tag:blogger.com,1999:blog-9054986497992526061.post4053320880892056067..comments2024-03-28T06:59:40.543-07:00Comments on Blood and Spectacles: Wargame Design: In Defense of the Humble D6Blood and Spectacles Publishinghttp://www.blogger.com/profile/04553070461794152273noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9054986497992526061.post-91638261559195697012022-03-07T17:44:16.868-08:002022-03-07T17:44:16.868-08:00Hi there, and thanks for this great post. I'm ...Hi there, and thanks for this great post. I'm on the hunt for a simple wargame model that I can staple on top of a tabletop RPG as a mini-game. I've started to create my own, but I know there are a lot of people waaaaay smarter than I in this respect. And...I don't really care about creating a perfect system, I just want to add a warfare layer to a Dungeon World RPG campaign. I like the model used in Banner Saga, wherein you fight a tactical battle with your characters which modifies how many troops you might lose in the greater battle. What I get lost in is the mechanics/numbers, and so finding an already created/tested system is attractive (since my end goal is just to have fun with my friends). Matthttps://www.blogger.com/profile/09419500764369865724noreply@blogger.comtag:blogger.com,1999:blog-9054986497992526061.post-9261123574214547012019-04-22T04:48:59.077-07:002019-04-22T04:48:59.077-07:00I rather like the limited range of the D6. The big...I rather like the limited range of the D6. The big jumps in probability between the numbers provide clear & simple outcomes where differences actually matter. At least if you stick to 1 to or 2 D6 per roll. And it doesn't have to mean your game is simplistic. You just have to be more creative elsewhere in your rules. The sophisticated action & counter-action system of Rogue Planet (which uses 2D6 and limits modifiers to +3 & -3 maximum) would be a nice example.Ghasthousehttps://www.blogger.com/profile/07401924351959645260noreply@blogger.com