chroniclers at the time do not leave much detail.  The archeological record is not much better. 


Ramses II's Sherden Royal Guard at the front of his armies
 

Creating the Sea People Line-of-Battle

First off, I use 6mm miniatures on 60mm x 60mm bases for my games of In Strife and Conflict.  However, the game itself is base and model agnostic though.  You can use single-based 28mm, multi-based 15mm, or whatever you want.  The rules are interested in Unit-vs-Unit combat and does not have any casualty removal.  Therefore, when I talk about this Line-of-Battle I am refer to it by units.  


I think we have seen that the Sea People are not a homogenous group.  That means, as I build this Line-Of-Battle I will assume that various infantry troop types are available to them.  This could be split up on tribal lines, or a mix of headgear and weaponry as the army builder sees fit.  I think having different tribes represent different unit types is an attractive option to differentiate units on the battlefield but is probably not a realistic portrayal of how they operated in the field.  However, sometimes the needs of expediency make sense on the tabletop where they do not on the battlefield.  


Second, I went and reviewed the Unit Profiles in the core In Strife and Conflict rules.  Thankfully, they are a bit generic with some options.  I think these will represent the Sea People unit types we have seen well.  After I have a basic list, I will think if any other special Chrome is needed.  Here is what I think fits in with the line-of-battle based on the evidence and the needs of the army as a playable force: 


Light Chariots W/Javelins

Professional Infantry

Levy Infantry

Irregular Infantry

Skirmishers

Mounted Infantry (?) 


The core would be Professional Infantry, possibly Sherden.  The Levy and Irregular Infantry would give them numbers for flanking and Rear attacks.  A limited number of light chariot with javelins would fit the bill for what we see about the Battle of Djahy.  Skirmishers and Irregular would give them some enhanced mobility to pin enemy formations for the others to maneuver into position.  They would also allow them to use terrain to advantage. 


One thing I am noticing right away, is that general Infantry does not have access to Javelins.  This is something I will need to create some Chrome for them.  There are two ways to go about it.  The first is a unit upgrade as a Shoot weapon.  The second is to use a system similar to my Roman Legions in Wars of the Republic as a rule that is triggered by using King's Decree to reduce enemy armor.  This would give them some additional punch up close, but reduce their range options. 


The Mounted Infantry is a question mark to represent ox-drawn carts.  We see them in the artwork, but for moving families and not troops.  Therefore, I am not sure I want to add them in to the army list at this point.  


In the core rules there are two Special Rules that maybe appropriate for the Sea Peoples.  They are Iron Weapons, which some sources claim the Sea Peoples had limited numbers of.  The other is Terror.  This would impact how other units reacted to their charges or their ability to charge them.  Then, I might add a Thrown Weapons special rule for the Professional Troops to help with their "shock assault" capabilities. 


Sea Peoples in conflict with the Egyptians in the battle of Djahy.  Wikimedia Commons


I decided on the following:   


Sea People Line-of-Battle


0-2 Professional Infantry

- Thrown Weapons for +2 points


0-2 Light Chariots

- Javelins for +1 Points


1+ Levy Infantry 

- Upgrade with Javelins- Shoot 3 (6MU) for +1 Point


1+ Irregular infantry


- Upgrade with Javelins- Shoot 3 (6MU) for +1 Point


0+ Skirmishers


  • Sea Peoples can arm 0-2 Units with Iron Weapons at +2 Points per unit
  • Sea Peoples can Equip all Units with Terror for +2 Points per unit
  • Professional Troops for Sea People may be armed with Thrown Weapons for +2 Points per Unit 

Thrown Weapons

The Sea People had a reputation for barraging their opponents with darts and javelins as they closed the distance to melee.  This was to soften up an enemy as they approached with casualties and laden-down shields.  


A Unit that charges, counter-charges, or is charged may spend a King's Decree to use their thrown weapons.  The enemies' Armor is reduced by 1 to a minimum of 1 in the following melee.  In the End Phase, the opponent's Armor rating is returned to normal.  


