Showing posts with label supplement. Show all posts
Showing posts with label supplement. Show all posts

Monday, January 13, 2025

Wargame Design: The Corinthian War - Men of Bronze Supplement

 


Find the new supplement here!

Honestly, this was really unexpected.  One day, I was thinking about the trouble I was having moving some games forward.  I was having challenges getting words on the page.  I kept hitting internal road blocks, despite working my usual system.  I was getting frustrated, and my output was suffering.  

I am not even sure what happened, but I decided I needed to pivot.  What I was doing was not working.  I don't even recall the conscious thoughts that led to this supplement for Men of Bronze/Wars of the Republic to happen, but once I pivoted and started working on it..... well..... it poured itself onto the page in a matter of days.  This was not on my "To Do" list at the end of last year, so to see it now is a surprise to me as it is to anyone else.  Writing can be weird sometimes.

 

What is it?

The Corinthian War is a supplement for use with Men of Bronze/Wars of the Republic that were published as part of the Osprey Wargaming Series of games.  This is the 4th supplement I have done for those rules the others being: 

This one focuses on the historical Greek campaign known as The Corinthian War.  This took place about 10 years after the end of the Peloponnesian War, and after the famous March of the Ten Thousand.  The details of the Corinthian War are documents by Xenophon in his work Hellenica.  There is also additional material in Plutarch's Lives and the works of Diodorus Siculus.  

The supplement focuses on re-creating the historical battles of The Corinthian War on the tabletop.  In this way, it is similar to The Ionian Revolt supplement.  Like  The Ionian Revolt this campaign was a combined arms, Land and Sea affair.  It involved a variety of Greek City-States backed by Persia in overthrowing the military power of Sparta.  Therefore, it had a wide cast of interesting characters, unit types, and miniatures that I could use from my collection.  The campaign also had traditional big hoplite battles, ambush actions, raids, and a variety of scenarios to make wargaming it a blast!   


What is in it?    

This supplement is a condensed work of about 25 pages.  This includes the following: 

  • A Brief History
  • Some Line of Battle modifications
  • The main Campaign
  • Optional campaign scenarios
Total there are about 10 scenarios and a very brief way to score the campaign for a result.  This includes a Naval battle scenario, a Coastal Raid scenario, a Strong Point scenario, and some more traditional scenarios.  The Line of Battle modifications add Freed Helots and Athenian Marines as unit types that did not really exist before.  Spartan King Agesilaus II gets his own Line of Battle as well.  

Artwork has a few miniatures that I have painted from Victrix, some cool artifacts from the period, and a snazzy map!  


Where do I get it? 

Of course, you will want a copy of Men of Bronze/Wars of the Republic first.  You can get those wherever Osprey Books are sold.  

If you happen to be one of my Patrons on Patreon, you all ready have it!  I provided it to all my paying Patrons back in December as an early Christmas gift.

If you aren't a Patron (Tsk, tsk!) then you can get it now on my Blood and Spectacles Wargame Vault page.  

Thank you for your support!  I put all the profits I make back into the business of wargaming!  That means more wargames, more RPGs, and more content for you to enjoy on my blog, Social Media feeds, and my Patreon.      

Find the new supplement here!    

Until next time! 


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You can follow Blood and Spectacles Facebook page or Instagram for more fun! 

Check out the latest publications and contact me at our Blood and Spectacles website

Or purchase all out games at the Blood and Spectacles Publishing Wargames Vault Page!                





Monday, October 7, 2024

Review: Kellar's Keep- Hasbro/Avalon Hill

 

Hail fellow adventurers!  Join me as we continue our quest.  A quest worthy of heroes.  A Heroquest?  Those who have been following the blog for a bit know that I received the new version of Heroquest as a gift, and have managed to paint the entire Core set. From there, I purchased and reviewed the Against the Ogre Horde set.  I have also managed to paint that entire expansion up as well.  Therefore, I cast my wandering eye to the future and decide to pick up my next expansion for Heroquest.  This time, I decided on,,,,,


Why Kellar's Keep?  I picked up Against the Ogre Horde because the idea of adding some ranged enemies intrigued me.  The Ogres were just a bonus.  The new hero was also a bonus.  I do want to keep expanding my collection of potential heroes.  However, this expansion does not offer any new monsters, any ne heroes, and not much in the way of special rules or rules enhancement.  So, why did I pick this one up next?  

For a simple reason.  At the end of the original Heroquest campaign ......  

************* Spoilers Ahead!**************

.... <Takes a deep breathe>....

No really, spoilers ahead...... don't read further if you don't want to see them.  I mean it! 

