Osprey’s Blue Wargame Series continues to roll on with
this release. The focus in these rules
is Pike and Shot battles of the 17th century. However, unlike many games from this genre it
is focused on skirmish between small units as opposed to full scale
battles. If you are familiar with the Rampant series of rules, then you know
the scale and design philosophy behind these rules. Before reading further, I recommend you take
a look at my Lion Rampant and Dragon Rampant reviews first. Pikeman’s
Lament uses the same core rules with some improvements. With that in mind, this review will try to
focus on the difference between this rules set and the previous two that were
mentioned.
Things I Liked
There are two main differences that I thought were
improvements on the system. The first
was an expansion of the campaign system that built off the old Glory/Boasts
system. However, this one was called
Honor. As your leader won battles or
accomplished special orders your officer gains Honor. As they go up in Honor they can acquire new
skills and leadership traits. You can
also lose Honor from failing missions and special orders, and enough failure
leads to your officer getting executed! If
your leader is removed from the table, there is also a campaign chart to see
what happens to them. These changes were
a nice improvement from the previous campaign rules.
The second big change is also with the Leadership
traits. In Lion Rampant the traits were from a smaller list that was not as
balanced. In Pikeman’s Lament, your officer gains an initial trait that is tied
to their randomly rolled background.
From there they can earn additional traits as they progress with
improved Honor. The leadership traits
are better thought out and more balanced than from Dragon and Lion Rampant. However, the list is not as extensive as The Men Who Would Be Kings.
I was excited that they managed to capture the caracole
maneuver in the rules! That particular
way of fighting was interesting to me.
Things I Do Not
Like
I was disappointed by the sample armies presented in the
booklet. As I was reading it, I was
interested in a Thirty Years War Catholic force aligned with Tilly. However, when I got to the sample armies,
they covered only a handful of very specific engagements. Granted, it was cool that they were small
engagements ripped right from the type of “Outpost Warfare” the game was
focused on but it did not cover some key forces in the period. Granted, that means I will have to do some
basic research but since I am not an expert on the period it is just another thing
I need to do before playing!
The scenarios in the game look like they are similar to
the ones found in the other booklets.
However, I believe the Rescue scenario is new. If your Officer is removed from the table you
roll to see what happens to them, and one of the results I captured. You can use the rescue mission to try and
save them! However, the others looked
like a rehash, which was disappointing since Lion Rampant and Dragon Rampant
had unique scenarios.
Meh and Other
Uncertainties
Pikeman’s Lament
continues the tradition of a failed activation test leading to the end of your
turn and activation moving to your opponent found in Lion Rampant. This is unlike
The Men Who Would Be Kings which
also deals with more firepower forces.
However, I think the traditional DragonRampant approach fits better for this period as it will lead to a free
flowing game with lots of back and forth.
However, some players have been disappointed by this activation method
as some units will not get to act reliably.
The rules also still use the 12 or 6 models per unit
method made famous in the original LionRampant rules. That means your units
will only have 6 or 12 models. That does
not appeal to some gamers, and it uses model removal for wound resolution. You don’t have to use that method, but it is
recommended in the rules. I have come to
prefer systems where there is no model removal because we all work too hard
painting stuff to simply remove it from the board after a turn or two.
The other rules systems that Pikeman’s Lament is related to also had a Morale mechanic where
Wavering units that were forced into a Wavering condition again or could not
retreat took wounds instead. This
mechanic is in these rules too. However,
I had forgotten about it until I read it again.
It is a good mechanic and I wanted to call it out here.
Final Thoughts
After Lion Rampant came out there was a small cottage industry of game systems coming out using
those rules. One of my favorites was Quetzcoatl Rampant about Aztec and Conquistador warbands. I also heard reference to using the system
with Ancients, Vikings, Nappies, Chariot wars, and other settings. I even tried my hand at a Sci-Fi version
myself called Rampant Stars. Pikeman’s
Lament was one of those versions floating about online. I am curious to see how often Osprey will go
to the Rampant well and take a
drink?
Having just acquired these rules and now I have played 2 missions Iam impressed by them. They do what it says on the tin, they deliver a fairly fast paced skirmish game.
ReplyDeleteLike you I am not fond of figure removal for casualties and indeed my figures are multi based but i found the rules flexible enough to overcome this.
I also agree I would have liked a few more sample companies given.
You have given a very good and balanced review of these rules. In fact I am tempted by the other rules in the series now!
WELCOME! I have been a big fan of Daniel Mersey's work for Osprey. You can find more fun on his message board called Dux Rampant.
ReplyDeletehttp://duxrampant.yuku.com/