Sample Sea People Army 

Below you can see a sample Sea People army built using the Line-of-Battle above.  This is to give you an idea of what a Sea Peoples army could look like.  It is built to a 48-point force.  This force gives you 8 units and 9 King's Decree at the start of the battle. 


1 Professional Infantry                            12

- Thrown Weapons, Terror, Warlord    


1 Light Chariots                                       11

= Javelins, Terror


2 Levy Infantry                                        10                                    

- Javelins


2 Irregular Infantry                                  10

- Javelins

2 Skirmishers                                           4

Painting Sherden from Baccus 6mm

Final Thoughts

This army list adds a completely different style of play to your games of In Strife and Conflict.  Many of the Lines-of-Battle found in the core rules focus on Chariot Wars armies supported by archers and infantry.  The Sea Peoples are a completely different playstyle than the dominant fighting style of the region.  Therefore, any commander who wishes to use the Sea Peoples will have a to develop new strategies and tactics to help make these infantry heavy forces successful.  We do not know historically how the Sea People were about to do this and that is what makes playing a Sea Peoples force so exciting.  

Let me know if you think I missed out on any other Lines-of-Battle for In Stife and Conflict.  I will gladly look into expanding into more forces.   

Until next time! 


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Monday, April 7, 2025

Battle Report: Battle of Kadesh - Participation Game

 

Saturday was the big day.  I was finally taking my Battle of Kadesh game out to play as part of a participation wargame!  There were some strong headwinds on the day of the big event as lots of other events were happening in my small community.  Most of them got scheduled after I set my own date, otherwise I would have considered a different day!  Oh well.  


Prior to the big day, I had papered the town with flyers, posted on our True Crit Gaming Guild page, and peppered local Social Media.  For the event, I made several easy resources for the day like unit cards, quick reference guides, and other tools.  I had previously played a few test games as well to make sure it all worked as intended and moved quick.  Now it was time to put it all together and see what happened.   


My turn-out was pretty sparse.  However, despite the small turn-out I still managed to play two games.  The goal was to introduce people to wargaming, and I did expose a few people.  I also got to teach folks a few things about the Bronze Age as well, so that was fun too.  Folks had a hard time wrapping their head around just how long ago it was!  

Interestingly, the overall plan in both games was different, but mirrored the ones in the test runs! In the first game, the Hittites tries to cross at the main ford near the Pharoh.  The Egyptians tried to block the crossing with the Royal Guard, and their action at the ford was mostly successful.  The effort delayed the Hittites long enough for the Egyptian reinforcements to show-up.  They managed to inflict enough damage on the Hittites for them to start taking collapse tests!  Things looked bad for the Hittite king as the Egyptian reinforcements started to stream forward.  


However, as the lead Egyptian forces at the ford were defeated, a series of bad Collapse tests turn the tables on the Egyptians!  Eventually, the Pharaoh fled the field of battle and from there the Hittites mopped up the remaining Egyptians forces.     


The second game, folks tried different tactics.  The Egyptians tried to get aggressive and attack across the ford first.  Meanwhile, the Hittite Heavy Chariots went wide around Kadesh to the other fords while their infantry moved across the Orontes River.  The Egyptian attack was a disaster as they ran into devastating bow fire that easily repelled them.  


The Pharoah was sent scurrying home early and in disgrace.  The Hittite Heavy Chariots proved more resilient to bow fire and managed to force the river Orontes at the far side of Kadesh.  They rolled up the Egyptian reinforcements and the day was won for King Muwatli II for Hattusa!  The Egyptians were on the back foot all game this time.  


Conclusion
As a day for introducing more people to wargaming, the day was not a success.  However, I did get a few games in with folks who do not normally play historical or at this scale.  I was also able to share a bit about Historical gaming and Bronze Age history with folks who were not familiar with it at all.  Therefore, it was a win in that sense.  