Where was I?  Oh yeah, at the end of the original Heroquest campaign, all is not right in the world.  The Witch Lord has arisen, and the King's army went off to fight Zargon's forces.  Newsflash, the battle did not go well for the King and they remnants of the King's army had to flee and get holed up in Kellar's Keep.  

At the end of the campaign, the Heroes are offered a choice.  Do they go forth and put the Witch Lord back in his tomb once and for all, OR do they go and help the King and the beleaguered forces against Zargon at Kellar's Keep?  Therefore, if you want to continue your adventures and games the players get to choose.  Therefore, it is useful to have the Quest Packs that keep the story going! 

************ End Spoilers!****************

Okay, we are back to our regularly scheduled blog post about Kellar's Keep.  So, we established there are not any new enemy units, no new rules, and no new heroes.  What DO you get for your gold coins than? 

Grab your three best chums, your gear, and all the loot you managed to haul off from the last adventure and let's go dungeon crawling!  

Things I Liked

The idea is that the King and is army are under siege in a Dwarven fortress.  Obviously, the heroes can not go through the front door and save the day.  They need to find a way to sneak into the Keep.  They do this by locating parts of a map within parts of the dwarven stronghold behind enemy lines, re-uniting the map and going inside.  A pretty good hook for a Macguffin hunt and dungeon crawl.

This expansion adds the simple idea that instead of stairways, the players enter through a doorway and leave through a doorway.  They do not always get to rest and re-arm between adventures.  

The game also adds a few "expendable" items like scrolls.  These allow any character to cast a spell using the scroll.  However, they are a 1-use wonder.  There are a few other similar artifacts.    

I do love that the back pages offer the map keys and a blank board map.  They are encouraging you to try to make your own dungeon levels and quests.  Love it.  I need to check out the App and see if they let you build them there.  

Iron for In, Wood for out

Things I Did Not Like

There is not a lot of flavor text to set the scene for each quest.  Perhaps it is not needed, as they are rather straight forward.  After all, this entire thing is a Macguffin hunt.  However, that being said I would have loved a bit more.  

The "boss fight" is a Gargoyle immune to spells.  Kind of lame as it negates the special abilities of two models right away.  It is also on the edge of a cliff, so the fight will keep most players out of the thick of things, so multiple player parties might not have much to do.  

I think when Hasbro "re-vamped" this Quest pack, they should have made a couple of custom models for the undead Dwarven Kings and maybe the boss monster of the fight.  Just using a normal Gargoyle is kinda lame.  I might have to dig into my model collection for something a bit more.... unique.  I also think a "statue" miniature would have been much better than a cardboard token.   


Meh and Other Uncertainties

The new quest book has about 10 quests of various lengths.  Some seem pretty short, others are more robust.  The new cardboard tokens like the straight stairways and short stairways allow for more variety to get in and out of dungeons.  They seem pretty good quality, and Grin's Crag is a good first step to try and evolve the game out-of-the-dungeon  

Boulder...... trap..... very cinematic.  

The game has two new plastic 3D doors, an iron one and a wooden one.  The Iron is the entrance to some levels, while the Wooden is the exit.  Nothing spectacular really, but again adds more dimension to what you can create for your own dungeons. 

There are 17 miniatures.  Just re-boots from the boxed set.  8 Orcs, 6 Gobbos, and 3 abominations.  That said, I am not sure you would every need more than what the core set has to offer on any of these Quests?  I probably missed why you need all these new Greenskins to play this Quest Pack.  


Repeats from the Core set

Final Thoughts

I do love the conclusion of this Questpack.  It feels suitable for the source material.... i.e. Grimdark..... but in a kid friendly way.  It is a Pyrrhic victory and set-up more heroic adventure will be needed to stop the spread of Zargon's evil.     

That said, it is a bit "underwhelming" and I can see why it does not cost nearly as much as the Against the Ogre Horde box.  It is about half the size in minis and new stuff.  However, the new ideas it adds are useful, and it does continue the story based on the Heroes choices.  I personally think this could have been available as a downloadable Questpack online without the minis.  When I am done getting these guys painted I will have 20 Orks, 12 Goblins, and 6 Abominations.  I will now have enough Greenskins for some pretty epic HQ clashes!   

Now, we just need that re-release of Battlemasters so we can have some epic Heroquest/Battlemaster cross-over games!   



Become a Patron and get access to all the cool stuff, a peak behind the curtain of Blood and Spectacles, and early-access to playtest games!  


You can follow Blood and Spectacles Facebook page or Instagram for more fun! 

Check out the latest publications and contact me at our Blood and Spectacles website

Or purchase all out games at the Blood and Spectacles Publishing Wargames Vault Page!