Will today get more people into wargaming?  No.  Will it get more people into Bronze Age history.... probably also no.  Will it get people into historical wargaming?  Also probably no.  Did I complete one of my objectives for the year and have a Participation, Public game for the Battle of Kadesh?  Yes.  

This one is light and easy enough to pack up and play that I would consider taking it out for more public play.  No spears to get broken, solid bases, and clumps of soldiers is good for transporting and all the terrain is light and easy too.  I great game for set-up and transport quickly.  Plus, the game itself was pretty intuitive and quick to play.  The In Strife and Conflict rules were great for this game.  We played two games in about 3 hours, with 30 minutes of set-up and another for take-down. 

Back to painting Anglo-saxons and Heroquest for a bit now.  Until next time! 


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Monday, September 16, 2024

Battle Report: In Strife and Conflict: Battle of Kadesh II: Candle-powered How-do-you-do!

 


I want to eventually run an "Educational" game around the Battle of Kadesh at my local libraries.  This will be with people who don't know anything about wargaming and probably don't know much about ancient history.  Chances are they will be a mix of children, teens, and adults.  I have never done anything like this before.  

Therefore, I want to test run the Battle of Kadesh scenario from the In Strife and Conflict rulebook to see if it will do what I need it to do for the demo game.  Therefore, I ran this scenario a few times to see how different folks would play it.  

Forces

Egyptians
3 Light Chariots
- Composite Bows
- General
1 Professional Infantry
2 Auxiliary Infantry
- Composite Bows
4 Archers

Hittites
3 Heavy Chariots
- Javelins
- 1 General
1 Auxiliary Infantry
2 Levy Infantry
- Bows
2 Skirmishers

Mission: 
We followed the outline in the main rulebook for the battle.  

Set-up:
Of course, we will be playing today on a 72MU by 48MU board with each MU equal to 1 inch.  

Using the core rulebook rules, we set-up the table per the scenario.  The Egyptians start with a limited number of units on the table, representing the Pharaoh and his advanced force.  The Hittites get all their troops to start with on the other side of the river.  

Crossing the Orontes River is Dangerous terrain, but only Difficult at the Fords.  The fields around Kadesh are also Difficult.  The city itself is Impassable.  

King Muwatalli II and his Hittite Army

The Pharaoh is out ahead of the main army with his Sherden Guards and some Archers of the Ra division.  The rest of the Egyptian army will begin trying to get to the battle starting in turn 4. 

The Ra Division out front near Kadesh

I will be giving an overview of the battle below, pulled out into my usual three sections of Maneuvers, Battle, and End Phases.  I will then give some final thoughts at the end. 

Maneuver Phase
The Hittites seem to be following a more historical depiction of the battle.  The King and his chariots are going around the city and towards the fords on the South side of Kadesh.  Meanwhile, the Pharaoh confident in his divine heritage moves forward, as the Hittite infantry move to block him crossing the ford.  

As the Pharaoh moves across the Orontes, he draws first blood with a volley of arrows into the Hittite skirmishers.  His Sherden were on the shore looking to follow.  Perhaps the Pharaoh has bitten off more than he can chew?    


Battle Phase
Poor Command and Control by the Pharaoh allows the Hittites to reinforce the ford on the North side of Kadesh.  This blocks the Pharaoh from forcing his crossing, and gets him tangled up with Hittite Spearmen.  The Sherden Guards are following-up, but fording the river has delayed them from helping the impetuous Pharaoh, The Heavy Hittite Chariots begin to cross the Orontes River south of Kadesh, the upper branch.  


Hittite Skirmishers join the fight at the ford with the Pharaoh.  With the aid of the light troops, and some re-rolls; the Pharaoh is easily routed!  Meanwhile, other parts of the Egyptian army begins to enter the field of battle.  A unit of Light Chariots, 2 Archer units, and a Auxiliary Infantry unit with bows.  Too little, too late!  


The Hittites reinforce their shoreline on the North side of Kadesh, while the Egyptians rain arrows down upon them.  The Hittite King and his chariots race around Kadesh towards the second ford and the bulk of the Egyptian army.  The newly arrived Egyptian forces move to try to reinforce the last ford before the Hittites can get to it.  



Egyptian bowfire clears the Hittite Spearmen off the ford, and the Sherden begin to march across again.  However, the crossing is the target of murderous and accurate bow and javelin attacks from the Hittites as the Sea People cross.  


To the South of Kadesh, the Hittite chariots get to the second ford of the Orontes and find the Egyptians blocking their advance.  The enemy has been located at last!  The lead chariot throws their javelins but fail to cause much disruption.  


The Hittite Heavy Chariots are met with murderous Egyptian bow fire, and the initial attack is quickly blunted and sent reeling!  Failures of King Mutuwalli II with Command and Control lead tot he heavy loss of life.  


At the other ford, the Hittite missiles manage to rout the crossing Sherden Guards, failing to get across.  This causes the Egyptian forces there to start to waiver.  A Hittite skirmisher unit is set to wavering from Egyptian counter-fire.


The Hittites decide to bid all of their King's Decree except 1 to get initiative, and once they have it they launch a charge with their Heavy Chariots, determined to break their way across the ford.  The charge hits home, and pushes the Egyptians back and wavering, losing two courage but at the cost of 1 in return.


At the Northern ford, the Egyptian Light Chariots seize the initiative and push across the Orontes.  They open fire on the disrupted skirmishers and send them fleeing to the four winds.  However, the Archers are too busy re-organizing to press the archery duel.  However, Hittite counter-fire is enough to drive the Egyptian chariots back, scattering them yet again!     


 
End Phase
The momentum of both sides has been blunted, and the battle is winding down.  The Hittite Heavy Chariots try to push through the last ford South of Kadesh, but the disrupted Egyptians manage to stay strong with support from a nearby archer unit.  At the other flashpoint, Egyptian archery forces the last Hittite skirmisher to switch to Open Order and fall back.  This leaves them disrupted.  However, the Egyptians do not try to force the ford yet again.  

In a last push, King Mutuwalli II throws everything he has into the battle South of Kadesh along the shores of the Orontes River.  However, despite disrupting the Egyptian lines, he can not break through.  For their part, the Egyptians are content to have held the Hittites back, and do not try to cross the Orontes again.  



Conclusion
Some big divergences from what we know of the historical battle.  The Hittite Chariotry followed a more historical approach, but were held by the Egyptians.  Meanwhile the Pharaohs efforts to cross the Orontes and act aggressively were obviously and painfully halted.  He was forces to flee back to his camp with his tail between his legs!  This looks like a much closer battle than the last Battle of Kadesh we fought. 

Hittites earned 24 point but lost 18 points for +6 points.  The Egyptians did the inverse.  Therefore, the Hittites win the battle again!  

This less than decisive win matches what we know of the aftermath of the actual battle.  Kadesh seems to have stayed in Hittite control, Egyptian influence in the area waned, and the Pharaoh did not venture forth again into the Levant.  A relatively historical outcome for this one.    

Final Thoughts
Crossing a contested river is hard!  Both sides failed to manage it!  Missile power ruled the day.  A single missile unit was not enough to stop a determined advance, but the force that was better able to coordinate their firepower was able to route attackers.  In addition, the chariots were very mobile and allowed rapid re-deployment and maneuver, but were not overwhelmingly powerful in the attack.  That seemed about what I wanted out of this ruleset.

I think the next step is to create some unit cards with one side being game details, and the other being some historical details.  I.e. why chariots?  Who was Ramesses II?  What was needed for Bronze weapons?  Why Bronze?  Etc.  I would also like a timeline of the "historical" battle that I could project during the game as we go through some of the phases of the battle.  Maybe a map of the area as well?  Anyway, the tools to make it a "learning" game.  Then, I will be ready to take it to the local libraries and college for some demos!  Two players on the Hittite side, three on the Egyptian side, and me as the GM should be do-able.   

Until next time! 


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Monday, September 2, 2024

Battle Report: In Strife and Conflict - Battle of Kadesh Test Run


I want to eventually run a "Educational" game around the Battle of Kadesh at my local libraries.  This will be with people who don't know anything about wargaming and probably don't know much about ancient history.  Chances are they will be a mix of children, teens, and adults.  I have never done anything like this before.  

Therefore, I want to test run the Battle of Kadesh scenario from the In Strife and Conflict rulebook to see if it will do what I need it to do for the demo game.  Therefore, let's get it on the table and see what happens!  

Forces

Egyptians
3 Light Chariots
- Composite Bows
- General
1 Professional Infantry
2 Auxiliary Infantry
- Composite Bows
4 Archers

Hittites
3 Heavy Chariots
- Javelins
- 1 General
1 Auxiliary Infantry
2 Levy Infantry
- Bows
2 Skirmishers

Mission: 
We followed the set-up and parameters located in the In Strife and Conflict main rules. 

Set-up:
Of course, we will be playing today on a 72MU by 48MU board with each MU equal to 1 inch.  

Using the core rulebook rules, we set-up the table per the scenario.  The Egyptians start with a limited number of units on the table, representing the Pharaoh and his advanced force.  The Hittites get all their troops to start with on the other side of the river.  

Crossing the Orontes River is Dangerous terrain, but only Difficult at the Fords.  The fields around Kadesh are also Difficult.  The city itself is Impassable.  

Hittites on the left

I will be giving an overview of the battle below, pulled out into my usual three sections of Maneuvers, Battle, and End Phases.  I will then give some final thoughts at the end. 

Maneuver Phase
The Hittites start with 8 King's Decree to the Egyptian 3.  The Egyptians will increase when more units enter the board.... hopefully.  It is no surprise, that the Hittites can easily bid enough to go first.   As the Hittites press forward, the Pharaoh looks to threaten crossing the river west of the city.  He sends runs back to his main force, urging them to join him for the battle.  As the Hittite main force approaches the opposite side of the Orontes, the Pharaoh wisely turns away.  

The Hittites were stacking up and preparing to cross the Orontes, when the rest of the Egyptian army arrived on-scene.  With the arrival of the rest of the army, the Egyptians seize the initiative! The Sherden guards storm across the ford and try to attack! However, the ford is too much for them and they become disordered going across, falling short of their foes!  The Archers support the attack with a rain of arrows, that weaken the Hittite infantry on the other side. 

With that, the Battle of Kadesh begins in earnest. 

Battle Phase
Hittite bowman from the follow-on infantry try to barrage the Sherden with arrows, but they fail to find their mark.  Hittite spearmen wade into the ford and attack the disorganized Sherden.  The men of Hattusa are supported by a unit of Skirmishers.  The fighting is indecisive and neither side seems to be able to dislodge the other.  Meanwhile, the Egyptian army rushes to aid their forward units. 


The battle at the Ford rages, as a second Hittite Skirmisher unit manages to charge the Sherden from the flank.  It is enough to start to push the Pharaoh's guards back to the shoreline.  Meanwhile, the Hittite Heavy Chariots look like they are going to try a dangerous crossing! 


The Egyptian archers of the Amun division move in to support the Sherden at the Orontes shore.  With a great push, the Hittite spearmen and support manage to force the ford.  However, with the effort they are a spent force!  Heavy Chariots begin fording the river further upstream.  Seeing the Hittite spearmen fallback, an approaching Levy infantry becomes disordered!  



The Egyptian army is moving up to support their chariots, when the Hittites try to steal the Initiative, but fail.  Egyptian Light Chariots pepper the crossing heavy chariots with arrows, but only cause minor casualties.  The Heavy Chariots come roaring out of the river and attack!  They catch an Egyptian Infantry unit and the Pharaoh's unit with their attack!  The Pharaoh could not Evade as he was out of King's Decree, but a supporting Light Chariot unit snaps to his aid.  The Chariots exchange casualties.  The Chariots vs. the Infantry cause the Egyptians to be pushed back.  


An Egyptian Archer unit charges into support the Egyptian Infantry against the Hittite Heavy Chariots.  The battle is fierce and both units are reduce to 1 Courage left.  A second Egyptian Infantry unit manages to move up and lend support as well, enough to rout the Hittites!  

With a unit of Heavy Chariots routing, the Hittites need to start making collapse tests!  One of the Levy Infantry turns tail and runs!  



End Phase
Egyptians maintain the initiative, as the Hittites do not have many units left.  However, the Pharaoh is in danger!  None of the other Egyptian units can get to the Pharaoh to help out.  Ramesses puts up a valiant fight, but ultimately has to flee the field, along with his supporting Light Chariot unit.  Meanwhile, the Hittite King Muwatalli II emerged from his river crossing and attacked the severely depleted Egyptian infantry unit and easily routed it. 


With their Pharaoh fleeing this time, the Egyptians had to make some collapse tests.  The two remaining Archer units decided to withdraw in good order.  With the Egyptians shaken, the Hittites took the initiative! 

King Muwatalli II crashed into the flank of the remaining Egyptian unit and caused it to reel back, batterdd.  However, the troops quickly re-organized.  Meanwhile, the last Egyptian Light Chariot unit maneuvered close to the badly mauled Hittite Heavy Chariots and filled them full of arrows.  The survivors turned and fled.  At this, the remaining Hittite Levy Infantry became disordered.  


The destruction of the Hittite unit forces another set of Collapse tests on the Hittites.  They both passed.  With that, King Muwatalli II surveyed the battlefield and the coming dusk.  He withdrew back across the Orontes River and castled up within the walls of Kadesh, his remaining infantry joining him.  

Conclusion: 
Before we go to the points, neither side completely collapsed, so this will be a pyrrhic victory at best.  King Muwatalli II will also gain some propaganda points for driving Pharaoh Ramesses from the field of battle.    

The Egyptians scored 37 VPs for routed units and lost 55 points for - 17 points.  Ouch! 
The Hittites scored 55 points and lost 37, so + 17 points!  

A minor victory for the Hittites!  

Final Thoughts
Let's go the historical record on this one!  Here is how the battle of Kadesh unfolded per Ramesses own propaganda.

Per Wikipedia

Our battle took place a bit differently.  Here the battle took place on the South side of the river, while our battle took place on the opposite side, before the river split and the walls of Kadesh.  In out battle, the Hittites did manage to break through the Amun division with the Pharaoh, but did not engage with him until a bit later.  Ramesses would have us believe that he manage to force the Hittites back, but in our battle he fled the scene.  Historically, it was a draw but there are signs that it was a Hittite victory as Egyptian influence in the region waned after the battle.  Some minor discrepancies, but the overall flow and outcome of the battle seems to match with what we saw historically.  Just the point of decision changed a bit.  

As the Egyptian player, I think the battle folded about how I had planned it, minus losing the Pharaoh.  Interestingly, the Hittite player thought about using his chariots to move around the South side of the city as the real battle did, but decided not to due to the turn limit.  He did not think he would get to grips with the enemy fast enough.  

Next time, I will consider making the river Impassable instead of Dangerous terrain.  The Hittite Heavy Chariots crashed across with little problem.  However, if I make it impassable the fords will become the major choke points and killing grounds.  That may limit the free-wheeling nature of Chariot Warfare and detract from the flavor of the game.  I will have to test that out. 

Overall, a fun little battle that took about 90 minutes to complete.  Until next time! 


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